Some more tweaks to ENGINE code.
The existing ENGINEs (including the default 'openssl' software engine) were
static, declared inside the source file for each engine implementation. The
reason this was not going boom was that all the ENGINEs had reference
counts that never hit zero (once linked into the internal list, each would
always have at least 1 lasting structural reference).
To fix this so it will stay standing when an "unload" function is added to
match ENGINE_load_builtin_engines(), the "constructor" functions for each
ENGINE implementation have been changed to dynamically allocate and
construct their own ENGINEs using API functions. The other benefit of this
is that no ENGINE implementation has to include the internal "engine_int.h"
header file any more.