Move nyancats into a separate mod
authorrubenwardy <rubenwardy@gmail.com>
Mon, 11 Jul 2016 16:55:17 +0000 (17:55 +0100)
committerparamat <mat.gregory@virginmedia.com>
Mon, 18 Jul 2016 03:15:44 +0000 (04:15 +0100)
commit3661cb61e37ee6b7a8818f7a28e9102fb0674e54
tree461b851933aac8ad7c9fdd13540f4b1c2d389f2c
parent0bd13d11cf9ac03de3a53611105ed880b2285322
Move nyancats into a separate mod

Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
17 files changed:
game_api.txt
mods/default/README.txt
mods/default/aliases.lua
mods/default/crafting.lua
mods/default/mapgen.lua
mods/default/nodes.lua
mods/default/textures/default_nc_back.png [deleted file]
mods/default/textures/default_nc_front.png [deleted file]
mods/default/textures/default_nc_rb.png [deleted file]
mods/default/textures/default_nc_side.png [deleted file]
mods/nyancat/README.txt [new file with mode: 0644]
mods/nyancat/depends.txt [new file with mode: 0644]
mods/nyancat/init.lua [new file with mode: 0644]
mods/nyancat/textures/default_nc_back.png [new file with mode: 0644]
mods/nyancat/textures/default_nc_front.png [new file with mode: 0644]
mods/nyancat/textures/default_nc_rb.png [new file with mode: 0644]
mods/nyancat/textures/default_nc_side.png [new file with mode: 0644]