X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmg_biome.cpp;h=13dc67e74bd0898f172acb06742cad99af379d3b;hb=00fc0babe0c6c5464fa9ffbc5a257b1e2aa93111;hp=4b9bc0dc190728e366d73f0770b2bc094cbb2ce4;hpb=7616537bc071bc93f8d36c84b94603528be1efb0;p=oweals%2Fminetest.git diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 4b9bc0dc1..13dc67e74 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -29,19 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc., const char *BiomeManager::ELEMENT_TITLE = "biome"; -NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70); -NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); - /////////////////////////////////////////////////////////////////////////////// - BiomeManager::BiomeManager(IGameDef *gamedef) { - NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver(); - - np_heat = &nparams_biome_def_heat; - np_humidity = &nparams_biome_def_humidity; + m_resolver = gamedef->getNodeDefManager()->getResolver(); // Create default biome to be used in case none exist Biome *b = new Biome; @@ -56,11 +49,12 @@ BiomeManager::BiomeManager(IGameDef *gamedef) b->heat_point = 0.0; b->humidity_point = 0.0; - resolver->addNode("air", "", CONTENT_AIR, &b->c_top); - resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); - resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_top); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); + m_resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); add(b); } @@ -76,14 +70,15 @@ BiomeManager::~BiomeManager() // just a PoC, obviously needs optimization later on (precalculate this) -void BiomeManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) +void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map, + float *humidity_map, s16 *height_map, u8 *biomeid_map) { int i = 0; - for (int y = 0; y != input->mapsize.Y; y++) { - for (int x = 0; x != input->mapsize.X; x++, i++) { - float heat = (input->heat_map[i] + 1) * 50; - float humidity = (input->humidity_map[i] + 1) * 50; - biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id; + for (int y = 0; y != sy; y++) { + for (int x = 0; x != sx; x++, i++) { + float heat = (heat_map[i] + 1) * 50; + float humidity = (humidity_map[i] + 1) * 50; + biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id; } } } @@ -96,10 +91,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) for (size_t i = 1; i < m_elements.size(); i++) { b = (Biome *)m_elements[i]; - if (!b || y > b->height_max || y < b->height_min) { - printf("not good - %p %d %d %d\n", b, y, b->height_max, b->height_min); + if (!b || y > b->height_max || y < b->height_min) continue; - } float d_heat = heat - b->heat_point; float d_humidity = humidity - b->humidity_point; @@ -110,6 +103,24 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) biome_closest = b; } } - + return biome_closest ? biome_closest : (Biome *)m_elements[0]; } + +void BiomeManager::clear() +{ + for (size_t i = 1; i < m_elements.size(); i++) { + Biome *b = (Biome *)m_elements[i]; + if (!b) + continue; + + m_resolver->cancelNode(&b->c_top); + m_resolver->cancelNode(&b->c_filler); + m_resolver->cancelNode(&b->c_stone); + m_resolver->cancelNode(&b->c_water); + m_resolver->cancelNode(&b->c_dust); + m_resolver->cancelNode(&b->c_dust_water); + } + m_elements.resize(1); +} +