Add script to turn players into meshes, ticks every 1 second
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 24 Oct 2012 12:23:45 +0000 (15:23 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 25 Nov 2012 19:02:00 +0000 (21:02 +0200)
commit0057a87b99d2034733da1546fb34ae0e99daf3db
tree439181bfa23073674db7abdcbfcce662d8178a1b
parentdfa0f096ce7f32ac5aa791ffae5923994174710f
Add script to turn players into meshes, ticks every 1 second

Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
mods/default/init.lua
mods/default/models/player.b3d [new file with mode: 0644]
mods/default/models/player.mtl [new file with mode: 0644]
mods/default/models/player.obj [new file with mode: 0644]
mods/default/models/player.png [new file with mode: 0644]
mods/default/player.lua [new file with mode: 0644]