X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Futil%2Fnumeric.cpp;h=1af3f66be8df9f096737e8a4809cf497688e905c;hb=cb00632e23a41d8d171631de9d85e168b251b80e;hp=2d6afc3c6d5e704d6cf218928cf45f10cf212de2;hpb=497ff1ecd64c8908f988e15ca879824f2781e3fd;p=oweals%2Fminetest.git diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index 2d6afc3c6..1af3f66be 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2010-2012 celeron55, Perttu Ahola +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -19,136 +19,99 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "numeric.h" -#include "../log.h" -#include "../constants.h" // BS, MAP_BLOCKSIZE -#include +#include "log.h" +#include "constants.h" // BS, MAP_BLOCKSIZE +#include "noise.h" // PseudoRandom, PcgRandom +#include "threading/mutex_auto_lock.h" +#include +#include -// Calculate the borders of a "d-radius" cube -void getFacePositions(core::list &list, u16 d) -{ - if(d == 0) - { - list.push_back(v3s16(0,0,0)); - return; - } - if(d == 1) - { - /* - This is an optimized sequence of coordinates. - */ - list.push_back(v3s16( 0, 1, 0)); // top - list.push_back(v3s16( 0, 0, 1)); // back - list.push_back(v3s16(-1, 0, 0)); // left - list.push_back(v3s16( 1, 0, 0)); // right - list.push_back(v3s16( 0, 0,-1)); // front - list.push_back(v3s16( 0,-1, 0)); // bottom - // 6 - list.push_back(v3s16(-1, 0, 1)); // back left - list.push_back(v3s16( 1, 0, 1)); // back right - list.push_back(v3s16(-1, 0,-1)); // front left - list.push_back(v3s16( 1, 0,-1)); // front right - list.push_back(v3s16(-1,-1, 0)); // bottom left - list.push_back(v3s16( 1,-1, 0)); // bottom right - list.push_back(v3s16( 0,-1, 1)); // bottom back - list.push_back(v3s16( 0,-1,-1)); // bottom front - list.push_back(v3s16(-1, 1, 0)); // top left - list.push_back(v3s16( 1, 1, 0)); // top right - list.push_back(v3s16( 0, 1, 1)); // top back - list.push_back(v3s16( 0, 1,-1)); // top front - // 18 - list.push_back(v3s16(-1, 1, 1)); // top back-left - list.push_back(v3s16( 1, 1, 1)); // top back-right - list.push_back(v3s16(-1, 1,-1)); // top front-left - list.push_back(v3s16( 1, 1,-1)); // top front-right - list.push_back(v3s16(-1,-1, 1)); // bottom back-left - list.push_back(v3s16( 1,-1, 1)); // bottom back-right - list.push_back(v3s16(-1,-1,-1)); // bottom front-left - list.push_back(v3s16( 1,-1,-1)); // bottom front-right - // 26 - return; - } - // Take blocks in all sides, starting from y=0 and going +-y - for(s16 y=0; y<=d-1; y++) - { - // Left and right side, including borders - for(s16 z=-d; z<=d; z++) - { - list.push_back(v3s16(d,y,z)); - list.push_back(v3s16(-d,y,z)); - if(y != 0) - { - list.push_back(v3s16(d,-y,z)); - list.push_back(v3s16(-d,-y,z)); - } - } - // Back and front side, excluding borders - for(s16 x=-d+1; x<=d-1; x++) - { - list.push_back(v3s16(x,y,d)); - list.push_back(v3s16(x,y,-d)); - if(y != 0) - { - list.push_back(v3s16(x,-y,d)); - list.push_back(v3s16(x,-y,-d)); - } - } - } +// myrand - // Take the bottom and top face with borders - // -d MYRAND_MAX) - { - errorstream<<"WARNING: myrand_range: max-min > MYRAND_MAX"<> r; + k *= m; + + h ^= k; + h *= m; } - if(min > max) - { - errorstream<<"WARNING: myrand_range: min > max"<> r; + h *= m; + h ^= h >> r; + + return h; } /* - blockpos: position of block in block coordinates + blockpos_b: position of block in block coordinates camera_pos: position of camera in nodes camera_dir: an unit vector pointing to camera direction range: viewing range + distance_ptr: return location for distance from the camera */ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 camera_fov, f32 range, f32 *distance_ptr) { + // Maximum radius of a block. The