Server: Only send node removal/addition to client if client's player is near it....
authorPerttu Ahola <celeron55@gmail.com>
Wed, 6 Apr 2011 08:02:39 +0000 (11:02 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Wed, 6 Apr 2011 08:02:39 +0000 (11:02 +0300)
commit3269fce79547b667273c20d0e952557f63c5737b
tree5668804e2fa1c563e683de77726c87daa498a84b
parentb5ace9a064eb4d4f9b4458ebb0e08d47beb8c3b8
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
src/server.cpp
src/server.h