X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fscriptapi.h;h=84d3756ce6fec699c1ed55a1372b68feb56454a0;hb=92ae11bd3b5e95ff837f98463931e7772c455ad3;hp=d107b15ce82904696d53b173ca8e93c5f8822495;hpb=581f950e10b40f2af4ede56c3fa78f13eccb610b;p=oweals%2Fminetest.git diff --git a/src/scriptapi.h b/src/scriptapi.h index d107b15ce..84d3756ce 100644 --- a/src/scriptapi.h +++ b/src/scriptapi.h @@ -29,9 +29,10 @@ class ServerEnvironment; class ServerActiveObject; typedef struct lua_State lua_State; struct LuaEntityProperties; +struct ItemStack; struct PointedThing; //class IGameDef; -class ServerRemotePlayer; +struct ToolCapabilities; void scriptapi_export(lua_State *L, Server *server); bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, @@ -48,38 +49,36 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name, /* environment */ // On environment step void scriptapi_environment_step(lua_State *L, float dtime); -// After adding node -void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode, - ServerActiveObject *placer); -// After removing node -void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode, - ServerActiveObject *digger); -// When punching node -void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *puncher); // After generating a piece of map -void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp); +void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, + u32 blockseed); /* misc */ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player); - -/* craftitem */ -void scriptapi_add_craftitem(lua_State *L, const char *name); -bool scriptapi_craftitem_on_drop(lua_State *L, const char *name, - ServerActiveObject *dropper, v3f pos, - bool &callback_exists); -bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name, - ServerActiveObject *placer, v3f pos, - bool &callback_exists); -bool scriptapi_craftitem_on_use(lua_State *L, const char *name, - ServerActiveObject *user, const PointedThing& pointed, - bool &callback_exists); +void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player); + +/* item callbacks */ +bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, + ServerActiveObject *dropper, v3f pos); +bool scriptapi_item_on_place(lua_State *L, ItemStack &item, + ServerActiveObject *placer, const PointedThing &pointed); +bool scriptapi_item_on_use(lua_State *L, ItemStack &item, + ServerActiveObject *user, const PointedThing &pointed); + +/* node callbacks */ +bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *puncher); +bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *digger); /* luaentity */ // Returns true if succesfully added into Lua; false otherwise. -bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, +bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); +void scriptapi_luaentity_activate(lua_State *L, u16 id, const std::string &staticdata); void scriptapi_luaentity_rm(lua_State *L, u16 id); std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); @@ -87,7 +86,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id, LuaEntityProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, - ServerActiveObject *puncher, float time_from_last_punch); + ServerActiveObject *puncher, float time_from_last_punch, + const ToolCapabilities *toolcap, v3f dir); void scriptapi_luaentity_rightclick(lua_State *L, u16 id, ServerActiveObject *clicker);