X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmg_biome.cpp;h=13dc67e74bd0898f172acb06742cad99af379d3b;hb=00fc0babe0c6c5464fa9ffbc5a257b1e2aa93111;hp=dff73e34ff8d4ab6cf8ef4d795b0f49fb0013386;hpb=2fd3d5202051e03303ac2b8e76976a7c4c8477f3;p=oweals%2Fminetest.git diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index dff73e34f..13dc67e74 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc., const char *BiomeManager::ELEMENT_TITLE = "biome"; -NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0); -NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0); - /////////////////////////////////////////////////////////////////////////////// BiomeManager::BiomeManager(IGameDef *gamedef) { m_resolver = gamedef->getNodeDefManager()->getResolver(); - np_heat = &nparams_biome_def_heat; - np_humidity = &nparams_biome_def_humidity; // Create default biome to be used in case none exist Biome *b = new Biome;