ABMHandler and player_collisions use sequential read/write. Switch from std::list...
authorLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 15:58:04 +0000 (16:58 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 16:02:36 +0000 (17:02 +0100)
commit06f328207fa0a3e606992d3569b061b335eb0f48
tree324ce16ead2a4080882bd23077d93e446811add5
parent2066655aae2022384fc12a10c04dccfd2996f0ac
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
src/environment.cpp
src/environment.h
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/map.h