X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=93197d374a5ecff3573e2c3d2d115024fcdae503;hb=8852333eb3042580592ade478e5def20f8ed5d4c;hp=fc80769c2cfeb233740a3a4369dadefac537c386;hpb=49f6e347f01f72e8854308d5a54aaae337489555;p=oweals%2Fminetest.git diff --git a/src/player.h b/src/player.h index fc80769c2..93197d374 100644 --- a/src/player.h +++ b/src/player.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS +#include #define PLAYERNAME_SIZE 20 @@ -88,6 +89,7 @@ class IGameDef; struct CollisionInfo; class PlayerSAO; struct HudElement; +class Environment; class Player { @@ -96,7 +98,10 @@ public: Player(IGameDef *gamedef); virtual ~Player() = 0; - virtual void move(f32 dtime, Map &map, f32 pos_max_d) + virtual void move(f32 dtime, Environment *env, f32 pos_max_d) + {} + virtual void move(f32 dtime, Environment *env, f32 pos_max_d, + std::list *collision_info) {} v3f getSpeed() @@ -160,6 +165,16 @@ public: return m_yaw; } + u16 getBreath() + { + return m_breath; + } + + virtual void setBreath(u16 breath) + { + m_breath = breath; + } + f32 getRadPitch() { return -1.0 * m_pitch * core::DEGTORAD; @@ -180,6 +195,19 @@ public: return m_name; } + core::aabbox3d getCollisionbox() { + return m_collisionbox; + } + + u32 getFreeHudID() const { + size_t size = hud.size(); + for (size_t i = 0; i != size; i++) { + if (!hud[i]) + return i; + } + return size; + } + virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() @@ -193,7 +221,24 @@ public: deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, std::string playername); + + bool checkModified() + { + if(m_last_hp != hp || m_last_pitch != m_pitch || + m_last_pos != m_position || m_last_yaw != m_yaw || + !(inventory == m_last_inventory)) + { + m_last_hp = hp; + m_last_pitch = m_pitch; + m_last_pos = m_position; + m_last_yaw = m_yaw; + m_last_inventory = inventory; + return true; + } else { + return false; + } + } bool touching_ground; // This oscillates so that the player jumps a bit above the surface @@ -226,6 +271,11 @@ public: float physics_override_speed; float physics_override_jump; float physics_override_gravity; + bool physics_override_sneak; + bool physics_override_sneak_glitch; + + v2s32 local_animations[4]; + float local_animation_speed; u16 hp; @@ -233,7 +283,7 @@ public: float hurt_tilt_strength; u16 peer_id; - + std::string inventory_formspec; PlayerControl control; @@ -243,32 +293,39 @@ public: } u32 keyPressed; + - std::map hud; - std::map hud_bars; + HudElement* getHud(u32 id); + u32 addHud(HudElement* hud); + HudElement* removeHud(u32 id); + void clearHud(); + u32 maxHudId() { + return hud.size(); + } + u32 hud_flags; + s32 hud_hotbar_itemcount; protected: IGameDef *m_gamedef; char m_name[PLAYERNAME_SIZE]; + u16 m_breath; f32 m_pitch; f32 m_yaw; v3f m_speed; v3f m_position; -}; + core::aabbox3d m_collisionbox; -struct HudElement { - u8 type; - core::vector2df pos; - std::string name; + f32 m_last_pitch; + f32 m_last_yaw; + v3f m_last_pos; + u16 m_last_hp; + Inventory m_last_inventory; - core::vector2df scale; - std::string text; - u32 number; - u32 item; - u32 dir; + std::vector hud; }; + /* Player on the server */ @@ -278,6 +335,8 @@ public: RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {} virtual ~RemotePlayer() {} + void save(std::string savedir); + PlayerSAO *getPlayerSAO() { return m_sao; } void setPlayerSAO(PlayerSAO *sao)