Server: affect bind_addr on constructor instead of start() (#6474)
authorLoïc Blot <nerzhul@users.noreply.github.com>
Thu, 28 Sep 2017 11:47:30 +0000 (13:47 +0200)
committerGitHub <noreply@github.com>
Thu, 28 Sep 2017 11:47:30 +0000 (13:47 +0200)
commit2afe62952c52e9dc9cbd413db9a316ae4359c331
tree9cd9523daa1b844c1a235674f8831113d522be41
parent27eeb3581f5ee7183f326807c36afbe272b0d985
Server: affect bind_addr on constructor instead of start() (#6474)

bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
src/game.cpp
src/main.cpp
src/server.cpp
src/server.h