magic number is + // sqrt(3.0) / 2.0 in literal form. + static constexpr const f32 block_max_radius = 0.866025403784f * MAP_BLOCKSIZE * BS; + v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE; - + // Block center position v3f blockpos( ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS, @@ -159,44 +122,90 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, // Block position relative to camera v3f blockpos_relative = blockpos - camera_pos; - // Distance in camera direction (+=front, -=back) - f32 dforward = blockpos_relative.dotProduct(camera_dir); - // Total distance - f32 d = blockpos_relative.getLength(); + f32 d = MYMAX(0, blockpos_relative.getLength() - block_max_radius); - if(distance_ptr) + if (distance_ptr) *distance_ptr = d; - - // If block is very close, it is always in sight - if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2) - return true; // If block is far away, it's not in sight - if(d > range) + if (d > range) return false; - // Maximum radius of a block - f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS; - // If block is (nearly) touching the camera, don't // bother validating further (that is, render it anyway) - if(d < block_max_radius) + if (d == 0) return true; - + + // Adjust camera position, for purposes of computing the angle, + // such that a block that has any portion visible with the + // current camera position will have the center visible at the + // adjusted postion + f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2); + + // Block position relative to adjusted camera + v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist); + + // Distance in camera direction (+=front, -=back) + f32 dforward = blockpos_adj.dotProduct(camera_dir); + // Cosine of the angle between the camera direction // and the block direction (camera_dir is an unit vector) - f32 cosangle = dforward / d; - - // Compensate for the size of the block - // (as the block has to be shown even if it's a bit off FOV) - // This is an estimate, plus an arbitary factor - cosangle += block_max_radius / d * 0.5; + f32 cosangle = dforward / blockpos_adj.getLength(); // If block is not in the field of view, skip it - if(cosangle < cos(camera_fov / 2)) + // HOTFIX: use sligthly increased angle (+10%) to fix too agressive + // culling. Somebody have to find out whats wrong with the math here. + // Previous value: camera_fov / 2 + if (cosangle < std::cos(camera_fov * 0.55f)) return false; return true; } +s16 adjustDist(s16 dist, float zoom_fov) +{ + // 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client. + // The heuristic threshold for zooming is half of that. + static constexpr const float threshold_fov = 1.775f / 2.0f; + if (zoom_fov < 0.001f || zoom_fov > threshold_fov) + return dist; + + return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) / + (1.0f - std::cos(zoom_fov / 2.0f)))); +} + +void setPitchYawRollRad(core::matrix4 &m, const v3f &rot) +{ + f64 a1 = rot.Z, a2 = rot.X, a3 = rot.Y; + f64 c1 = cos(a1), s1 = sin(a1); + f64 c2 = cos(a2), s2 = sin(a2); + f64 c3 = cos(a3), s3 = sin(a3); + f32 *M = m.pointer(); + + M[0] = s1 * s2 * s3 + c1 * c3; + M[1] = s1 * c2; + M[2] = s1 * s2 * c3 - c1 * s3; + + M[4] = c1 * s2 * s3 - s1 * c3; + M[5] = c1 * c2; + M[6] = c1 * s2 * c3 + s1 * s3; + + M[8] = c2 * s3; + M[9] = -s2; + M[10] = c2 * c3; +} + +v3f getPitchYawRollRad(const core::matrix4 &m) +{ + const f32 *M = m.pointer(); + + f64 a1 = atan2(M[1], M[5]); + f32 c2 = std::sqrt((f64)M[10]*M[10] + (f64)M[8]*M[8]); + f32 a2 = atan2f(-M[9], c2); + f64 c1 = cos(a1); + f64 s1 = sin(a1); + f32 a3 = atan2f(s1*M[6] - c1*M[2], c1*M[0] - s1*M[4]); + + return v3f(a2, a3, a1); +}