Send Position packet on event, don't check it at each AsyncRunStep.
authorLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 11:19:26 +0000 (12:19 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 11:19:26 +0000 (12:19 +0100)
commit40bf1d7b5f2a190ae89885c9ea99f52c476ea6be
treea8547067308dd42775ee54f3aeed7009a7559d95
parent7f8f9785d7e9e120a6708d2f51e32dfef3e50c19
Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
src/content_sao.cpp
src/content_sao.h
src/network/packethandlers/server.cpp
src/server.cpp
src/server.h