X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapnode.cpp;h=c616e011755a2adaa4b26d603cbedae38f76d70d;hb=fd845f27f5b3e3c6587c472be76235567a7b934d;hp=cfb1a493fbd0d7e74f1bea9f2e216cec2e395511;hpb=6c3ca42e0e0096c481aa09da3c78be1901920899;p=oweals%2Fminetest.git diff --git a/src/mapnode.cpp b/src/mapnode.cpp index cfb1a493f..c616e0117 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -3,490 +3,435 @@ Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "mapnode.h" -#include "tile.h" #include "porting.h" +#include "main.h" // For g_settings +#include "nodedef.h" +#include "content_mapnode.h" // For mapnode_translate_*_internal +#include "serialization.h" // For ser_ver_supported +#include "util/serialize.h" #include -#include "mineral.h" -// For g_settings -#include "main.h" -#include "nodemetadata.h" +#include -ContentFeatures::~ContentFeatures() +/* + MapNode +*/ + +// Create directly from a nodename +// If name is unknown, sets CONTENT_IGNORE +MapNode::MapNode(INodeDefManager *ndef, const std::string &name, + u8 a_param1, u8 a_param2) { - if(translate_to) - delete translate_to; - if(initial_metadata) - delete initial_metadata; + content_t id = CONTENT_IGNORE; + ndef->getId(name, id); + param0 = id; + param1 = a_param1; + param2 = a_param2; } -void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha) +void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr) { - if(g_texturesource) + // If node doesn't contain light data, ignore this + if(nodemgr->get(*this).param_type != CPT_LIGHT) + return; + if(bank == LIGHTBANK_DAY) { - tiles[i].texture = g_texturesource->getTexture(name); + param1 &= 0xf0; + param1 |= a_light & 0x0f; } - - if(alpha != 255) + else if(bank == LIGHTBANK_NIGHT) { - tiles[i].alpha = alpha; - tiles[i].material_type = MATERIAL_ALPHA_VERTEX; + param1 &= 0x0f; + param1 |= (a_light & 0x0f)<<4; } - - if(inventory_texture == NULL) - setInventoryTexture(name); + else + assert(0); } -void ContentFeatures::setInventoryTexture(std::string imgname) +u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const { - if(g_texturesource == NULL) - return; - - imgname += "^[forcesingle"; - - inventory_texture = g_texturesource->getTextureRaw(imgname); + // Select the brightest of [light source, propagated light] + const ContentFeatures &f = nodemgr->get(*this); + u8 light = 0; + if(f.param_type == CPT_LIGHT) + { + if(bank == LIGHTBANK_DAY) + light = param1 & 0x0f; + else if(bank == LIGHTBANK_NIGHT) + light = (param1>>4)&0x0f; + else + assert(0); + } + if(f.light_source > light) + light = f.light_source; + return light; } -void ContentFeatures::setInventoryTextureCube(std::string top, - std::string left, std::string right) +bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const { - if(g_texturesource == NULL) - return; - - str_replace_char(top, '^', '&'); - str_replace_char(left, '^', '&'); - str_replace_char(right, '^', '&'); - - std::string imgname_full; - imgname_full += "[inventorycube{"; - imgname_full += top; - imgname_full += "{"; - imgname_full += left; - imgname_full += "{"; - imgname_full += right; - inventory_texture = g_texturesource->getTextureRaw(imgname_full); + // Select the brightest of [light source, propagated light] + const ContentFeatures &f = nodemgr->get(*this); + if(f.param_type == CPT_LIGHT) + { + lightday = param1 & 0x0f; + lightnight = (param1>>4)&0x0f; + } + else + { + lightday = 0; + lightnight = 0; + } + if(f.light_source > lightday) + lightday = f.light_source; + if(f.light_source > lightnight) + lightnight = f.light_source; + return f.param_type == CPT_LIGHT || f.light_source != 0; } -struct