X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fsound.h;h=0ad34e5cdfb68e9f477c7305ce1f0baf0f92272f;hb=644d0ab2bb44df8a3aefb387736930150b7d0aed;hp=1f9b7d6e1ab156d701a8f7375c477e7c4105392b;hpb=497ff1ecd64c8908f988e15ca879824f2781e3fd;p=oweals%2Fminetest.git diff --git a/src/sound.h b/src/sound.h index 1f9b7d6e1..0ad34e5cd 100644 --- a/src/sound.h +++ b/src/sound.h @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2012 celeron55, Perttu Ahola +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,12 +17,11 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SOUND_HEADER -#define SOUND_HEADER +#pragma once -#include "irrlichttypes_bloated.h" -#include #include +#include +#include "irrlichttypes_bloated.h" class OnDemandSoundFetcher { @@ -34,68 +33,92 @@ public: struct SimpleSoundSpec { - std::string name; - float gain; - SimpleSoundSpec(std::string name="", float gain=1.0): - name(name), - gain(gain) - {} - bool exists() {return name != "";} - // Serialization intentionally left out + SimpleSoundSpec(const std::string &name = "", float gain = 1.0f, + float fade = 0.0f, float pitch = 1.0f) : + name(name), + gain(gain), fade(fade), pitch(pitch) + { + } + + bool exists() const { return !name.empty(); } + + std::string name = ""; + float gain = 1.0f; + float fade = 0.0f; + float pitch = 1.0f; }; class ISoundManager { public: - virtual ~ISoundManager(){} - + virtual ~ISoundManager() = default; + // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives // Return value determines success/failure - virtual bool loadSoundFile(const std::string &name, - const std::string &filepath) = 0; - virtual bool loadSoundData(const std::string &name, - const std::string &filedata) = 0; + virtual bool loadSoundFile( + const std::string &name, const std::string &filepath) = 0; + virtual bool loadSoundData( + const std::string &name, const std::string &filedata) = 0; virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; virtual void setListenerGain(float gain) = 0; // playSound functions return -1 on failure, otherwise a handle to the // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, - float volume) = 0; - virtual int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) = 0; + virtual int playSound(const std::string &name, bool loop, float volume, + float fade = 0.0f, float pitch = 1.0f) = 0; + virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, + float pitch = 1.0f) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; + virtual bool updateSoundGain(int id, float gain) = 0; + virtual float getSoundGain(int id) = 0; + virtual void step(float dtime) = 0; + virtual void fadeSound(int sound, float step, float gain) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) - { return playSound(spec.name, loop, spec.gain); } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) - { return playSoundAt(spec.name, loop, spec.gain, pos); } + { + return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch); + } + int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos) + { + return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch); + } }; -class DummySoundManager: public ISoundManager +class DummySoundManager : public ISoundManager { public: - virtual bool loadSoundFile(const std::string &name, - const std::string &filepath) {return true;} - virtual bool loadSoundData(const std::string &name, - const std::string &filedata) {return true;} + virtual bool loadSoundFile(const std::string &name, const std::string &filepath) + { + return true; + } + virtual bool loadSoundData(const std::string &name, const std::string &filedata) + { + return true; + } void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, - float volume) {return 0;} - int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) {return 0;} + int playSound(const std::string &name, bool loop, float volume, float fade, + float pitch) + { + return 0; + } + int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, + float pitch) + { + return 0; + } void stopSound(int sound) {} - bool soundExists(int sound) {return false;} + bool soundExists(int sound) { return false; } void updateSoundPosition(int sound, v3f pos) {} + bool updateSoundGain(int id, float gain) { return false; } + float getSoundGain(int id) { return 0; } + void step(float dtime) {} + void fadeSound(int sound, float step, float gain) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; - -#endif -