X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fscriptapi.cpp;h=ec3d34676672decfdcca5db0d2a5f9b7665bd7f2;hb=318669327e84d8fc7498e32c5bacfad658d8ba87;hp=35f00b7b51791e531116b0d15983f7d75ddc9118;hpb=d15d6c4e6bbd64b8f6980b33413b7a8ffb39eb7c;p=oweals%2Fminetest.git diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 35f00b7b5..ec3d34676 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -37,16 +37,19 @@ extern "C" { #include "content_sao.h" // For LuaEntitySAO and PlayerSAO #include "itemdef.h" #include "nodedef.h" +#include "biome.h" #include "craftdef.h" #include "main.h" // For g_settings #include "settings.h" // For accessing g_settings #include "nodemetadata.h" #include "mapblock.h" // For getNodeBlockPos #include "content_nodemeta.h" -#include "utility.h" #include "tool.h" #include "daynightratio.h" #include "noise.h" // PseudoRandom for LuaPseudoRandom +#include "util/pointedthing.h" +#include "rollback.h" +#include "treegen.h" static void stackDump(lua_State *L, std::ostream &o) { @@ -382,6 +385,7 @@ struct EnumString es_DrawType[] = {NDT_PLANTLIKE, "plantlike"}, {NDT_FENCELIKE, "fencelike"}, {NDT_RAILLIKE, "raillike"}, + {NDT_NODEBOX, "nodebox"}, {0, NULL}, }; @@ -433,6 +437,16 @@ struct EnumString es_TileAnimationType[] = {0, NULL}, }; +struct EnumString es_BiomeTerrainType[] = +{ + {BIOME_TERRAIN_NORMAL, "normal"}, + {BIOME_TERRAIN_LIQUID, "liquid"}, + {BIOME_TERRAIN_NETHER, "nether"}, + {BIOME_TERRAIN_AETHER, "aether"}, + {BIOME_TERRAIN_FLAT, "flat"}, + {0, NULL}, +}; + /* C struct <-> Lua table converter functions */ @@ -595,52 +609,89 @@ static video::SColor readARGB8(lua_State *L, int index) return color; } -static core::aabbox3d read_aabbox3df32(lua_State *L, int index, f32 scale) +static aabb3f read_aabb3f(lua_State *L, int index, f32 scale) { - core::aabbox3d box; - if(lua_istable(L, -1)){ - lua_rawgeti(L, -1, 1); + aabb3f box; + if(lua_istable(L, index)){ + lua_rawgeti(L, index, 1); box.MinEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); - lua_rawgeti(L, -1, 2); + lua_rawgeti(L, index, 2); box.MinEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); - lua_rawgeti(L, -1, 3); + lua_rawgeti(L, index, 3); box.MinEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); - lua_rawgeti(L, -1, 4); + lua_rawgeti(L, index, 4); box.MaxEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); - lua_rawgeti(L, -1, 5); + lua_rawgeti(L, index, 5); box.MaxEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); - lua_rawgeti(L, -1, 6); + lua_rawgeti(L, index, 6); box.MaxEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); } return box; } -#if 0 -/* - MaterialProperties -*/ +static std::vector read_aabb3f_vector(lua_State *L, int index, f32 scale) +{ + std::vector boxes; + if(lua_istable(L, index)){ + int n = lua_objlen(L, index); + // Check if it's a single box or a list of boxes + bool possibly_single_box = (n == 6); + for(int i = 1; i <= n && possibly_single_box; i++){ + lua_rawgeti(L, index, i); + if(!lua_isnumber(L, -1)) + possibly_single_box = false; + lua_pop(L, 1); + } + if(possibly_single_box){ + // Read a single box + boxes.push_back(read_aabb3f(L, index, scale)); + } else { + // Read a list of boxes + for(int i = 1; i <= n; i++){ + lua_rawgeti(L, index, i); + boxes.push_back(read_aabb3f(L, -1, scale)); + lua_pop(L, 1); + } + } + } + return boxes; +} -static MaterialProperties read_material_properties( - lua_State *L, int table) +static NodeBox read_nodebox(lua_State *L, int index) { - MaterialProperties prop; - prop.diggability = (Diggability)getenumfield(L, -1, "diggability", - es_Diggability, DIGGABLE_NORMAL); - getfloatfield(L, -1, "constant_time", prop.constant_time); - getfloatfield(L, -1, "weight", prop.weight); - getfloatfield(L, -1, "crackiness", prop.crackiness); - getfloatfield(L, -1, "crumbliness", prop.crumbliness); - getfloatfield(L, -1, "cuttability", prop.cuttability); - getfloatfield(L, -1, "flammability", prop.flammability); - return prop; + NodeBox nodebox; + if(lua_istable(L, -1)){ + nodebox.type = (NodeBoxType)getenumfield(L, index, "type", + es_NodeBoxType, NODEBOX_REGULAR); + + lua_getfield(L, index, "fixed"); + if(lua_istable(L, -1)) + nodebox.fixed = read_aabb3f_vector(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_top"); + if(lua_istable(L, -1)) + nodebox.wall_top = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_bottom"); + if(lua_istable(L, -1)) + nodebox.wall_bottom = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_side"); + if(lua_istable(L, -1)) + nodebox.wall_side = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + } + return nodebox; } -#endif /* Groups @@ -648,6 +699,8 @@ static MaterialProperties read_material_properties( static void read_groups(lua_State *L, int index, std::map &result) { + if (!lua_istable(L,index)) + return; result.clear(); lua_pushnil(L); if(index < 0) @@ -891,10 +944,12 @@ static void read_object_properties(lua_State *L, int index, lua_getfield(L, -1, "collisionbox"); if(lua_istable(L, -1)) - prop->collisionbox = read_aabbox3df32(L, -1, 1.0); + prop->collisionbox = read_aabb3f(L, -1, 1.0); lua_pop(L, 1); getstringfield(L, -1, "visual", prop->visual); + + getstringfield(L, -1, "mesh", prop->mesh); lua_getfield(L, -1, "visual_size"); if(lua_istable(L, -1)) @@ -917,6 +972,23 @@ static void read_object_properties(lua_State *L, int index, } } lua_pop(L, 1); + + lua_getfield(L, -1, "colors"); + if(lua_istable(L, -1)){ + prop->colors.clear(); + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + if(lua_isstring(L, -1)) + prop->colors.push_back(readARGB8(L, -1)); + else + prop->colors.push_back(video::SColor(255, 255, 255, 255)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); lua_getfield(L, -1, "spritediv"); if(lua_istable(L, -1)) @@ -927,7 +999,7 @@ static void read_object_properties(lua_State *L, int index, if(lua_istable(L, -1)) prop->initial_sprite_basepos = read_v2s16(L, -1); lua_pop(L, 1); - + getboolfield(L, -1, "is_visible", prop->is_visible); getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); @@ -971,7 +1043,7 @@ static ItemDefinition read_item_definition(lua_State *L, int index, warn_if_field_exists(L, index, "tool_digging_properties", "deprecated: use tool_capabilities"); - + lua_getfield(L, index, "tool_capabilities"); if(lua_istable(L, -1)){ def.tool_capabilities = new ToolCapabilities( @@ -1006,7 +1078,7 @@ static TileDef read_tiledef(lua_State *L, int index) { if(index < 0) index = lua_gettop(L) + 1 + index; - + TileDef tiledef; // key at index -2 and value at index @@ -1052,7 +1124,7 @@ static ContentFeatures read_content_features(lua_State *L, int index) index = lua_gettop(L) + 1 + index; ContentFeatures f; - + /* Cache existence of some callbacks */ lua_getfield(L, index, "on_construct"); if(!lua_isnil(L, -1)) f.has_on_construct = true; @@ -1077,7 +1149,7 @@ static ContentFeatures read_content_features(lua_State *L, int