X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fscriptapi.h;h=84d3756ce6fec699c1ed55a1372b68feb56454a0;hb=92ae11bd3b5e95ff837f98463931e7772c455ad3;hp=c63977fc6b476a68c0b2e98939651e170c32155e;hpb=73bb3bc5958989db21eefb826e277dada248ceca;p=oweals%2Fminetest.git diff --git a/src/scriptapi.h b/src/scriptapi.h index c63977fc6..84d3756ce 100644 --- a/src/scriptapi.h +++ b/src/scriptapi.h @@ -22,32 +22,72 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes.h" #include +#include "mapnode.h" class Server; class ServerEnvironment; class ServerActiveObject; typedef struct lua_State lua_State; struct LuaEntityProperties; +struct ItemStack; +struct PointedThing; +//class IGameDef; +struct ToolCapabilities; void scriptapi_export(lua_State *L, Server *server); +bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, + const std::string &modname); void scriptapi_add_environment(lua_State *L, ServerEnvironment *env); void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj); void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); +// Returns true if script handled message +bool scriptapi_on_chat_message(lua_State *L, const std::string &name, + const std::string &message); + /* environment */ +// On environment step void scriptapi_environment_step(lua_State *L, float dtime); +// After generating a piece of map +void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, + u32 blockseed); + +/* misc */ +void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); +bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); +void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player); + +/* item callbacks */ +bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, + ServerActiveObject *dropper, v3f pos); +bool scriptapi_item_on_place(lua_State *L, ItemStack &item, + ServerActiveObject *placer, const PointedThing &pointed); +bool scriptapi_item_on_use(lua_State *L, ItemStack &item, + ServerActiveObject *user, const PointedThing &pointed); + +/* node callbacks */ +bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *puncher); +bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, + ServerActiveObject *digger); /* luaentity */ -void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, - const char *init_state); +// Returns true if succesfully added into Lua; false otherwise. +bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); +void scriptapi_luaentity_activate(lua_State *L, u16 id, + const std::string &staticdata); void scriptapi_luaentity_rm(lua_State *L, u16 id); -std::string scriptapi_luaentity_get_state(lua_State *L, u16 id); +std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); void scriptapi_luaentity_get_properties(lua_State *L, u16 id, LuaEntityProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, - ServerActiveObject *clicker); + ServerActiveObject *puncher, float time_from_last_punch, + const ToolCapabilities *toolcap, v3f dir); void scriptapi_luaentity_rightclick(lua_State *L, u16 id, ServerActiveObject *clicker);