X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fserver.h;h=cb0baceced8fd1358980192a9d8ae9b9cd2653e7;hb=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1;hp=94b0b6a2deb5cd1afe5455a8b7b56b35d3bdd87c;hpb=e258675eabc874d31bc9c6cf49e4bbc1f7f3f417;p=oweals%2Fminetest.git diff --git a/src/server.h b/src/server.h index 94b0b6a2d..cb0bacece 100644 --- a/src/server.h +++ b/src/server.h @@ -122,8 +122,8 @@ struct MediaInfo std::string path; std::string sha1_digest; - MediaInfo(const std::string path_="", - const std::string sha1_digest_=""): + MediaInfo(const std::string &path_="", + const std::string &sha1_digest_=""): path(path_), sha1_digest(sha1_digest_) { @@ -174,10 +174,11 @@ public: Server( const std::string &path_world, const SubgameSpec &gamespec, - bool simple_singleplayer_mode + bool simple_singleplayer_mode, + bool ipv6 ); ~Server(); - void start(unsigned short port); + void start(Address bind_addr); void stop(); // This is mainly a way to pass the time to the server. // Actual processing is done in an another thread. @@ -185,6 +186,7 @@ public: // This is run by ServerThread and does the actual processing void AsyncRunStep(bool initial_step=false); void Receive(); + PlayerSAO* StageTwoClientInit(u16 peer_id); void ProcessData(u8 *data, u32 datasize, u16 peer_id); // Environment must be locked when called @@ -229,8 +231,8 @@ public: void unsetIpBanned(const std::string &ip_or_name); std::string getBanDescription(const std::string &ip_or_name); - void notifyPlayer(const char *name, const std::wstring msg, const bool prepend); - void notifyPlayers(const std::wstring msg); + void notifyPlayer(const char *name, const std::wstring &msg); + void notifyPlayers(const std::wstring &msg); void spawnParticle(const char *playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, @@ -319,11 +321,26 @@ public: inline Address getPeerAddress(u16 peer_id) { return m_con.GetPeerAddress(peer_id); } + + bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed); + bool setPlayerEyeOffset(Player *player, v3f first, v3f third); + + bool setSky(Player *player, const video::SColor &bgcolor, + const std::string &type, const std::vector ¶ms); + + bool overrideDayNightRatio(Player *player, bool do_override, + float brightness); /* con::PeerHandler implementation. */ void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); + void DenyAccess(u16 peer_id, const std::wstring &reason); + bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval); + bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime, + u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, + std::string* vers_string); + private: friend class EmergeThread; @@ -347,15 +364,20 @@ private: void SendPlayerHP(u16 peer_id); void SendPlayerBreath(u16 peer_id); void SendMovePlayer(u16 peer_id); + void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed); + void SendEyeOffset(u16 peer_id, v3f first, v3f third); void SendPlayerPrivileges(u16 peer_id); void SendPlayerInventoryFormspec(u16 peer_id); - void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname); + void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname); void SendHUDAdd(u16 peer_id, u32 id, HudElement *form); void SendHUDRemove(u16 peer_id, u32 id); void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value); void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask); void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value); - + void SendSetSky(u16 peer_id, const video::SColor &bgcolor, + const std::string &type, const std::vector ¶ms); + void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio); + /* Send a node removal/addition event to all clients except ignore_id. Additionally, if far_players!=NULL, players further away than @@ -406,13 +428,12 @@ private: void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); - void DenyAccess(u16 peer_id, const std::wstring &reason); void DeleteClient(u16 peer_id, ClientDeletionReason reason); void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked - RemoteClient* getClient(u16 peer_id,ClientState state_min=Active); - RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active); + RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active); + RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active); // When called, environment mutex should be locked std::string getPlayerName(u16 peer_id);