Fix texture distortion for flowing liquids (#9561)
authorElias Åström <eliast.croc@gmail.com>
Thu, 2 Apr 2020 17:24:35 +0000 (19:24 +0200)
committerGitHub <noreply@github.com>
Thu, 2 Apr 2020 17:24:35 +0000 (19:24 +0200)
commit3d6b55d3e9b91e6afdbfdcea0268dfb88c69c1c2
treee6dc65ea1e0f6e45f753d2b6e1e604d6902e73aa
parentd7825bca1b3e0ed21c766da3b86c69f1da98917f
Fix texture distortion for flowing liquids (#9561)

Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
src/client/content_mapblock.cpp