X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fsky.cpp;h=02e882592b9ef35df75467a28b0b86eb2c0f9802;hb=e800684ead568b1103f34efbaefaa973f77d46f0;hp=00072f17f37b27125a7db395a84d1c2130398152;hpb=c5f6656f998457450b036285713f49854249cc13;p=oweals%2Fminetest.git diff --git a/src/sky.cpp b/src/sky.cpp index 00072f17f..02e882592 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -3,38 +3,31 @@ #include "ISceneManager.h" #include "ICameraSceneNode.h" #include "S3DVertex.h" -#include "tile.h" // getTexturePath -#include "noise.h" // easeCurve -#include "main.h" // g_profiler +#include "client/tile.h" +#include "noise.h" // easeCurve #include "profiler.h" -#include "util/numeric.h" // MYMIN +#include "util/numeric.h" #include +#include "client/renderingengine.h" #include "settings.h" -#include "camera.h" // CameraModes - -//! constructor -Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): - scene::ISceneNode(parent, mgr, id), - m_visible(true), - m_fallback_bg_color(255,255,255,255), - m_first_update(true), - m_brightness(0.5), - m_cloud_brightness(0.5), - m_bgcolor_bright_f(1,1,1,1), - m_skycolor_bright_f(1,1,1,1), - m_cloudcolor_bright_f(1,1,1,1) +#include "camera.h" // CameraModes + + +Sky::Sky(s32 id, ITextureSource *tsrc): + scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), + RenderingEngine::get_scene_manager(), id) { setAutomaticCulling(scene::EAC_OFF); - Box.MaxEdge.set(0,0,0); - Box.MinEdge.set(0,0,0); + m_box.MaxEdge.set(0, 0, 0); + m_box.MinEdge.set(0, 0, 0); - // create material + // Create material video::SMaterial mat; mat.Lighting = false; mat.ZBuffer = video::ECFN_NEVER; mat.ZWriteEnable = false; - mat.AntiAliasing=0; + mat.AntiAliasing = 0; mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; mat.BackfaceCulling = false; @@ -46,28 +39,28 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_materials[2] = mat; - m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture( - getTexturePath("sunrisebg.png").c_str())); + m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png")); m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; - m_sun_texture = mgr->getVideoDriver()->getTexture( - getTexturePath("sun.png").c_str()); - m_moon_texture = mgr->getVideoDriver()->getTexture( - getTexturePath("moon.png").c_str()); - m_sun_tonemap = mgr->getVideoDriver()->getTexture( - getTexturePath("sun_tonemap.png").c_str()); - m_moon_tonemap = mgr->getVideoDriver()->getTexture( - getTexturePath("moon_tonemap.png").c_str()); + m_sun_texture = tsrc->isKnownSourceImage("sun.png") ? + tsrc->getTextureForMesh("sun.png") : NULL; + m_moon_texture = tsrc->isKnownSourceImage("moon.png") ? + tsrc->getTextureForMesh("moon.png") : NULL; + m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ? + tsrc->getTexture("sun_tonemap.png") : NULL; + m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ? + tsrc->getTexture("moon_tonemap.png") : NULL; - if (m_sun_texture){ + if (m_sun_texture) { m_materials[3] = mat; m_materials[3].setTexture(0, m_sun_texture); m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; if (m_sun_tonemap) m_materials[3].Lighting = true; } - if (m_moon_texture){ + + if (m_moon_texture) { m_materials[4] = mat; m_materials[4].setTexture(0, m_moon_texture); m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -75,18 +68,19 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): m_materials[4].Lighting = true; } - for(u32 i=0; igetBool("directional_colored_fog"); } + void Sky::OnRegisterSceneNode() { if (IsVisible) @@ -95,15 +89,10 @@ void Sky::OnRegisterSceneNode() scene::ISceneNode::OnRegisterSceneNode(); } -const core::aabbox3d& Sky::getBoundingBox() const -{ - return Box; -} -//! renders the node. void Sky::render() { - if(!m_visible) + if (!m_visible) return; video::IVideoDriver* driver = SceneManager->getVideoDriver(); @@ -111,10 +100,10 @@ void Sky::render() if (!camera || !driver) return; - + ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); - // draw perspective skybox + // Draw perspective skybox core::matrix4 translate(AbsoluteTransformation); translate.setTranslation(camera->getAbsolutePosition()); @@ -126,31 +115,30 @@ void Sky::render() driver->setTransform(video::ETS_WORLD, translate * scale); - if(m_sunlight_seen) - { + if (m_sunlight_seen) { float sunsize = 0.07; video::SColorf suncolor_f(1, 1, 0, 1); suncolor_f.r = 1; - suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7+m_time_brightness*(0.5))); - suncolor_f.b = MYMAX(0.0, m_brightness*0.95); + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5)); + suncolor_f.b = MYMAX(0.0, m_brightness * 0.95); video::SColorf suncolor2_f(1, 1, 1, 1); suncolor_f.r = 1; - suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85+m_time_brightness*(0.5))); + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5)); suncolor_f.b = MYMAX(0.0, m_brightness); float moonsize = 0.04; video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); - + float nightlength = 0.415; float wn = nightlength / 2; float wicked_time_of_day = 0; - if(m_time_of_day > wn && m_time_of_day < 1.0 - wn) - wicked_time_of_day = (m_time_of_day - wn)/(1.0-wn*2)*0.5 + 0.25; - else if(m_time_of_day < 0.5) + if (m_time_of_day > wn && m_time_of_day < 1.0 - wn) + wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25; + else if (m_time_of_day < 0.5) wicked_time_of_day = m_time_of_day / wn * 0.25; else - wicked_time_of_day = 1.0 - ((1.0-m_time_of_day) / wn * 0.25); + wicked_time_of_day = 1.0 - ((1.0 - m_time_of_day) / wn * 0.25); /*std::cerr<<"time_of_day="< " <<"wicked_time_of_day="<lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + video::SColor texel_color (255, texel->getRed(), + texel->getGreen(), texel->getBlue()); m_sun_tonemap->unlock(); m_materials[3].EmissiveColor = texel_color; } - if (m_moon_tonemap){ + + if (m_moon_tonemap) { u8 * texels = (u8 *)m_moon_tonemap->lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + video::SColor texel_color (255, texel->getRed(), + texel->getGreen(), texel->getBlue()); m_moon_tonemap->unlock(); m_materials[4].EmissiveColor = texel_color; } const f32 t = 1.0f; const f32 o = 0.0f; - static const u16 indices[4] = {0,1,2,3}; + static const u16 indices[4] = {0, 1, 2, 3}; video::S3DVertex vertices[4]; - + driver->setMaterial(m_materials[1]); - - //video::SColor cloudyfogcolor(255,255,255,255); + video::SColor cloudyfogcolor = m_bgcolor; - //video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5); - - // Draw far cloudy fog thing - for(u32 j=0; j<4; j++) - { + + // Draw far cloudy fog thing blended with skycolor + for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); - vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - if(j==0) + vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o); + for (video::S3DVertex &vertex : vertices) { + if (j == 0) // Don't switch {} - else if(j==1) + else if (j == 1) // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - else if(j==2) + vertex.Pos.rotateXZBy(90); + else if (j == 2) // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); + vertex.Pos.rotateXZBy(-90); else - // Switch from -Z (south) to -Z (north) - vertices[i].Pos.rotateXZBy(-180); + // Switch from -Z (south) to +Z (north) + vertex.Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } - for(u32 j=0; j<4; j++) - { + + // Draw far cloudy fog thing + for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - if(j==0) + vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o); + for (video::S3DVertex &vertex : vertices) { + if (j == 0) // Don't switch {} - else if(j==1) + else if (j == 1) // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - else if(j==2) + vertex.Pos.rotateXZBy(90); + else if (j == 2) // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); + vertex.Pos.rotateXZBy(-90); else - // Switch from -Z (south) to -Z (north) - vertices[i].Pos.rotateXZBy(-180); + // Switch from -Z (south) to +Z (north) + vertex.Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } + // Draw bottom far cloudy fog thing + video::SColor c = cloudyfogcolor; + vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t); + vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t); + vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o); + vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o); + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + // If sun, moon and stars are (temporarily) disabled, abort here + if (!m_bodies_visible) + return; + driver->setMaterial(m_materials[2]); + // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png) { float mid1 = 0.25; - float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1)); + float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1); float a_ = 1.0 - fabs(wicked_time_of_day - mid) * 35.0; float a = easeCurve(MYMAX(0, MYMIN(1, a_))); //std::cerr<<"a_="< CAMERA_MODE_THIRD) dir_factor = -1; - f32 pointcolor_blend = wrapDegrees_0_360( yaw*dir_factor + 90); + f32 pointcolor_blend = wrapDegrees_0_360(yaw * dir_factor + 90); if (pointcolor_blend > 180) pointcolor_blend = 360 - pointcolor_blend; pointcolor_blend /= 180; - // bound view angle to determine where transition starts and ends - pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375; - // combine the colors when looking up or down, otherwise turning looks weird - pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(pitch)) / 90 * 1.5, 1)); - // invert direction to match where the sun and moon are rising + // Bound view angle to determine where transition starts and ends + pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * + 1.375; + // Combine the colors when looking up or down, otherwise turning looks weird + pointcolor_blend += (0.5 - pointcolor_blend) * + (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1)); + // Invert direction to match where the sun and moon are rising if (m_time_of_day > 0.5) pointcolor_blend = 1 - pointcolor_blend; - // horizon colors of sun and moon + // Horizon colors of sun and moon f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); video::SColorf pointcolor_sun_f(1, 1, 1, 1); - if (m_sun_tonemap) - { - pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255; - pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255; - pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255; - } - else - { + if (m_sun_tonemap) { + pointcolor_sun_f.r = pointcolor_light * + (float)m_materials[3].EmissiveColor.getRed() / 255; + pointcolor_sun_f.b = pointcolor_light * + (float)m_materials[3].EmissiveColor.getBlue() / 255; + pointcolor_sun_f.g = pointcolor_light * + (float)m_materials[3].EmissiveColor.getGreen() / 255; + } else { pointcolor_sun_f.r = pointcolor_light * 1; - pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); - pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); + pointcolor_sun_f.b = pointcolor_light * + (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); + pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); } - video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); - if (m_moon_tonemap) - { - pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255; - pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255; - pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255; + video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, + 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); + if (m_moon_tonemap) { + pointcolor_moon_f.r = pointcolor_light * + (float)m_materials[4].EmissiveColor.getRed() / 255; + pointcolor_moon_f.b = pointcolor_light * + (float)m_materials[4].EmissiveColor.getBlue() / 255; + pointcolor_moon_f.g = pointcolor_light * + (float)m_materials[4].EmissiveColor.getGreen() / 255; } video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); - // calculate the blend color + // Calculate the blend color pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); } m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); @@ -642,29 +665,29 @@ void Sky::update(float time_of_day, float time_brightness, } float cloud_direct_brightness = 0; - if(sunlight_seen) { + if (sunlight_seen) { if (!m_directional_colored_fog) { cloud_direct_brightness = time_brightness; - if(time_brightness >= 0.2 && time_brightness < 0.7) + if (time_brightness >= 0.2 && time_brightness < 0.7) cloud_direct_brightness *= 1.3; - } - else { - cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1); + } else { + cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + + m_time_brightness, 1); } } else { cloud_direct_brightness = direct_brightness; } + m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction + - cloud_direct_brightness * (1.0 - cloud_color_change_fraction); + cloud_direct_brightness * (1.0 - cloud_color_change_fraction); m_cloudcolor_f = video::SColorf( - m_cloudcolor_bright_f.r * m_cloud_brightness, - m_cloudcolor_bright_f.g * m_cloud_brightness, - m_cloudcolor_bright_f.b * m_cloud_brightness, - 1.0); + m_cloudcolor_bright_f.r * m_cloud_brightness, + m_cloudcolor_bright_f.g * m_cloud_brightness, + m_cloudcolor_bright_f.b * m_cloud_brightness, + 1.0 + ); if (m_directional_colored_fog) { - m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.25); + m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, + video::SColorf(pointcolor), m_horizon_blend() * 0.25); } - } - -