index) f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType, NDT_NORMAL); getfloatfield(L, index, "visual_scale", f.visual_scale); - + // tiles = {} lua_getfield(L, index, "tiles"); // If nil, try the deprecated name "tile_images" instead @@ -1112,7 +1184,7 @@ static ContentFeatures read_content_features(lua_State *L, int index) } } lua_pop(L, 1); - + // special_tiles = {} lua_getfield(L, index, "special_tiles"); // If nil, try the deprecated name "special_materials" instead @@ -1143,7 +1215,7 @@ static ContentFeatures read_content_features(lua_State *L, int index) f.alpha = getintfield_default(L, index, "alpha", 255); /* Other stuff */ - + lua_getfield(L, index, "post_effect_color"); if(!lua_isnil(L, -1)) f.post_effect_color = readARGB8(L, -1); @@ -1167,7 +1239,7 @@ static ContentFeatures read_content_features(lua_State *L, int index) "deprecated: use 'drop' field"); warn_if_field_exists(L, index, "metadata_name", "deprecated: use on_add and metadata callbacks"); - + // True for all ground-like things like stone and mud, false for eg. trees getboolfield(L, index, "is_ground_content", f.is_ground_content); f.light_propagates = (f.param_type == CPT_LIGHT); @@ -1197,44 +1269,28 @@ static ContentFeatures read_content_features(lua_State *L, int index) // the slowest possible f.liquid_viscosity = getintfield_default(L, index, "liquid_viscosity", f.liquid_viscosity); + getboolfield(L, index, "liquid_renewable", f.liquid_renewable); // Amount of light the node emits f.light_source = getintfield_default(L, index, "light_source", f.light_source); f.damage_per_second = getintfield_default(L, index, "damage_per_second", f.damage_per_second); - - lua_getfield(L, index, "selection_box"); - if(lua_istable(L, -1)){ - f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type", - es_NodeBoxType, NODEBOX_REGULAR); - - lua_getfield(L, -1, "fixed"); - if(lua_istable(L, -1)) - f.selection_box.fixed = read_aabbox3df32(L, -1, BS); - lua_pop(L, 1); - - lua_getfield(L, -1, "wall_top"); - if(lua_istable(L, -1)) - f.selection_box.wall_top = read_aabbox3df32(L, -1, BS); - lua_pop(L, 1); - - lua_getfield(L, -1, "wall_bottom"); - if(lua_istable(L, -1)) - f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS); - lua_pop(L, 1); - lua_getfield(L, -1, "wall_side"); - if(lua_istable(L, -1)) - f.selection_box.wall_side = read_aabbox3df32(L, -1, BS); - lua_pop(L, 1); - } + lua_getfield(L, index, "node_box"); + if(lua_istable(L, -1)) + f.node_box = read_nodebox(L, -1); lua_pop(L, 1); + lua_getfield(L, index, "selection_box"); + if(lua_istable(L, -1)) + f.selection_box = read_nodebox(L, -1); + lua_pop(L, 1); + // Set to true if paramtype used to be 'facedir_simple' getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple); // Set to true if wall_mounted used to be set to true getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted); - + // Sound table lua_getfield(L, index, "sounds"); if(lua_istable(L, -1)){ @@ -1323,7 +1379,7 @@ private: static const luaL_reg methods[]; // Exported functions - + // garbage collector static int gc_object(lua_State *L) { @@ -1576,7 +1632,7 @@ public: { return m_stack; } - + // LuaItemStack(itemstack or itemstring or table or nil) // Creates an LuaItemStack and leaves it on top of stack static int create_object(lua_State *L) @@ -1765,7 +1821,7 @@ private: if(!ud) luaL_typerror(L, narg, className); return *(InvRef**)ud; // unbox pointer } - + static Inventory* getinv(lua_State *L, InvRef *ref) { return get_server(L)->getInventory(ref->m_loc); @@ -1785,9 +1841,9 @@ private: // Inform other things that the inventory has changed get_server(L)->setInventoryModified(ref->m_loc); } - + // Exported functions - + // garbage collector static int gc_object(lua_State *L) { InvRef *o = *(InvRef **)(lua_touserdata(L, 1)); @@ -1823,6 +1879,20 @@ private: return 1; } + // get_width(self, listname) + static int l_get_width(lua_State *L) + { + InvRef *ref = checkobject(L, 1); + const char *listname = luaL_checkstring(L, 2); + InventoryList *list = getlist(L, ref, listname); + if(list){ + lua_pushinteger(L, list->getWidth()); + } else { + lua_pushinteger(L, 0); + } + return 1; + } + // set_size(self, listname, size) static int l_set_size(lua_State *L) { @@ -1845,6 +1915,23 @@ private: return 0; } + // set_width(self, listname, size) + static int l_set_width(lua_State *L) + { + InvRef *ref = checkobject(L, 1); + const char *listname = luaL_checkstring(L, 2); + int newwidth = luaL_checknumber(L, 3); + Inventory *inv = getinv(L, ref); + InventoryList *list = inv->getList(listname); + if(list){ + list->setWidth(newwidth); + } else { + return 0; + } + reportInventoryChange(L, ref); + return 0; + } + // get_stack(self, listname, i) -> itemstack static int l_get_stack(lua_State *L) { @@ -1973,6 +2060,43 @@ private: return 1; } + // get_location() -> location (like minetest.get_inventory(location)) + static int l_get_location(lua_State *L) + { + InvRef *ref = checkobject(L, 1); + const InventoryLocation &loc = ref->m_loc; + switch(loc.type){ + case InventoryLocation::PLAYER: + lua_newtable(L); + lua_pushstring(L, "player"); + lua_setfield(L, -2, "type"); + lua_pushstring(L, loc.name.c_str()); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::NODEMETA: + lua_newtable(L); + lua_pushstring(L, "nodemeta"); + lua_setfield(L, -2, "type"); + push_v3s16(L, loc.p); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::DETACHED: + lua_newtable(L); + lua_pushstring(L, "detached"); + lua_setfield(L, -2, "type"); + lua_pushstring(L, loc.name.c_str()); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::UNDEFINED: + case InventoryLocation::CURRENT_PLAYER: + break; + } + lua_newtable(L); + lua_pushstring(L, "undefined"); + lua_setfield(L, -2, "type"); + return 1; + } + public: InvRef(const InventoryLocation &loc): m_loc(loc) @@ -2038,6 +2162,8 @@ const luaL_reg InvRef::methods[] = { method(InvRef, is_empty), method(InvRef, get_size), method(InvRef, set_size), + method(InvRef, get_width), + method(InvRef, set_width), method(InvRef, get_stack), method(InvRef, set_stack), method(InvRef, get_list), @@ -2046,6 +2172,7 @@ const luaL_reg InvRef::methods[] = { method(InvRef, room_for_item), method(InvRef, contains_item), method(InvRef, remove_item), + method(InvRef, get_location), {0,0} }; @@ -2069,7 +2196,7 @@ private: if(!ud) luaL_typerror(L, narg, className); return *(NodeMetaRef**)ud; // unbox pointer } - + static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create) { NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p); @@ -2083,6 +2210,7 @@ private: static void reportMetadataChange(NodeMetaRef *ref) { + // NOTE: This same code is in rollback_interface.cpp // Inform other things that the metadata has changed v3s16 blockpos = getNodeBlockPos(ref->m_p); MapEditEvent event; @@ -2095,9 +2223,9 @@ private: block->raiseModified(MOD_STATE_WRITE_NEEDED, "NodeMetaRef::reportMetadataChange"); } - + // Exported functions - + // garbage