X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fserver.h;h=b238bec26e86029b191c03101ce776808d4fb6f0;hb=28660b4c1af1b1b6ac2d3fda6984bda2a1199dc1;hp=b716a7df1d0d21570d2ad5e824b5461712f75520;hpb=6b6c2d37ea1f9075c4fbf0d7e2d52e527e1f86aa;p=oweals%2Fminetest.git diff --git a/src/server.h b/src/server.h index b716a7df1..b238bec26 100644 --- a/src/server.h +++ b/src/server.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -/* -(c) 2010 Perttu Ahola -*/ - #ifndef SERVER_HEADER #define SERVER_HEADER @@ -28,9 +24,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "common_irrlicht.h" #include -#include "utility.h" #include "porting.h" +#include "map.h" +#include "inventory.h" +#include "auth.h" +#include "ban.h" +/* + Some random functions +*/ +v3f findSpawnPos(ServerMap &map); + +/* + A structure containing the data needed for queueing the fetching + of blocks. +*/ struct QueuedBlockEmerge { v3s16 pos; @@ -227,24 +235,23 @@ public: u16 peer_id; // The serialization version to use with the client u8 serialization_version; + // + u16 net_proto_version; // Version is stored in here after INIT before INIT2 u8 pending_serialization_version; RemoteClient(): - m_time_from_building(9999) + m_time_from_building(9999), + m_excess_gotblocks(0) { peer_id = 0; serialization_version = SER_FMT_VER_INVALID; + net_proto_version = 0; pending_serialization_version = SER_FMT_VER_INVALID; m_nearest_unsent_d = 0; m_nearest_unsent_reset_timer = 0.0; - - m_blocks_sent_mutex.Init(); - m_blocks_sending_mutex.Init(); - - /*m_dig_mutex.Init(); - m_dig_time_remaining = 0; - m_dig_tool_item = -1;*/ + m_nothing_to_send_counter = 0; + m_nothing_to_send_pause_timer = 0; } ~RemoteClient() { @@ -278,7 +285,6 @@ public: s32 SendingCount() { - JMutexAutoLock lock(m_blocks_sending_mutex); return m_blocks_sending.size(); } @@ -289,40 +295,31 @@ public: void PrintInfo(std::ostream &o) { - JMutexAutoLock l2(m_blocks_sent_mutex); - JMutexAutoLock l3(m_blocks_sending_mutex); o<<"RemoteClient "< (d-d/4)) - return 300; - else - return 1000; + return m_con.GetPeerAddress(peer_id); } + // Envlock and conlock should be locked when calling this + void notifyPlayer(const char *name, const std::wstring msg); + void notifyPlayers(const std::wstring msg); + private: - // Virtual methods from con::PeerHandler. + // con::PeerHandler implementation. + // These queue stuff to be processed by handlePeerChanges(). // As of now, these create and remove clients and players. - // TODO: Make it possible to leave players on server. void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); + /* + Static send methods + */ + + static void SendHP(con::Connection &con, u16 peer_id, u8 hp); + static void SendAccessDenied(con::Connection &con, u16 peer_id, + const std::wstring &reason); + static void SendDeathscreen(con::Connection &con, u16 peer_id, + bool set_camera_point_target, v3f camera_point_target); + + /* + Non-static send methods + */ + // Envlock and conlock should be locked when calling these void SendObjectData(float dtime); void SendPlayerInfos(); void SendInventory(u16 peer_id); + // send wielded item info about player to all + void SendWieldedItem(const Player *player); + // send wielded item info about all players to all players + void SendPlayerItems(); void SendChatMessage(u16 peer_id, const std::wstring &message); void BroadcastChatMessage(const std::wstring &message); + void SendPlayerHP(Player *player); + /* + Send a node removal/addition event to all clients except ignore_id. + Additionally, if far_players!