VoxelArea: add_{x,y,z,p} must be static
authorLoic Blot <loic.blot@unix-experience.fr>
Fri, 9 Mar 2018 07:49:00 +0000 (08:49 +0100)
committerLoïc Blot <nerzhul@users.noreply.github.com>
Fri, 9 Mar 2018 22:27:26 +0000 (23:27 +0100)
commit12d1e4ff0486f86ae20051daa1135dc7db366023
tree20505a9d8b05540cbdcb8faf2da9e4542126e9fe
parent3b27cf30d99a5b4e82677c253bee269574edbaa0
VoxelArea: add_{x,y,z,p} must be static

Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
src/mapgen/cavegen.cpp
src/mapgen/mapgen.cpp
src/mapgen/mapgen_flat.cpp
src/mapgen/mapgen_v6.cpp
src/mapgen/mapgen_v7.cpp
src/mapgen/mapgen_valleys.cpp
src/mapgen/mg_decoration.cpp
src/serverenvironment.cpp
src/serverenvironment.h
src/voxel.h
src/voxelalgorithms.cpp