X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fscriptapi.h;h=d71b8fe41e412ccabfdc41e603df97c51ec3f5f9;hb=69bd803a3221bf02672431390e672b0510695254;hp=84d3756ce6fec699c1ed55a1372b68feb56454a0;hpb=a9ddbb4bebd05f8fd9e2ee6876a34e8cbb0d8c2f;p=oweals%2Fminetest.git diff --git a/src/scriptapi.h b/src/scriptapi.h index 84d3756ce..d71b8fe41 100644 --- a/src/scriptapi.h +++ b/src/scriptapi.h @@ -3,16 +3,16 @@ Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,15 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SCRIPTAPI_HEADER #define SCRIPTAPI_HEADER -#include "irrlichttypes.h" +#include "irrlichttypes_bloated.h" #include #include "mapnode.h" +#include +#include class Server; class ServerEnvironment; class ServerActiveObject; typedef struct lua_State lua_State; -struct LuaEntityProperties; +struct ObjectProperties; struct ItemStack; struct PointedThing; //class IGameDef; @@ -53,13 +55,27 @@ void scriptapi_environment_step(lua_State *L, float dtime); void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, u32 blockseed); +/* server */ +void scriptapi_on_shutdown(lua_State *L); + /* misc */ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player); +bool scriptapi_get_auth(lua_State *L, const std::string &playername, + std::string *dst_password, std::set *dst_privs); +void scriptapi_create_auth(lua_State *L, const std::string &playername, + const std::string &password); +bool scriptapi_set_password(lua_State *L, const std::string &playername, + const std::string &password); + +/* player */ +void scriptapi_on_player_receive_fields(lua_State *L, + ServerActiveObject *player, + const std::string &formname, + const std::map &fields); /* item callbacks */ bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, @@ -74,16 +90,91 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, ServerActiveObject *puncher); bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, ServerActiveObject *digger); +// Node constructor +void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node); +// Node destructor +void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node); +// Node post-destructor +void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node); +// Node Timer event +bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime); +// Called when a metadata form returns values +void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p, + const std::string &formname, + const std::map &fields, + ServerActiveObject *sender); + +/* Node metadata inventory callbacks */ +// Return number of accepted items to be moved +int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); +// Return number of accepted items to be put +int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Return number of accepted items to be taken +int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Report moved items +void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); +// Report put items +void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Report taken items +void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + +/* Detached inventory callbacks */ +// Return number of accepted items to be moved +int scriptapi_detached_inventory_allow_move(lua_State *L, + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); +// Return number of accepted items to be put +int scriptapi_detached_inventory_allow_put(lua_State *L, + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Return number of accepted items to be taken +int scriptapi_detached_inventory_allow_take(lua_State *L, + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Report moved items +void scriptapi_detached_inventory_on_move(lua_State *L, + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); +// Report put items +void scriptapi_detached_inventory_on_put(lua_State *L, + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +// Report taken items +void scriptapi_detached_inventory_on_take(lua_State *L, + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); /* luaentity */ // Returns true if succesfully added into Lua; false otherwise. bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); void scriptapi_luaentity_activate(lua_State *L, u16 id, - const std::string &staticdata); + const std::string &staticdata, u32 dtime_s); void scriptapi_luaentity_rm(lua_State *L, u16 id); std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); void scriptapi_luaentity_get_properties(lua_State *L, u16 id, - LuaEntityProperties *prop); + ObjectProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, ServerActiveObject *puncher, float time_from_last_punch,