Optimize bumpmapping mathematics
authorLoic Blot <loic.blot@unix-experience.fr>
Thu, 15 Jan 2015 13:11:56 +0000 (23:11 +1000)
committerCraig Robbins <kde.psych@gmail.com>
Thu, 15 Jan 2015 13:12:45 +0000 (23:12 +1000)
commit148fffb0f23fa437c67639ff3cc69177fb71d76a
treea121b619c9ebf6a087148a6426cfc0f2d3f9ede0
parentbd0d7865909d2c7f3f2b0b1ba4900d763642af35
Optimize bumpmapping mathematics

OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
client/shaders/nodes_shader/opengl_fragment.glsl
client/shaders/nodes_shader/opengl_vertex.glsl
client/shaders/water_surface_shader/opengl_fragment.glsl
client/shaders/water_surface_shader/opengl_vertex.glsl