collector static int gc_object(lua_State *L) { NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1)); @@ -2210,7 +2338,7 @@ private: InvRef::createNodeMeta(L, ref->m_p); return 1; } - + // to_table(self) static int l_to_table(lua_State *L) { @@ -2256,7 +2384,7 @@ private: { NodeMetaRef *ref = checkobject(L, 1); int base = 2; - + if(lua_isnil(L, base)){ // No metadata ref->m_env->getMap().removeNodeMetadata(ref->m_p); @@ -2380,7 +2508,7 @@ public: if(!ud) luaL_typerror(L, narg, className); return *(ObjectRef**)ud; // unbox pointer } - + static ServerActiveObject* getobject(ObjectRef *ref) { ServerActiveObject *co = ref->m_object; @@ -2396,7 +2524,7 @@ private: return NULL; return (LuaEntitySAO*)obj; } - + static PlayerSAO* getplayersao(ObjectRef *ref) { ServerActiveObject *obj = getobject(ref); @@ -2406,7 +2534,7 @@ private: return NULL; return (PlayerSAO*)obj; } - + static Player* getplayer(ObjectRef *ref) { PlayerSAO *playersao = getplayersao(ref); @@ -2414,9 +2542,9 @@ private: return NULL; return playersao->getPlayer(); } - + // Exported functions - + // garbage collector static int gc_object(lua_State *L) { ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1)); @@ -2435,7 +2563,7 @@ private: co->m_removed = true; return 0; } - + // getpos(self) // returns: {x=num, y=num, z=num} static int l_getpos(lua_State *L) @@ -2453,7 +2581,7 @@ private: lua_setfield(L, -2, "z"); return 1; } - + // setpos(self, pos) static int l_setpos(lua_State *L) { @@ -2467,7 +2595,7 @@ private: co->setPos(pos); return 0; } - + // moveto(self, pos, continuous=false) static int l_moveto(lua_State *L) { @@ -2484,7 +2612,7 @@ private: return 0; } - // punch(self, puncher, tool_capabilities, direction, time_from_last_punch) + // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) static int l_punch(lua_State *L) { ObjectRef *ref = checkobject(L, 1); @@ -2493,13 +2621,18 @@ private: ServerActiveObject *puncher = getobject(puncher_ref); if(co == NULL) return 0; if(puncher == NULL) return 0; - ToolCapabilities toolcap = read_tool_capabilities(L, 3); - v3f dir = read_v3f(L, 4); + v3f dir; + if(lua_type(L, 5) != LUA_TTABLE) + dir = co->getBasePosition() - puncher->getBasePosition(); + else + dir = read_v3f(L, 5); float time_from_last_punch = 1000000; - if(lua_isnumber(L, 5)) - time_from_last_punch = lua_tonumber(L, 5); + if(lua_isnumber(L, 3)) + time_from_last_punch = lua_tonumber(L, 3); + ToolCapabilities toolcap = read_tool_capabilities(L, 4); + dir.normalize(); // Do it - puncher->punch(dir, &toolcap, puncher, time_from_last_punch); + co->punch(dir, &toolcap, puncher, time_from_last_punch); return 0; } @@ -2633,6 +2766,80 @@ private: return 0; } + // set_animation(self, frame_range, frame_speed, frame_blend) + static int l_set_animation(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if(co == NULL) return 0; + // Do it + v2f frames = v2f(1, 1); + if(!lua_isnil(L, 2)) + frames = read_v2f(L, 2); + float frame_speed = 15; + if(!lua_isnil(L, 3)) + frame_speed = lua_tonumber(L, 3); + float frame_blend = 0; + if(!lua_isnil(L, 4)) + frame_blend = lua_tonumber(L, 4); + co->setAnimation(frames, frame_speed, frame_blend); + return 0; + } + + // set_bone_position(self, std::string bone, v3f position, v3f rotation) + static int l_set_bone_position(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if(co == NULL) return 0; + // Do it + std::string bone = ""; + if(!lua_isnil(L, 2)) + bone = lua_tostring(L, 2); + v3f position = v3f(0, 0, 0); + if(!lua_isnil(L, 3)) + position = read_v3f(L, 3); + v3f rotation = v3f(0, 0, 0); + if(!lua_isnil(L, 4)) + rotation = read_v3f(L, 4); + co->setBonePosition(bone, position, rotation); + return 0; + } + + // set_attach(self, parent, bone, position, rotation) + static int l_set_attach(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ObjectRef *parent_ref = checkobject(L, 2); + ServerActiveObject *co = getobject(ref); + ServerActiveObject *parent = getobject(parent_ref); + if(co == NULL) return 0; + if(parent == NULL) return 0; + // Do it + std::string bone = ""; + if(!lua_isnil(L, 3)) + bone = lua_tostring(L, 3); + v3f position = v3f(0, 0, 0); + if(!lua_isnil(L, 4)) + position = read_v3f(L, 4); + v3f rotation = v3f(0, 0, 0); + if(!lua_isnil(L, 5)) + rotation = read_v3f(L, 5); + co->setAttachment(parent->getId(), bone, position, rotation); + return 0; + } + + // set_detach(self) + static int l_set_detach(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if(co == NULL) return 0; + // Do it + co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0)); + return 0; + } + // set_properties(self, properties) static int l_set_properties(lua_State *L) { @@ -2660,7 +2867,7 @@ private: co->setVelocity(pos); return 0; } - + // getvelocity(self) static int l_getvelocity(lua_State *L) { @@ -2672,7 +2879,7 @@ private: pushFloatPos(L, v); return 1; } - + // setacceleration(self, {x=num, y=num, z=num}) static int l_setacceleration(lua_State *L) { @@ -2685,7 +2892,7 @@ private: co->setAcceleration(pos); return 0; } - + // getacceleration(self) static int l_getacceleration(lua_State *L) { @@ -2697,7 +2904,7 @@ private: pushFloatPos(L, v); return 1; } - + // setyaw(self, radians) static int l_setyaw(lua_State *L) { @@ -2709,7 +2916,7 @@ private: co->setYaw(yaw); return 0; } - + // getyaw(self) static int l_getyaw(lua_State *L) { @@ -2721,7 +2928,7 @@ private: lua_pushnumber(L, yaw); return 1; } - + // settexturemod(self, mod) static int l_settexturemod(lua_State *L) { @@ -2733,7 +2940,7 @@ private: co->setTextureMod(mod); return 0; } - + // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, // select_horiz_by_yawpitch=false) static int l_setsprite(lua_State *L) @@ -2770,7 +2977,7 @@ private: lua_pushstring(L, name.c_str()); return 1; } - + // get_luaentity(self) static int l_get_luaentity(lua_State *L) { @@ -2781,7 +2988,7 @@ private: luaentity_get(L, co->getId()); return 1; } - + /* Player-only */ // is_player(self) @@ -2792,7 +2999,7 @@ private: lua_pushboolean(L, (player != NULL)); return 1; } - + // get_player_name(self) static int l_get_player_name(lua_State *L) { @@ -2806,7 +3013,7 @@ private: lua_pushstring(L, player->getName()); return 1; } - + // get_look_dir(self) static int l_get_look_dir(lua_State *L) { @@ -2843,29 +3050,102 @@ private: return 1; } -public: - ObjectRef(ServerActiveObject *object): - m_object(object) + // set_inventory_formspec(self, formspec) + static int l_set_inventory_formspec(lua_State *L) { - //infostream<<"ObjectRef created for id="<getId()<inventory_formspec = formspec; + get_server(L)->reportInventoryFormspecModified(player->getName()); + lua_pushboolean(L, true); + return 1; } - // Creates an ObjectRef and leaves it on top of stack - // Not callable from Lua; all references are created on the C side. - static void create(lua_State *L, ServerActiveObject *object) + // get_inventory_formspec(self) -> formspec + static int l_get_inventory_formspec(lua_State *L) { - ObjectRef *o = new ObjectRef(object); - //infostream<<"ObjectRef::create: o="<inventory_formspec; + lua_pushlstring(L, formspec.c_str(), formspec.size()); + return 1; + } + + // get_player_control(self) + static int l_get_player_control(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if(player == NULL){ + lua_pushlstring(L, "", 0); + return 1; + } + // Do it + PlayerControl control = player->getPlayerControl(); + lua_newtable(L); + lua_pushboolean(L, control.up); + lua_setfield(L, -2, "up"); + lua_pushboolean(L, control.down); + lua_setfield(L, -2, "down"); + lua_pushboolean(L, control.left); + lua_setfield(L, -2, "left"); + lua_pushboolean(L, control.right); + lua_setfield(L, -2, "right"); + lua_pushboolean(L, control.jump); + lua_setfield(L, -2, "jump"); + lua_pushboolean(L, control.aux1); + lua_setfield(L, -2, "aux1"); + lua_pushboolean(L, control.sneak); + lua_setfield(L, -2, "sneak"); + lua_pushboolean(L, control.LMB); + lua_setfield(L, -2, "LMB"); + lua_pushboolean(L, control.RMB); + lua_setfield(L, -2, "RMB"); + return 1; + } + + // get_player_control_bits(self) + static int l_get_player_control_bits(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if(player == NULL){ + lua_pushlstring(L, "", 0); + return 1; + } + // Do it + lua_pushnumber(L, player->keyPressed); + return 1; + } + +public: + ObjectRef(ServerActiveObject *object): + m_object(object) + { + //infostream<<"ObjectRef created for id="<getId()<getMap().getNodeNoEx(pos); - // Call destructor - if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(L, pos, n_old); - // Replace node - bool succeeded = env->getMap().addNodeWithEvent(pos, n); - if(succeeded){ - // Call post-destructor - if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(L, pos, n_old); - // Call constructor - if(ndef->get(n).has_on_construct) - scriptapi_node_on_construct(L, pos, n); - } + bool succeeded = env->setNode(pos, n); lua_pushboolean(L, succeeded); return 1; } @@ -3140,20 +3572,8 @@ private: // parameters v3s16 pos = read_v3s16(L, 2); // Do it - MapNode n_old = env->getMap().getNodeNoEx(pos); - // Call destructor - if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(L, pos, n_old); - // Replace with air - // This is slightly optimized compared to addNodeWithEvent(air) - bool succeeded = env->getMap().removeNodeWithEvent(pos); - if(succeeded){ - // Call post-destructor - if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(L, pos, n_old); - } + bool succeeded = env->removeNode(pos); lua_pushboolean(L, succeeded); - // Air doesn't require constructor return 1; } @@ -3209,7 +3629,7 @@ private: if(lua_isnumber(L, 3)) time_of_day = 24000.0 * lua_tonumber(L, 3); time_of_day %= 24000; - u32 dnr = time_to_daynight_ratio(time_of_day); + u32 dnr = time_to_daynight_ratio(time_of_day, true); MapNode n = env->getMap().getNodeNoEx(pos); try{ MapNode n = env->getMap().getNode(pos); @@ -3299,6 +3719,31 @@ private: return 1; } + // EnvRef:get_meta(pos) + static int l_get_meta(lua_State *L) + { + //infostream<<"EnvRef::l_get_meta()"<m_env; + if(env == NULL) return 0; + // Do it + v3s16 p = read_v3s16(L, 2); + NodeMetaRef::create(L, p, env); + return 1; + } + + // EnvRef:get_node_timer(pos) + static int l_get_node_timer(lua_State *L) + { + EnvRef *o = checkobject(L, 1); + ServerEnvironment *env = o->m_env; + if(env == NULL) return 0; + // Do it + v3s16 p = read_v3s16(L, 2); + NodeTimerRef::create(L, p, env); + return 1; + } + // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil // pos = {x=num, y=num, z=num} static int l_add_entity(lua_State *L) @@ -3379,19 +3824,6 @@ private: return 0; } - // EnvRef:get_meta(pos) - static int l_get_meta(lua_State *L) - { - //infostream<<"EnvRef::l_get_meta()"<m_env; - if(env == NULL) return 0; - // Do it - v3s16 p = read_v3s16(L, 2); - NodeMetaRef::create(L, p, env); - return 1; - } - // EnvRef:get_player_by_name(name) static int l_get_player_by_name(lua_State *L) { @@ -3548,7 +3980,7 @@ private: lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); - + lua_newtable(L); int table = lua_gettop(L); for(s16 x=minp.X; x<=maxp.X; x++) @@ -3578,8 +4010,8 @@ private: int seeddiff = luaL_checkint(L, 2); int octaves = luaL_checkint(L, 3); - double persistence = luaL_checknumber(L, 4); - double scale = luaL_checknumber(L, 5); + float persistence = luaL_checknumber(L, 4); + float scale = luaL_checknumber(L, 5); LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; @@ -3588,6 +4020,63 @@ private: return 1; } + // EnvRef:clear_objects() + // clear all objects in the environment + static int l_clear_objects(lua_State *L) + { + EnvRef *o = checkobject(L, 1); + o->m_env->clearAllObjects(); + return 0; + } + + static int l_spawn_tree(lua_State *L) + { + EnvRef *o = checkobject(L, 1); + ServerEnvironment *env = o->m_env; + if(env == NULL) return 0; + v3s16 p0 = read_v3s16(L, 2); + + treegen::TreeDef tree_def; + std::string trunk,leaves,fruit; + INodeDefManager *ndef = env->getGameDef()->ndef(); + + if(lua_istable(L, 3)) + { + getstringfield(L, 3, "axiom", tree_def.initial_axiom); + getstringfield(L, 3, "rules_a", tree_def.rules_a); + getstringfield(L, 3, "rules_b", tree_def.rules_b); + getstringfield(L, 3, "rules_c", tree_def.rules_c); + getstringfield(L, 3, "rules_d", tree_def.rules_d); + getstringfield(L, 3, "trunk", trunk); + tree_def.trunknode=ndef->getId(trunk); + getstringfield(L, 3, "leaves", leaves); + tree_def.leavesnode=ndef->getId(leaves); + tree_def.leaves2_chance=0; + getstringfield(L, 3, "leaves2", leaves); + if (leaves !="") + { + tree_def.leaves2node=ndef->getId(leaves); + getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance); + } + getintfield(L, 3, "angle", tree_def.angle); + getintfield(L, 3, "iterations", tree_def.iterations); + getintfield(L, 3, "random_level", tree_def.iterations_random_level); + getstringfield(L, 3, "trunk_type", tree_def.trunk_type); + getboolfield(L, 3, "thin_branches", tree_def.thin_branches); + tree_def.fruit_chance=0; + getstringfield(L, 3, "fruit", fruit); + if (fruit != "") + { + tree_def.fruitnode=ndef->getId(fruit); + getintfield(L, 3, "fruit_chance",tree_def.fruit_chance); + } + } + else + return 0; + treegen::spawn_ltree (env, p0, ndef, tree_def); + return 1; + } + public: EnvRef(ServerEnvironment *env): m_env(env) @@ -3616,7 +4105,7 @@ public: EnvRef *o = checkobject(L, -1); o->m_env = NULL; } - + static void Register(lua_State *L) { lua_newtable(L); @@ -3661,6 +4150,7 @@ const luaL_reg EnvRef::methods[] = { method(EnvRef, add_rat), method(EnvRef, add_firefly), method(EnvRef, get_meta), + method(EnvRef, get_node_timer), method(EnvRef, get_player_by_name), method(EnvRef, get_objects_inside_radius), method(EnvRef, set_timeofday), @@ -3668,6 +4158,10 @@ const luaL_reg EnvRef::methods[] = { method(EnvRef, find_node_near), method(EnvRef, find_nodes_in_area), method(EnvRef, get_perlin), + //method{EnvRef, get_perlin_map_2d}, + //method{EnvRef, get_perlin_map_3d}, + method(EnvRef, clear_objects), + method(EnvRef, spawn_tree), {0,0} }; @@ -3685,7 +4179,7 @@ private: static const luaL_reg methods[]; // Exported functions - + // garbage collector static int gc_object(lua_State *L) { @@ -3705,6 +4199,10 @@ private: min = luaL_checkinteger(L, 2); if(!lua_isnil(L, 3)) max = luaL_checkinteger(L, 3); + if(max < min){ + errorstream<<"PseudoRandom.next(): max="< 32767/5) throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make."); PseudoRandom &pseudo = o->m_pseudo; @@ -3732,7 +4230,7 @@ public: { return m_pseudo; } - + // LuaPseudoRandom(seed) // Creates an LuaPseudoRandom and leaves it on top of stack static int create_object(lua_State *L) @@ -3836,7 +4334,7 @@ public: u32 active_object_count, u32 active_object_count_wider) { lua_State *L = m_lua; - + realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); @@ -3852,7 +4350,7 @@ public: lua_gettable(L, registered_abms); if(lua_isnil(L, -1)) assert(0); - + // Call action luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "action"); @@ -3943,19 +4441,111 @@ static int l_log(lua_State *L) return 0; } -// register_item_raw({lots of stuff}) -static int l_register_item_raw(lua_State *L) +// request_shutdown() +static int l_request_shutdown(lua_State *L) { - luaL_checktype(L, 1, LUA_TTABLE); - int table = 1; + get_server(L)->requestShutdown(); + return 0; +} - // Get the writable item and node definition managers from the server - IWritableItemDefManager *idef = - get_server(L)->getWritableItemDefManager(); - IWritableNodeDefManager *ndef = - get_server(L)->getWritableNodeDefManager(); +// get_server_status() +static int l_get_server_status(lua_State *L) +{ + lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str()); + return 1; +} - // Check if name is defined +// register_biome_groups({frequencies}) +static int l_register_biome_groups(lua_State *L) +{ + luaL_checktype(L, 1, LUA_TTABLE); + int index = 1; + if (!lua_istable(L, index)) + throw LuaError(L, "register_biome_groups: parameter is not a table"); + + BiomeDefManager *bmgr = get_server(L)->getBiomeDef(); + if (!bmgr) { + verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl; + return 0; + } + + lua_pushnil(L); + for (int i = 1; lua_next(L, index) != 0; i++) { + bmgr->addBiomeGroup(lua_tonumber(L, -1)); + lua_pop(L, 1); + } + lua_pop(L, 1); + + return 0; +} + +// register_biome({lots of stuff}) +static int l_register_biome(lua_State *L) +{ + luaL_checktype(L, 1, LUA_TTABLE); + int index = 1, groupid; + std::string nodename; + + IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager(); + BiomeDefManager *bmgr = get_server(L)->getBiomeDef(); + if (!bmgr) { + verbosestream << "register_biome: BiomeDefManager not active" << std::endl; + return 0; + } + + groupid = getintfield_default(L, index, "group_id", 0); + + enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, + "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); + Biome *b = bmgr->createBiome(terrain); + + b->name = getstringfield_default(L, index, "name", ""); + + if (getstringfield(L, index, "node_top", nodename)) + b->n_top = MapNode(ndef->getId(nodename)); + else + b->n_top = MapNode(CONTENT_IGNORE); + + if (getstringfield(L, index, "node_filler", nodename)) + b->n_filler = MapNode(ndef->getId(nodename)); + else + b->n_filler = b->n_top; + + b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0); + + b->height_min = getintfield_default(L, index, "height_min", 0); + b->height_max = getintfield_default(L, index, "height_max", 0); + b->heat_min = getfloatfield_default(L, index, "heat_min", 0.); + b->heat_max = getfloatfield_default(L, index, "heat_max", 0.); + b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.); + b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.); + + b->np = new NoiseParams; // should read an entire NoiseParams later on... + getfloatfield(L, index, "scale", b->np->scale); + getfloatfield(L, index, "offset", b->np->offset); + + b->groupid = (s8)groupid; + b->flags = 0; //reserved + + bmgr->addBiome(b); + + verbosestream << "register_biome: " << b->name << std::endl; + return 0; +} + +// register_item_raw({lots of stuff}) +static int l_register_item_raw(lua_State *L) +{ + luaL_checktype(L, 1, LUA_TTABLE); + int table = 1; + + // Get the writable item and node definition managers from the server + IWritableItemDefManager *idef = + get_server(L)->getWritableItemDefManager(); + IWritableNodeDefManager *ndef = + get_server(L)->getWritableNodeDefManager(); + + // Check if name is defined std::string name; lua_getfield(L, table, "name"); if(lua_isstring(L, -1)){ @@ -3982,7 +4572,7 @@ static int l_register_item_raw(lua_State *L) else def.node_placement_prediction = ""; } - + // Register item definition idef->registerItem(def); @@ -4005,9 +4595,9 @@ static int l_register_alias_raw(lua_State *L) // Get the writable item definition manager from the server IWritableItemDefManager *idef = get_server(L)->getWritableItemDefManager(); - + idef->registerAlias(name, convert_to); - + return 0; /* number of results */ } @@ -4116,7 +4706,7 @@ static int l_register_craft(lua_State *L) // Get the writable craft definition manager from the server IWritableCraftDefManager *craftdef = get_server(L)->getWritableCraftDefManager(); - + std::string type = getstringfield_default(L, table, "type", "shaped"); /* @@ -4333,6 +4923,56 @@ static int l_get_player_privs(lua_State *L) return 1; } +// get_ban_list() +static int l_get_ban_list(lua_State *L) +{ + lua_pushstring(L, get_server(L)->getBanDescription("").c_str()); + return 1; +} + +// get_ban_description() +static int l_get_ban_description(lua_State *L) +{ + const char * ip_or_name = luaL_checkstring(L, 1); + lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str()); + return 1; +} + +// ban_player() +static int l_ban_player(lua_State *L) +{ + const char * name = luaL_checkstring(L, 1); + Player *player = get_env(L)->getPlayer(name); + if(player == NULL) + { + lua_pushboolean(L, false); // no such player + return 1; + } + try + { + Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); + std::string ip_str = addr.serializeString(); + get_server(L)->setIpBanned(ip_str, name); + } + catch(con::PeerNotFoundException) // unlikely + { + dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; + lua_pushboolean(L, false); // error + return 1; + } + lua_pushboolean(L, true); + return 1; +} + +// unban_player_or_ip() +static int l_unban_player_of_ip(lua_State *L) +{ + const char * ip_or_name = luaL_checkstring(L, 1); + get_server(L)->unsetIpBanned(ip_or_name); + lua_pushboolean(L, true); + return 1; +} + // get_inventory(location) static int l_get_inventory(lua_State *L) { @@ -4346,8 +4986,11 @@ static int l_get_inventory(lua_State *L) lua_getfield(L, 1, "pos"); v3s16 pos = check_v3s16(L, -1); loc.setNodeMeta(pos); + } else if(type == "detached"){ + std::string name = checkstringfield(L, 