=NULL, players further away than + far_d_nodes are ignored and their peer_ids are added to far_players + */ + // Envlock and conlock should be locked when calling these + void sendRemoveNode(v3s16 p, u16 ignore_id=0, + core::list *far_players=NULL, float far_d_nodes=100); + void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, + core::list *far_players=NULL, float far_d_nodes=100); + void setBlockNotSent(v3s16 p); - // Sends blocks to clients + // Environment and Connection must be locked when called + void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); + + // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); + + /* + Something random + */ + + void HandlePlayerHP(Player *player, s16 damage); + void RespawnPlayer(Player *player); + + void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); + + // When called, environment mutex should be locked + std::string getPlayerName(u16 peer_id) + { + Player *player = m_env.getPlayer(peer_id); + if(player == NULL) + return "[id="+itos(peer_id); + return player->getName(); + } /* - Update water pressure. - This also adds suitable nodes to active_nodes. + Get a player from memory or creates one. + If player is already connected, return NULL + The password is not checked here - it is only used to + set the password if a new player is created. - environment has to be locked when calling. + Call with env and con locked. */ - void UpdateBlockWaterPressure(MapBlock *block, - core::map &modified_blocks); + Player *emergePlayer(const char *name, const char *password, u16 peer_id); // Locks environment and connection by its own struct PeerChange; void handlePeerChange(PeerChange &c); void handlePeerChanges(); + + u64 getPlayerPrivs(Player *player); + + /* + Variables + */ - float m_flowwater_timer; + // Some timers + float m_liquid_transform_timer; float m_print_info_timer; float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; + IntervalLimiter m_map_timer_and_unload_interval; // NOTE: If connection and environment are both to be locked, // environment shall be locked first. - JMutex m_env_mutex; - Environment m_env; - JMutex m_con_mutex; + // Environment + ServerEnvironment m_env; + JMutex m_env_mutex; + + // Connection con::Connection m_con; - core::map m_clients; // Behind the con mutex + JMutex m_con_mutex; + // Connected clients (behind the con mutex) + core::map m_clients; + + // User authentication + AuthManager m_authmanager; + // Bann checking + BanManager m_banmanager; + + /* + Threads + */ + + // A buffer for time steps + // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; JMutex m_step_dtime_mutex; + // The server mainly operates in this thread ServerThread m_thread; + // This thread fetches and generates map EmergeThread m_emergethread; - + // Queue of block coordinates to be processed by the emerge thread BlockEmergeQueue m_emerge_queue; - // Nodes that are destinations of flowing liquid at the moment - core::map m_flow_active_nodes; + /* + Time related stuff + */ // 0-23999 - MutexedVariable m_time_of_day; + //MutexedVariable m_time_of_day; // Used to buffer dtime for adding to m_time_of_day float m_time_counter; + // Timer for sending time of day over network float m_time_of_day_send_timer; - + // Uptime of server in seconds MutexedVariable m_uptime; - + + /* + Peer change queue. + Queues stuff from peerAdded() and deletingPeer() to + handlePeerChanges() + */ enum PeerChangeType { PEER_ADDED, PEER_REMOVED }; - struct PeerChange { PeerChangeType type; u16 peer_id; bool timeout; }; - Queue m_peer_change_queue; + /* + Random stuff + */ + + // Map directory + std::string m_mapsavedir; + + // Configuration path ("" = no configuration file) + std::string m_configpath; + + bool m_shutdown_requested; + + /* + Map edit event queue. Automatically receives all map edits. + The constructor of this class registers us to receive them through + onMapEditEvent + + NOTE: Should these be moved to actually be members of + ServerEnvironment? + */ + + /* + Queue of map edits from the environment for sending to the clients + This is behind m_env_mutex + */ + Queue m_unsent_map_edit_queue; + /* + Set to true when the server itself is modifying the map and does + all sending of information by itself. + This is behind m_env_mutex + */ + bool m_ignore_map_edit_events; + /* + If set to !=0, the incoming MapEditEvents are modified to have + this peed id as the disabled recipient + This is behind m_env_mutex + */ + u16 m_ignore_map_edit_events_peer_id; + + Profiler *m_profiler; + friend class EmergeThread; friend class RemoteClient; }; +/* + Runs a simple dedicated server loop. + + Shuts down when run is set to false. +*/ +void dedicated_server_loop(Server &server, bool &run); + #endif