Falling.lua: Delete falling node entities on contact with 'ignore'
authorparamat <paramat@users.noreply.github.com>
Tue, 6 Feb 2018 00:55:35 +0000 (00:55 +0000)
committerSmallJoker <mk939@ymail.com>
Sun, 3 Jun 2018 15:32:00 +0000 (17:32 +0200)
commit529f00a2403cdd185b1eb5902de8947d03bb3413
tree4597b20569d24004008c31da496d77c2ec0dc2f3
parent77250300676bc08cff4e687df0b6ac86ea35a6e4
Falling.lua: Delete falling node entities on contact with 'ignore'

Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
builtin/game/falling.lua