X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fplayer.h;h=93197d374a5ecff3573e2c3d2d115024fcdae503;hb=8852333eb3042580592ade478e5def20f8ed5d4c;hp=7ddc40b370356ea42dc2af7ec1503b0da58880ce;hpb=d19c8b815dc137ea4c19e5f5a54c40693059b455;p=oweals%2Fminetest.git diff --git a/src/player.h b/src/player.h index 7ddc40b37..93197d374 100644 --- a/src/player.h +++ b/src/player.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS +#include #define PLAYERNAME_SIZE 20 @@ -88,6 +89,7 @@ class IGameDef; struct CollisionInfo; class PlayerSAO; struct HudElement; +class Environment; class Player { @@ -96,7 +98,10 @@ public: Player(IGameDef *gamedef); virtual ~Player() = 0; - virtual void move(f32 dtime, Map &map, f32 pos_max_d) + virtual void move(f32 dtime, Environment *env, f32 pos_max_d) + {} + virtual void move(f32 dtime, Environment *env, f32 pos_max_d, + std::list *collision_info) {} v3f getSpeed() @@ -194,6 +199,15 @@ public: return m_collisionbox; } + u32 getFreeHudID() const { + size_t size = hud.size(); + for (size_t i = 0; i != size; i++) { + if (!hud[i]) + return i; + } + return size; + } + virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() @@ -257,6 +271,11 @@ public: float physics_override_speed; float physics_override_jump; float physics_override_gravity; + bool physics_override_sneak; + bool physics_override_sneak_glitch; + + v2s32 local_animations[4]; + float local_animation_speed; u16 hp; @@ -275,10 +294,17 @@ public: u32 keyPressed; - std::vector hud; + + HudElement* getHud(u32 id); + u32 addHud(HudElement* hud); + HudElement* removeHud(u32 id); + void clearHud(); + u32 maxHudId() { + return hud.size(); + } + u32 hud_flags; s32 hud_hotbar_itemcount; - protected: IGameDef *m_gamedef; @@ -295,6 +321,8 @@ protected: v3f m_last_pos; u16 m_last_hp; Inventory m_last_inventory; + + std::vector hud; }; @@ -307,6 +335,8 @@ public: RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {} virtual ~RemotePlayer() {} + void save(std::string savedir); + PlayerSAO *getPlayerSAO() { return m_sao; } void setPlayerSAO(PlayerSAO *sao)