X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapnode.cpp;h=ffba2f599d501671c3608768f8a680b02b423c91;hb=644d0ab2bb44df8a3aefb387736930150b7d0aed;hp=8799eb38042e3dc4c4f54ac33769d94582f2a60a;hpb=7528986e4449febead9b18b6118f0b096f7cf800;p=oweals%2Fminetest.git diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 8799eb380..ffba2f599 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serialization.h" // For ser_ver_supported #include "util/serialize.h" #include "log.h" +#include "util/directiontables.h" #include "util/numeric.h" #include #include @@ -45,7 +46,7 @@ static const u8 rot_to_wallmounted[] = { // Create directly from a nodename // If name is unknown, sets CONTENT_IGNORE -MapNode::MapNode(INodeDefManager *ndef, const std::string &name, +MapNode::MapNode(const NodeDefManager *ndef, const std::string &name, u8 a_param1, u8 a_param2) { content_t id = CONTENT_IGNORE; @@ -83,12 +84,13 @@ void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f assert("Invalid light bank" == NULL); } -void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr) +void MapNode::setLight(enum LightBank bank, u8 a_light, + const NodeDefManager *nodemgr) { setLight(bank, a_light, nodemgr->get(*this)); } -bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const +bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); bool isEqual; @@ -104,7 +106,7 @@ bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const return isEqual; } -u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const +u8 MapNode::getLight(enum LightBank bank, const NodeDefManager *nodemgr) const { // Select the brightest of [light source, propagated light] const ContentFeatures &f = nodemgr->get(*this); @@ -131,7 +133,8 @@ u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) cons bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f); } -bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const +bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, + const NodeDefManager *nodemgr) const { // Select the brightest of [light source, propagated light] const ContentFeatures &f = nodemgr->get(*this); @@ -152,16 +155,20 @@ bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodem return f.param_type == CPT_LIGHT || f.light_source != 0; } -u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const +u8 MapNode::getFaceDir(const NodeDefManager *nodemgr, + bool allow_wallmounted) const { const ContentFeatures &f = nodemgr->get(*this); if (f.param_type_2 == CPT2_FACEDIR || f.param_type_2 == CPT2_COLORED_FACEDIR) return (getParam2() & 0x1F) % 24; + if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED || + f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) + return wallmounted_to_facedir[getParam2() & 0x07]; return 0; } -u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const +u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); if (f.param_type_2 == CPT2_WALLMOUNTED || @@ -170,7 +177,7 @@ u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const return 0; } -v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const +v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const { switch(getWallMounted(nodemgr)) { @@ -183,7 +190,7 @@ v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const } } -void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) +void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot) { ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2; @@ -240,19 +247,19 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) } void transformNodeBox(const MapNode &n, const NodeBox &nodebox, - INodeDefManager *nodemgr, std::vector *p_boxes, u8 neighbors = 0) + const NodeDefManager *nodemgr, std::vector *p_boxes, + u8 neighbors = 0) { std::vector &boxes = *p_boxes; if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) { const std::vector &fixed = nodebox.fixed; - int facedir = n.getFaceDir(nodemgr); + int facedir = n.getFaceDir(nodemgr, true); u8 axisdir = facedir>>2; facedir&=0x03; for (aabb3f box : fixed) { - if (nodebox.type == NODEBOX_LEVELED) { - box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr); - } + if (nodebox.type == NODEBOX_LEVELED) + box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS; switch (axisdir) { case 0: @@ -419,39 +426,94 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox, boxes_size += nodebox.fixed.size(); if (neighbors & 1) boxes_size += nodebox.connect_top.size(); + else + boxes_size += nodebox.disconnected_top.size(); + if (neighbors & 2) boxes_size += nodebox.connect_bottom.size(); + else + boxes_size += nodebox.disconnected_bottom.size(); + if (neighbors & 4) boxes_size += nodebox.connect_front.size(); + else + boxes_size += nodebox.disconnected_front.size(); + if (neighbors & 8) boxes_size += nodebox.connect_left.size(); + else + boxes_size += nodebox.disconnected_left.size(); + if (neighbors & 16) boxes_size += nodebox.connect_back.size(); + else + boxes_size += nodebox.disconnected_back.size(); + if (neighbors & 32) boxes_size += nodebox.connect_right.size(); + else + boxes_size += nodebox.disconnected_right.size(); + + if (neighbors == 0) + boxes_size += nodebox.disconnected.size(); + + if (neighbors < 4) + boxes_size += nodebox.disconnected_sides.size(); + boxes.reserve(boxes_size); -#define BOXESPUSHBACK(c) do { \ +#define BOXESPUSHBACK(c) \ for (std::vector::const_iterator \ it = (c).begin(); \ it != (c).end(); ++it) \ - (boxes).push_back(*it); \ - } while (0) + (boxes).push_back(*it); BOXESPUSHBACK(nodebox.fixed); - if (neighbors & 1) + if (neighbors & 1) { BOXESPUSHBACK(nodebox.connect_top); - if (neighbors & 2) + } else { + BOXESPUSHBACK(nodebox.disconnected_top); + } + + if (neighbors & 2) { BOXESPUSHBACK(nodebox.connect_bottom); - if (neighbors & 4) + } else { + BOXESPUSHBACK(nodebox.disconnected_bottom); + } + + if (neighbors & 4) { BOXESPUSHBACK(nodebox.connect_front); - if (neighbors & 8) + } else { + BOXESPUSHBACK(nodebox.disconnected_front); + } + + if (neighbors & 8) { BOXESPUSHBACK(nodebox.connect_left); - if (neighbors & 16) + } else { + BOXESPUSHBACK(nodebox.disconnected_left); + } + + if (neighbors & 16) { BOXESPUSHBACK(nodebox.connect_back); - if (neighbors & 32) + } else { + BOXESPUSHBACK(nodebox.disconnected_back); + } + + if (neighbors & 32) { BOXESPUSHBACK(nodebox.connect_right); + } else { + BOXESPUSHBACK(nodebox.disconnected_right); + } + + if (neighbors == 0) { + BOXESPUSHBACK(nodebox.disconnected); + } + + if (neighbors < 4) { + BOXESPUSHBACK(nodebox.disconnected_sides); + } + } else // NODEBOX_REGULAR { @@ -460,7 +522,7 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox, } static inline void getNeighborConnectingFace( - const v3s16 &p, INodeDefManager *nodedef, + const v3s16 &p, const NodeDefManager *nodedef, Map *map, MapNode n, u8 bitmask, u8 *neighbors) { MapNode n2 = map->getNodeNoEx(p); @@ -470,7 +532,7 @@ static inline void getNeighborConnectingFace( u8 MapNode::getNeighbors(v3s16 p, Map *map) { - INodeDefManager *nodedef=map->getNodeDefManager(); + const NodeDefManager *nodedef = map->getNodeDefManager(); u8 neighbors = 0; const ContentFeatures &f = nodedef->get(*this); // locate possible neighboring nodes to connect to @@ -504,13 +566,15 @@ u8 MapNode::getNeighbors(v3s16 p, Map *map) return neighbors; } -void MapNode::getNodeBoxes(INodeDefManager *nodemgr, std::vector *boxes, u8 neighbors) +void MapNode::getNodeBoxes(const NodeDefManager *nodemgr, + std::vector *boxes, u8 neighbors) { const ContentFeatures &f = nodemgr->get(*this); transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors); } -void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector *boxes, u8 neighbors) +void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr, + std::vector *boxes, u8 neighbors) { const ContentFeatures &f = nodemgr->get(*this); if (f.collision_box.fixed.empty()) @@ -519,13 +583,14 @@ void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector *b transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors); } -void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector *boxes, u8 neighbors) +void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr, + std::vector *boxes, u8 neighbors) { const ContentFeatures &f = nodemgr->get(*this); transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors); } -u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const +u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); // todo: after update in all games leave only if (f.param_type_2 == @@ -536,7 +601,7 @@ u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const return 0; } -u8 MapNode::getLevel(INodeDefManager *nodemgr) const +u8 MapNode::getLevel(const NodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); // todo: after update in all games leave only if (f.param_type_2 == @@ -557,7 +622,7 @@ u8 MapNode::getLevel(INodeDefManager *nodemgr) const return 0; } -u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level) +u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level) { u8 rest = 0; if (level < 1) { @@ -585,7 +650,7 @@ u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level) return rest; } -u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add) +u8 MapNode::addLevel(const NodeDefManager *nodemgr, s8 add) { s8 level = getLevel(nodemgr); if (add == 0) level = 1;