Hard-coded undersampling.
authornumber Zero <silverunicorn2011@yandex.ru>
Thu, 12 Jan 2017 09:19:36 +0000 (12:19 +0300)
committerAuke Kok <sofar@foo-projects.org>
Mon, 10 Apr 2017 00:30:19 +0000 (17:30 -0700)
commit0a8834608d21998bd05b899bd91ddc2196762926
treef5b1740d32ce9c70cf04e17a7c62744408a84f83
parent8ad3dad137df740ce63101bf224e977e66b9df2c
Hard-coded undersampling.

Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
builtin/settingtypes.txt
minetest.conf.example
src/defaultsettings.cpp
src/drawscene.cpp
src/settings_translation_file.cpp