1, "name"); + loc.setDetached(name); } - + if(get_server(L)->getInventory(loc) != NULL) InvRef::create(L, loc); else @@ -4355,6 +4998,36 @@ static int l_get_inventory(lua_State *L) return 1; } +// create_detached_inventory_raw(name) +static int l_create_detached_inventory_raw(lua_State *L) +{ + const char *name = luaL_checkstring(L, 1); + if(get_server(L)->createDetachedInventory(name) != NULL){ + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + }else{ + lua_pushnil(L); + } + return 1; +} + +// show_formspec(playername,formname,formspec) +static int l_show_formspec(lua_State *L) +{ + const char *playername = luaL_checkstring(L, 1); + const char *formname = luaL_checkstring(L, 2); + const char *formspec = luaL_checkstring(L, 3); + + if(get_server(L)->showFormspec(playername,formspec,formname)) + { + lua_pushboolean(L, true); + }else{ + lua_pushboolean(L, false); + } + return 1; +} + // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L) { @@ -4409,6 +5082,60 @@ static int l_get_modpath(lua_State *L) return 1; } +// get_modnames() +// the returned list is sorted alphabetically for you +static int l_get_modnames(lua_State *L) +{ + // Get a list of mods + core::list mods_unsorted, mods_sorted; + get_server(L)->getModNames(mods_unsorted); + + // Take unsorted items from mods_unsorted and sort them into + // mods_sorted; not great performance but the number of mods on a + // server will likely be small. + for(core::list::Iterator i = mods_unsorted.begin(); + i != mods_unsorted.end(); i++) + { + bool added = false; + for(core::list::Iterator x = mods_sorted.begin(); + x != mods_unsorted.end(); x++) + { + // I doubt anybody using Minetest will be using + // anything not ASCII based :) + if((*i).compare(*x) <= 0) + { + mods_sorted.insert_before(x, *i); + added = true; + break; + } + } + if(!added) + mods_sorted.push_back(*i); + } + + // Get the table insertion function from Lua. + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int insertion_func = lua_gettop(L); + + // Package them up for Lua + lua_newtable(L); + int new_table = lua_gettop(L); + core::list::Iterator i = mods_sorted.begin(); + while(i != mods_sorted.end()) + { + lua_pushvalue(L, insertion_func); + lua_pushvalue(L, new_table); + lua_pushstring(L, (*i).c_str()); + if(lua_pcall(L, 2, 0, 0) != 0) + { + script_error(L, "error: %s", lua_tostring(L, -1)); + } + i++; + } + return 1; +} + // get_worldpath() static int l_get_worldpath(lua_State *L) { @@ -4480,7 +5207,7 @@ static int l_get_craft_result(lua_State *L) lua_getfield(L, input_i, "items"); std::vector items = read_items(L, -1); lua_pop(L, 1); // items - + IGameDef *gdef = get_server(L); ICraftDefManager *cdef = gdef->cdef(); CraftInput input(method, width, items); @@ -4508,23 +5235,136 @@ static int l_get_craft_result(lua_State *L) return 2; } +// get_craft_recipe(result item) +static int l_get_craft_recipe(lua_State *L) +{ + int k = 0; + char tmp[20]; + int input_i = 1; + std::string o_item = luaL_checkstring(L,input_i); + + IGameDef *gdef = get_server(L); + ICraftDefManager *cdef = gdef->cdef(); + CraftInput input; + CraftOutput output(o_item,0); + bool got = cdef->getCraftRecipe(input, output, gdef); + lua_newtable(L); // output table + if(got){ + lua_newtable(L); + for(std::vector::const_iterator + i = input.items.begin(); + i != input.items.end(); i++, k++) + { + if (i->empty()) + { + continue; + } + sprintf(tmp,"%d",k); + lua_pushstring(L,tmp); + lua_pushstring(L,i->name.c_str()); + lua_settable(L, -3); + } + lua_setfield(L, -2, "items"); + setintfield(L, -1, "width", input.width); + switch (input.method) { + case CRAFT_METHOD_NORMAL: + lua_pushstring(L,"normal"); + break; + case CRAFT_METHOD_COOKING: + lua_pushstring(L,"cooking"); + break; + case CRAFT_METHOD_FUEL: + lua_pushstring(L,"fuel"); + break; + default: + lua_pushstring(L,"unknown"); + } + lua_setfield(L, -2, "type"); + } else { + lua_pushnil(L); + lua_setfield(L, -2, "items"); + setintfield(L, -1, "width", 0); + } + return 1; +} + +// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds +static int l_rollback_get_last_node_actor(lua_State *L) +{ + v3s16 p = read_v3s16(L, 1); + int range = luaL_checknumber(L, 2); + int seconds = luaL_checknumber(L, 3); + Server *server = get_server(L); + IRollbackManager *rollback = server->getRollbackManager(); + v3s16 act_p; + int act_seconds = 0; + std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds); + lua_pushstring(L, actor.c_str()); + push_v3s16(L, act_p); + lua_pushnumber(L, act_seconds); + return 3; +} + +// rollback_revert_actions_by(actor, seconds) -> bool, log messages +static int l_rollback_revert_actions_by(lua_State *L) +{ + std::string actor = luaL_checkstring(L, 1); + int seconds = luaL_checknumber(L, 2); + Server *server = get_server(L); + IRollbackManager *rollback = server->getRollbackManager(); + std::list actions = rollback->getRevertActions(actor, seconds); + std::list log; + bool success = server->rollbackRevertActions(actions, &log); + // Push boolean result + lua_pushboolean(L, success); + // Get the table insert function and push the log table + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + lua_newtable(L); + int table = lua_gettop(L); + for(std::list::const_iterator i = log.begin(); + i != log.end(); i++) + { + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + lua_pushstring(L, i->c_str()); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + lua_remove(L, -2); // Remove table + lua_remove(L, -2); // Remove insert + return 2; +} + static const struct luaL_Reg minetest_f [] = { {"debug", l_debug}, {"log", l_log}, + {"request_shutdown", l_request_shutdown}, + {"get_server_status", l_get_server_status}, {"register_item_raw", l_register_item_raw}, {"register_alias_raw", l_register_alias_raw}, {"register_craft", l_register_craft}, + {"register_biome", l_register_biome}, + {"register_biome_groups", l_register_biome_groups}, {"setting_set", l_setting_set}, {"setting_get", l_setting_get}, {"setting_getbool", l_setting_getbool}, {"chat_send_all", l_chat_send_all}, {"chat_send_player", l_chat_send_player}, {"get_player_privs", l_get_player_privs}, + {"get_ban_list", l_get_ban_list}, + {"get_ban_description", l_get_ban_description}, + {"ban_player", l_ban_player}, + {"unban_player_or_ip", l_unban_player_of_ip}, {"get_inventory", l_get_inventory}, + {"create_detached_inventory_raw", l_create_detached_inventory_raw}, + {"show_formspec", l_show_formspec}, {"get_dig_params", l_get_dig_params}, {"get_hit_params", l_get_hit_params}, {"get_current_modname", l_get_current_modname}, {"get_modpath", l_get_modpath}, + {"get_modnames", l_get_modnames}, {"get_worldpath", l_get_worldpath}, {"sound_play", l_sound_play}, {"sound_stop", l_sound_stop}, @@ -4532,6 +5372,9 @@ static const struct luaL_Reg minetest_f [] = { {"get_password_hash", l_get_password_hash}, {"notify_authentication_modified", l_notify_authentication_modified}, {"get_craft_result", l_get_craft_result}, + {"get_craft_recipe", l_get_craft_recipe}, + {"rollback_get_last_node_actor", l_rollback_get_last_node_actor}, + {"rollback_revert_actions_by", l_rollback_revert_actions_by}, {NULL, NULL} }; @@ -4554,7 +5397,7 @@ void scriptapi_export(lua_State *L, Server *server) lua_newtable(L); luaL_register(L, NULL, minetest_f); lua_setglobal(L, "minetest"); - + // Get the main minetest table lua_getglobal(L, "minetest"); @@ -4568,6 +5411,7 @@ void scriptapi_export(lua_State *L, Server *server) LuaItemStack::Register(L); InvRef::Register(L); NodeMetaRef::Register(L); + NodeTimerRef::Register(L); ObjectRef::Register(L); EnvRef::Register(L); LuaPseudoRandom::Register(L); @@ -4586,7 +5430,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, <<"Only chararacters [a-z0-9_] are allowed."