X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmg_biome.cpp;h=13dc67e74bd0898f172acb06742cad99af379d3b;hb=00fc0babe0c6c5464fa9ffbc5a257b1e2aa93111;hp=b1172a09d09f1c299bbb1336a6f48b8302cb4839;hpb=9e811a92e7846b958e4bc84aeb30bad8b51e8e1d;p=oweals%2Fminetest.git diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index b1172a09d..13dc67e74 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "mg_biome.h" +#include "gamedef.h" #include "nodedef.h" #include "map.h" //for ManualMapVoxelManipulator #include "log.h" @@ -26,19 +27,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/mathconstants.h" #include "porting.h" -NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70); -NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); +const char *BiomeManager::ELEMENT_TITLE = "biome"; -BiomeDefManager::BiomeDefManager(NodeResolver *resolver) +/////////////////////////////////////////////////////////////////////////////// + +BiomeManager::BiomeManager(IGameDef *gamedef) { - biome_registration_finished = false; - np_heat = &nparams_biome_def_heat; - np_humidity = &nparams_biome_def_humidity; + m_resolver = gamedef->getNodeDefManager()->getResolver(); // Create default biome to be used in case none exist Biome *b = new Biome; - + b->id = 0; b->name = "Default"; b->flags = 0; @@ -49,90 +49,49 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) b->heat_point = 0.0; b->humidity_point = 0.0; - resolver->addNode("air", "", CONTENT_AIR, &b->c_top); - resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); - resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_top); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); + m_resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); - biomes.push_back(b); + add(b); } -BiomeDefManager::~BiomeDefManager() + +BiomeManager::~BiomeManager() { //if (biomecache) // delete[] biomecache; - - for (size_t i = 0; i != biomes.size(); i++) - delete biomes[i]; } -Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) -{ - /*switch (btt) { - case BIOME_TERRAIN_NORMAL: - return new Biome; - case BIOME_TERRAIN_LIQUID: - return new BiomeLiquid; - case BIOME_TERRAIN_NETHER: - return new BiomeHell; - case BIOME_TERRAIN_AETHER: - return new BiomeSky; - case BIOME_TERRAIN_FLAT: - return new BiomeSuperflat; - } - return NULL;*/ - return new Biome; -} - // just a PoC, obviously needs optimization later on (precalculate this) -void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) +void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map, + float *humidity_map, s16 *height_map, u8 *biomeid_map) { int i = 0; - for (int y = 0; y != input->mapsize.Y; y++) { - for (int x = 0; x != input->mapsize.X; x++, i++) { - float heat = (input->heat_map[i] + 1) * 50; - float humidity = (input->humidity_map[i] + 1) * 50; - biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id; + for (int y = 0; y != sy; y++) { + for (int x = 0; x != sx; x++, i++) { + float heat = (heat_map[i] + 1) * 50; + float humidity = (humidity_map[i] + 1) * 50; + biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id; } } } -bool BiomeDefManager::addBiome(Biome *b) -{ - if (biome_registration_finished) { - errorstream << "BiomeDefManager: biome registration already " - "finished, dropping " << b->name << std::endl; - return false; - } - - size_t nbiomes = biomes.size(); - if (nbiomes >= 0xFF) { - errorstream << "BiomeDefManager: too many biomes, dropping " - << b->name << std::endl; - return false; - } - - b->id = (u8)nbiomes; - biomes.push_back(b); - verbosestream << "BiomeDefManager: added biome " << b->name << std::endl; - - return true; -} - - -Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) +Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) { Biome *b, *biome_closest = NULL; float dist_min = FLT_MAX; - for (size_t i = 1; i < biomes.size(); i++) { - b = biomes[i]; - if (y > b->height_max || y < b->height_min) + for (size_t i = 1; i < m_elements.size(); i++) { + b = (Biome *)m_elements[i]; + if (!b || y > b->height_max || y < b->height_min) continue; float d_heat = heat - b->heat_point; @@ -144,17 +103,24 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) biome_closest = b; } } - - return biome_closest ? biome_closest : biomes[0]; -} + return biome_closest ? biome_closest : (Biome *)m_elements[0]; +} -u8 BiomeDefManager::getBiomeIdByName(const char *name) +void BiomeManager::clear() { - for (size_t i = 0; i != biomes.size(); i++) { - if (!strcasecmp(name, biomes[i]->name.c_str())) - return i; + for (size_t i = 1; i < m_elements.size(); i++) { + Biome *b = (Biome *)m_elements[i]; + if (!b) + continue; + + m_resolver->cancelNode(&b->c_top); + m_resolver->cancelNode(&b->c_filler); + m_resolver->cancelNode(&b->c_stone); + m_resolver->cancelNode(&b->c_water); + m_resolver->cancelNode(&b->c_dust); + m_resolver->cancelNode(&b->c_dust_water); } - - return 0; + m_elements.resize(1); } +