Wield: always obey anisotropic_filter setting, not just for hi res textures
authorKahrl <kahrl@gmx.net>
Wed, 26 Nov 2014 18:54:04 +0000 (19:54 +0100)
committerKahrl <kahrl@gmx.net>
Wed, 26 Nov 2014 18:54:04 +0000 (19:54 +0100)
commit264d740c9de7834d8a5bcdc2c1ee3df828d9cdaa
treef0113cc0b01d1af8e92f5209319b4685c595089f
parent571ba5d9c5f237d80bc4677246f916574a807074
Wield: always obey anisotropic_filter setting, not just for hi res textures
src/wieldmesh.cpp