X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fsubgame.cpp;h=1030d535a7b51613c3e1bd2350b4edb939153c92;hb=6929206bc29960b0fab8c0a0a65a48992cfff398;hp=ed50d09a45ae127bf464f62189601059fd6ac566;hpb=7f7fb9750df3aceec48f65cee657e15364e0a911;p=oweals%2Fminetest.git diff --git a/src/subgame.cpp b/src/subgame.cpp index ed50d09a4..1030d535a 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,62 +21,236 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "filesys.h" #include "settings.h" +#include "log.h" +#ifndef SERVER +#include "tile.h" // getImagePath +#endif +#include "util/string.h" + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +bool getGameConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "game.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +std::string getGameName(const std::string &game_path) +{ + Settings conf; + if(!getGameConfig(game_path, conf)) + return ""; + if(!conf.exists("name")) + return ""; + return conf.get("name"); +} + +struct GameFindPath +{ + std::string path; + bool user_specific; + GameFindPath(const std::string &path, bool user_specific): + path(path), + user_specific(user_specific) + {} +}; SubgameSpec findSubgame(const std::string &id) { if(id == "") return SubgameSpec(); - std::string share_server = porting::path_share + DIR_DELIM + "server"; - std::string user_server = porting::path_user + DIR_DELIM + "server"; + std::string share = porting::path_share; + std::string user = porting::path_user; + std::vector find_paths; + find_paths.push_back(GameFindPath( + user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); + find_paths.push_back(GameFindPath( + user + DIR_DELIM + "games" + DIR_DELIM + id, true)); + find_paths.push_back(GameFindPath( + share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); + find_paths.push_back(GameFindPath( + share + DIR_DELIM + "games" + DIR_DELIM + id, false)); // Find game directory - std::string game_path = - user_server + DIR_DELIM + "games" + DIR_DELIM + id; + std::string game_path; bool user_game = true; // Game is in user's directory - if(!fs::PathExists(game_path)){ - game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id; - user_game = false; + for(u32 i=0; i addon_paths; + std::string gamemod_path = game_path + DIR_DELIM + "mods"; + // Find mod directories + std::set mods_paths; if(!user_game) - addon_paths.insert(share_server + DIR_DELIM + "addons" - + DIR_DELIM + id); - addon_paths.insert(user_server + DIR_DELIM + "addons" - + DIR_DELIM + id); - return SubgameSpec(id, game_path, addon_paths); + mods_paths.insert(share + DIR_DELIM + "mods"); + if(user != share || user_game) + mods_paths.insert(user + DIR_DELIM + "mods"); + std::string game_name = getGameName(game_path); + if(game_name == "") + game_name = id; + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path); +} + +SubgameSpec findWorldSubgame(const std::string &world_path) +{ + std::string world_gameid = getWorldGameId(world_path, true); + // See if world contains an embedded game; if so, use it. + std::string world_gamepath = world_path + DIR_DELIM + "game"; + if(fs::PathExists(world_gamepath)){ + SubgameSpec gamespec; + gamespec.id = world_gameid; + gamespec.path = world_gamepath; + gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; + gamespec.name = getGameName(world_gamepath); + if(gamespec.name == "") + gamespec.name = "unknown"; + return gamespec; + } + return findSubgame(world_gameid); } std::set getAvailableGameIds() { std::set gameids; std::set gamespaths; - gamespaths.insert(porting::path_share + DIR_DELIM + "server" - + DIR_DELIM + "games"); - gamespaths.insert(porting::path_user + DIR_DELIM + "server" - + DIR_DELIM + "games"); + gamespaths.insert(porting::path_share + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "games"); for(std::set::const_iterator i = gamespaths.begin(); i != gamespaths.end(); i++){ std::vector dirlist = fs::GetDirListing(*i); for(u32 j=0; j getAvailableGames() +{ + std::vector specs; + std::set gameids = getAvailableGameIds(); + for(std::set::const_iterator i = gameids.begin(); + i != gameids.end(); i++) + specs.push_back(findSubgame(*i)); + return specs; +} + +#define LEGACY_GAMEID "minetest" + +bool getWorldExists(const std::string &world_path) +{ + return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || + fs::PathExists(world_path + DIR_DELIM + "world.mt")); +} + +std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) { std::string conf_path = world_path + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); - if(!succeeded) + if(!succeeded){ + if(can_be_legacy){ + // If map_meta.txt exists, it is probably an old minetest world + if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) + return LEGACY_GAMEID; + } return ""; + } if(!conf.exists("gameid")) return ""; + // The "mesetint" gameid has been discarded + if(conf.get("gameid") == "mesetint") + return "minetest"; return conf.get("gameid"); } +std::vector getAvailableWorlds() +{ + std::vector worlds; + std::set worldspaths; + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); + infostream<<"Searching worlds..."<::const_iterator i = worldspaths.begin(); + i != worldspaths.end(); i++){ + infostream<<" In "<<(*i)<<": "< dirvector = fs::GetDirListing(*i); + for(u32 j=0; j