<addActiveBlockModifier(abm); // removes value, keeps key for next iteration @@ -4725,7 +5569,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj) lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); - + // object_refs[id] = object lua_pushnumber(L, cobj->getId()); // Push id lua_pushvalue(L, object); // Copy object to top of stack @@ -4744,7 +5588,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj) lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); - + // Get object_refs[id] lua_pushnumber(L, cobj->getId()); // Push id lua_gettable(L, objectstable); @@ -4840,16 +5684,16 @@ static void scriptapi_run_callbacks(lua_State *L, int nargs, lua_replace(L, rv); else if(mode == RUN_CALLBACKS_MODE_AND || mode == RUN_CALLBACKS_MODE_AND_SC){ - if(lua_toboolean(L, rv) == true && - lua_toboolean(L, -1) == false) + if((bool)lua_toboolean(L, rv) == true && + (bool)lua_toboolean(L, -1) == false) lua_replace(L, rv); else lua_pop(L, 1); } else if(mode == RUN_CALLBACKS_MODE_OR || mode == RUN_CALLBACKS_MODE_OR_SC){ - if(lua_toboolean(L, rv) == false && - lua_toboolean(L, -1) == true) + if((bool)lua_toboolean(L, rv) == false && + (bool)lua_toboolean(L, -1) == true) lua_replace(L, rv); else lua_pop(L, 1); @@ -4860,10 +5704,10 @@ static void scriptapi_run_callbacks(lua_State *L, int nargs, // Handle short circuit modes if(mode == RUN_CALLBACKS_MODE_AND_SC && - lua_toboolean(L, rv) == false) + (bool)lua_toboolean(L, rv) == false) break; else if(mode == RUN_CALLBACKS_MODE_OR_SC && - lua_toboolean(L, rv) == true) + (bool)lua_toboolean(L, rv) == true) break; // value removed, keep key for next iteration @@ -4905,6 +5749,19 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name, return ate; } +void scriptapi_on_shutdown(lua_State *L) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + // Get registered shutdown hooks + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_shutdown"); + // Call callbacks + scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST); +} + void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player) { realitycheck(L); @@ -4977,21 +5834,6 @@ void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player) scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); } -void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - Inventory *inv = player->getInventory(); - assert(inv); - - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "creative_inventory"); - luaL_checktype(L, -1, LUA_TTABLE); - inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE); -} - static void get_auth_handler(lua_State *L) { lua_getglobal(L, "minetest"); @@ -5010,7 +5852,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername, realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); - + get_auth_handler(L); lua_getfield(L, -1, "get_auth"); if(lua_type(L, -1) != LUA_TFUNCTION) @@ -5018,12 +5860,12 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername, lua_pushstring(L, playername.c_str()); if(lua_pcall(L, 1, 1, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); - + // nil = login not allowed if(lua_isnil(L, -1)) return false; luaL_checktype(L, -1, LUA_TTABLE); - + std::string password; bool found = getstringfield(L, -1, "password", password); if(!found) @@ -5038,7 +5880,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername, if(dst_privs) read_privileges(L, -1, *dst_privs); lua_pop(L, 1); - + return true; } @@ -5048,7 +5890,7 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername, realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); - + get_auth_handler(L); lua_getfield(L, -1, "create_auth"); if(lua_type(L, -1) != LUA_TFUNCTION) @@ -5065,7 +5907,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername, realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); - + get_auth_handler(L); lua_getfield(L, -1, "set_password"); if(lua_type(L, -1) != LUA_TFUNCTION) @@ -5077,6 +5919,40 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername, return lua_toboolean(L, -1); } +/* + player +*/ + +void scriptapi_on_player_receive_fields(lua_State *L, + ServerActiveObject *player, + const std::string &formname, + const std::map &fields) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + // Get minetest.registered_on_chat_messages + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_player_receive_fields"); + // Call callbacks + // param 1 + objectref_get_or_create(L, player); + // param 2 + lua_pushstring(L, formname.c_str()); + // param 3 + lua_newtable(L); + for(std::map::const_iterator + i = fields.begin(); i != fields.end(); i++){ + const std::string &name = i->first; + const std::string &value = i->second; + lua_pushstring(L, name.c_str()); + lua_pushlstring(L, value.c_str(), value.size()); + lua_settable(L, -3); + } + scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC); +} + /* item callbacks and node callbacks */ @@ -5085,6 +5961,8 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername, // If that is nil or on error, return false and stack is unchanged // If that is a function, returns true and pushes the // function onto the stack +// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default +// is tried instead so unknown items can still be manipulated to some degree static bool get_item_callback(lua_State *L, const char *name, const char *callbackname) { @@ -5097,9 +5975,15 @@ static bool get_item_callback(lua_State *L, // Should be a table if(lua_type(L, -1) != LUA_TTABLE) { + // Report error and clean up errorstream<<"Item \""< &fields, - ServerActiveObject *sender) +bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime) { realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields")) - return; + if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer")) + return false; // Call function - // param 1 push_v3s16(L, p); - // param 2 - lua_pushstring(L, formname.c_str()); + lua_pushnumber(L,dtime); + if(lua_pcall(L, 2, 1, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true) + return true; + + return false; +} + +void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p, + const std::string &formname, + const std::map &fields, + ServerActiveObject *sender) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + INodeDefManager *ndef = get_server(L)->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = get_env(L)->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return; + + // Push callback function on stack + if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields")) + return; + + // Call function + // param 1 + push_v3s16(L, p); + // param 2 + lua_pushstring(L, formname.c_str()); // param 3 lua_newtable(L); for(std::map::const_iterator @@ -5328,7 +6235,134 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p, script_error(L, "error: %s", lua_tostring(L, -1)); } -void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p, +/* + Node metadata inventory callbacks +*/ + +// Return number of accepted items to be moved +int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + INodeDefManager *ndef = get_server(L)->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = get_env(L)->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!get_item_callback(L, ndef->get(node).name.c_str(), + "allow_metadata_inventory_move")) + return count; + + // function(pos, from_list, from_index, to_list, to_index, count, player) + // pos + push_v3s16(L, p); + // from_list + lua_pushstring(L, from_list.c_str()); + // from_index + lua_pushinteger(L, from_index + 1); + // to_list + lua_pushstring(L, to_list.c_str()); + // to_index + lua_pushinteger(L, to_index + 1); + // count + lua_pushinteger(L, count); + // player + objectref_get_or_create(L, player); + if(lua_pcall(L, 7, 1, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_move should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be put +int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + INodeDefManager *ndef = get_server(L)->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = get_env(L)->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!get_item_callback(L, ndef->get(node).name.c_str(), + "allow_metadata_inventory_put")) + return stack.count; + + // Call function(pos, listname, index, stack, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectref_get_or_create(L, player); + if(lua_pcall(L, 5, 1, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_put should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be taken +int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + realitycheck(L); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + INodeDefManager *ndef = get_server(L)->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = get_env(L)->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!get_item_callback(L, ndef->get(node).name.c_str(), + "allow_metadata_inventory_take")) + return stack.count; + + // Call function(pos, listname, index, count, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectref_get_or_create(L, player); + if(lua_pcall(L, 5, 1, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_take should return a number"); + return luaL_checkinteger(L, -1); +} + +// Report moved items +void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player) @@ -5350,18 +6384,26 @@ void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p, return; // function(pos, from_list, from_index, to_list, to_index, count, player) + // pos push_v3s16(L, p); + // from_list lua_pushstring(L, from_list.c_str()); + // from_index lua_pushinteger(L, from_index + 1); + // to_list lua_pushstring(L, to_list.c_str()); + // to_index lua_pushinteger(L, to_index + 1); + // count lua_pushinteger(L, count); + // player objectref_get_or_create(L, player); if(lua_pcall(L, 7, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } -ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p, +// Report put items +void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { @@ -5374,26 +6416,31 @@ ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p, // If node doesn't exist, we don't know what callback to call MapNode node = get_env(L)->getMap().getNodeNoEx(p); if(node.getContent() == CONTENT_IGNORE) - return stack; + return; // Push callback function on stack if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_offer")) - return stack; + "on_metadata_inventory_put")) + return; // Call function(pos, listname, index, stack, player) + // pos push_v3s16(L, p); + // listname lua_pushstring(L, listname.c_str()); + // index lua_pushinteger(L, index + 1); + // stack LuaItemStack::create(L, stack); + // player objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) + if(lua_pcall(L, 5, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); - return read_item(L, -1); } -ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p, - const std::string &listname, int index, int count, +// Report taken items +void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, + const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { realitycheck(L); @@ -5405,22 +6452,276 @@ ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p, // If node doesn't exist, we don't know what callback to call MapNode node = get_env(L)->getMap().getNodeNoEx(p); if(node.getContent() == CONTENT_IGNORE) - return ItemStack(); + return; // Push callback function on stack if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_metadata_inventory_take")) - return ItemStack(); + return; - // Call function(pos, listname, index, count, player) + // Call function(pos, listname, index, stack, player) + // pos push_v3s16(L, p); + // listname lua_pushstring(L, listname.c_str()); + // index lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectref_get_or_create(L, player); + if(lua_pcall(L, 5, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); +} + +/* + Detached inventory callbacks +*/ + +// Retrieves minetest.detached_inventories[name][callbackname] +// If that is nil or on error, return false and stack is unchanged +// If that is a function, returns true and pushes the +// function onto the stack +static bool get_detached_inventory_callback(lua_State *L, + const std::string &name, const char *callbackname) +{ + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "detached_inventories"); + lua_remove(L, -2); + luaL_checktype(L, -1, LUA_TTABLE); + lua_getfield(L, -1, name.c_str()); + lua_remove(L, -2); + // Should be a table + if(lua_type(L, -1) != LUA_TTABLE) + { + errorstream<<"Item \""<hp_max = 10; - + + /* Read stuff */ + + prop->hp_max = getintfield_default(L, -1, "hp_max", 10); + + getboolfield(L, -1, "physical", prop->physical); + + getfloatfield(L, -1, "weight", prop->weight); + + lua_getfield(L, -1, "collisionbox"); + if(lua_istable(L, -1)) + prop->collisionbox = read_aabb3f(L, -1, 1.0); + lua_pop(L, 1); + + getstringfield(L, -1, "visual", prop->visual); + + getstringfield(L, -1, "mesh", prop->mesh); + // Deprecated: read object properties directly read_object_properties(L, -1, prop); - + // Read initial_properties lua_getfield(L, -1, "initial_properties"); read_object_properties(L, -1, prop);