X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Futil%2Fnumeric.cpp;h=1af3f66be8df9f096737e8a4809cf497688e905c;hb=cb00632e23a41d8d171631de9d85e168b251b80e;hp=ebc81185f3918b187a84fe461af24fe84cd83f43;hpb=20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f;p=oweals%2Fminetest.git diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index ebc81185f..1af3f66be 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "noise.h" // PseudoRandom, PcgRandom #include "threading/mutex_auto_lock.h" #include +#include // myrand @@ -60,13 +61,13 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed) const int r = 47; u64 h = seed ^ (len * m); - const u64 *data = (const u64 *)key; - const u64 *end = data + (len / 8); + const u8 *data = (const u8 *)key; + const u8 *end = data + (len / 8) * 8; while (data != end) { u64 k; memcpy(&k, data, sizeof(u64)); - data++; + data += sizeof(u64); k *= m; k ^= k >> r; @@ -107,7 +108,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, { // Maximum radius of a block. The magic number is // sqrt(3.0) / 2.0 in literal form. - const f32 block_max_radius = 0.866025403784 * MAP_BLOCKSIZE * BS; + static constexpr const f32 block_max_radius = 0.866025403784f * MAP_BLOCKSIZE * BS; v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE; @@ -124,16 +125,16 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, // Total distance f32 d = MYMAX(0, blockpos_relative.getLength() - block_max_radius); - if(distance_ptr) + if (distance_ptr) *distance_ptr = d; // If block is far away, it's not in sight - if(d > range) + if (d > range) return false; // If block is (nearly) touching the camera, don't // bother validating further (that is, render it anyway) - if(d == 0) + if (d == 0) return true; // Adjust camera position, for purposes of computing the angle, @@ -156,8 +157,55 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, // HOTFIX: use sligthly increased angle (+10%) to fix too agressive // culling. Somebody have to find out whats wrong with the math here. // Previous value: camera_fov / 2 - if(cosangle < cos(camera_fov * 0.55)) + if (cosangle < std::cos(camera_fov * 0.55f)) return false; return true; } + +s16 adjustDist(s16 dist, float zoom_fov) +{ + // 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client. + // The heuristic threshold for zooming is half of that. + static constexpr const float threshold_fov = 1.775f / 2.0f; + if (zoom_fov < 0.001f || zoom_fov > threshold_fov) + return dist; + + return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) / + (1.0f - std::cos(zoom_fov / 2.0f)))); +} + +void setPitchYawRollRad(core::matrix4 &m, const v3f &rot) +{ + f64 a1 = rot.Z, a2 = rot.X, a3 = rot.Y; + f64 c1 = cos(a1), s1 = sin(a1); + f64 c2 = cos(a2), s2 = sin(a2); + f64 c3 = cos(a3), s3 = sin(a3); + f32 *M = m.pointer(); + + M[0] = s1 * s2 * s3 + c1 * c3; + M[1] = s1 * c2; + M[2] = s1 * s2 * c3 - c1 * s3; + + M[4] = c1 * s2 * s3 - s1 * c3; + M[5] = c1 * c2; + M[6] = c1 * s2 * c3 + s1 * s3; + + M[8] = c2 * s3; + M[9] = -s2; + M[10] = c2 * c3; +} + +v3f getPitchYawRollRad(const core::matrix4 &m) +{ + const f32 *M = m.pointer(); + + f64 a1 = atan2(M[1], M[5]); + f32 c2 = std::sqrt((f64)M[10]*M[10] + (f64)M[8]*M[8]); + f32 a2 = atan2f(-M[9], c2); + f64 c1 = cos(a1); + f64 s1 = sin(a1); + f32 a3 = atan2f(s1*M[6] - c1*M[2], c1*M[0] - s1*M[4]); + + return v3f(a2, a3, a1); +}