X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=8fdae79e1590702935eb739a4d8aae78c7eba301;hb=ab45133ab4826359ca9a5ed50b68150eb462c8ef;hp=6324312440c21ff8e46638bd9828828d70017a4c;hpb=c6fd2986d4261cf742d3bc21e8c12be59ab89f95;p=oweals%2Fminetest.git diff --git a/src/voxel.cpp b/src/voxel.cpp index 632431244..8fdae79e1 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -3,25 +3,25 @@ Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "voxel.h" #include "map.h" -#include "utility.h" // For TimeTaker #include "gettime.h" #include "nodedef.h" +#include "util/timetaker.h" /* Debug stuff @@ -63,7 +63,7 @@ void VoxelManipulator::clear() m_flags = NULL; } -void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr, +void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, VoxelPrintMode mode) { v3s16 em = m_area.getExtent(); @@ -94,8 +94,9 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr, else { c = 'X'; - content_t m = m_data[m_area.index(x,y,z)].getContent(); - u8 pr = m_data[m_area.index(x,y,z)].param2; + MapNode n = m_data[m_area.index(x,y,z)]; + content_t m = n.getContent(); + u8 pr = n.param2; if(mode == VOXELPRINT_MATERIAL) { if(m <= 9) @@ -103,7 +104,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr, } else if(mode == VOXELPRINT_WATERPRESSURE) { - if(nodemgr->get(m).isLiquid()) + if(ndef->get(m).isLiquid()) { c = 'w'; if(pr <= 9) @@ -118,6 +119,21 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr, c = '#'; } } + else if(mode == VOXELPRINT_LIGHT_DAY) + { + if(ndef->get(m).light_source != 0) + c = 'S'; + else if(ndef->get(m).light_propagates == false) + c = 'X'; + else + { + u8 light = n.getLight(LIGHTBANK_DAY, ndef); + if(light < 10) + c = '0' + light; + else + c = 'a' + (light-10); + } + } } o<get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) + if(nodemgr->get(n2).light_propagates && light2 != 0) { /* Set light to 0 and add to queue */ - u8 current_light = n2.getLight(bank, nodemgr); n2.setLight(bank, 0, nodemgr); - unspreadLight(bank, n2pos, current_light, light_sources, nodemgr); + unspreadLight(bank, n2pos, light2, light_sources, nodemgr); /* Remove from light_sources if it is there @@ -528,12 +544,14 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, continue; MapNode &n2 = m_data[n2i]; + + u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ - if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight)) + if(light2 > undiminish_light(oldlight)) { spreadLight(bank, n2pos, nodemgr); } @@ -541,7 +559,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, If the neighbor is dimmer than how much light this node would spread on it, add to list */ - if(n2.getLight(bank, nodemgr) < newlight) + if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) { @@ -633,12 +651,14 @@ void VoxelManipulator::spreadLight(enum LightBank bank, continue; MapNode &n2 = m_data[n2i]; + + u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ - if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight)) + if(light2 > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); } @@ -646,7 +666,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, If the neighbor is dimmer than how much light this node would spread on it, add to list */ - if(n2.getLight(bank, nodemgr) < newlight) + if(light2 < newlight) { if(nodemgr->get(n2).light_propagates) {