ContentFeatures g_content_features[256]; +u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const +{ + const ContentFeatures &f = nodemgr->get(*this); + if(f.param_type_2 == CPT2_FACEDIR) + return getParam2() & 0x03; + return 0; +} -ContentFeatures & content_features(u8 i) +u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const { - return g_content_features[i]; + const ContentFeatures &f = nodemgr->get(*this); + if(f.param_type_2 == CPT2_WALLMOUNTED) + return getParam2() & 0x07; + return 0; } -/* - See mapnode.h for description. -*/ -void init_mapnode() +v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const { - if(g_texturesource == NULL) + switch(getWallMounted(nodemgr)) { - dstream<<"INFO: Initial run of init_mapnode with " - "g_texturesource=NULL. If this segfaults, " - "there is a bug with something not checking for " - "the NULL value."< transformNodeBox(const MapNode &n, + const NodeBox &nodebox, INodeDefManager *nodemgr) +{ + std::vector boxes; + if(nodebox.type == NODEBOX_FIXED) { - dstream<<"INFO: Full run of init_mapnode with " - "g_texturesource!=NULL"< &fixed = nodebox.fixed; + int facedir = n.getFaceDir(nodemgr); + for(std::vector::const_iterator + i = fixed.begin(); + i != fixed.end(); i++) + { + aabb3f box = *i; + if(facedir == 1) + { + box.MinEdge.rotateXZBy(-90); + box.MaxEdge.rotateXZBy(-90); + box.repair(); + } + else if(facedir == 2) + { + box.MinEdge.rotateXZBy(180); + box.MaxEdge.rotateXZBy(180); + box.repair(); + } + else if(facedir == 3) + { + box.MinEdge.rotateXZBy(90); + box.MaxEdge.rotateXZBy(90); + box.repair(); + } + boxes.push_back(box); + } } + else if(nodebox.type == NODEBOX_WALLMOUNTED) + { + v3s16 dir = n.getWallMountedDir(nodemgr); - // Read some settings - bool new_style_water = g_settings.getBool("new_style_water"); - bool new_style_leaves = g_settings.getBool("new_style_leaves"); + // top + if(dir == v3s16(0,1,0)) + { + boxes.push_back(nodebox.wall_top); + } + // bottom + else if(dir == v3s16(0,-1,0)) + { + boxes.push_back(nodebox.wall_bottom); + } + // side + else + { + v3f vertices[2] = + { + nodebox.wall_side.MinEdge, + nodebox.wall_side.MaxEdge + }; - /* - Initialize content feature table - */ - - /* - Set initial material type to same in all tiles, so that the - same material can be used in more stuff. - This is set according to the leaves because they are the only - differing material to which all materials can be changed to - get this optimization. - */ - u8 initial_material_type = MATERIAL_ALPHA_SIMPLE; - /*if(new_style_leaves) - initial_material_type = MATERIAL_ALPHA_SIMPLE; - else - initial_material_type = MATERIAL_ALPHA_NONE;*/ - for(u16 i=0; i<256; i++) - { - ContentFeatures *f = &g_content_features[i]; - // Re-initialize - *f = ContentFeatures(); + for(s32 i=0; i<2; i++) + { + if(dir == v3s16(-1,0,0)) + vertices[i].rotateXZBy(0); + if(dir == v3s16(1,0,0)) + vertices[i].rotateXZBy(180); + if(dir == v3s16(0,0,-1)) + vertices[i].rotateXZBy(90); + if(dir == v3s16(0,0,1)) + vertices[i].rotateXZBy(-90); + } - for(u16 j=0; j<6; j++) - f->tiles[j].material_type = initial_material_type; + aabb3f box = aabb3f(vertices[0]); + box.addInternalPoint(vertices[1]); + boxes.push_back(box); + } } - - u8 i; - ContentFeatures *f = NULL; - - i = CONTENT_STONE; - f = &g_content_features[i]; - f->setAllTextures("stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1"; - - i = CONTENT_GRASS; - f = &g_content_features[i]; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; - - i = CONTENT_GRASS_FOOTSTEPS; - f = &g_content_features[i]; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass_footsteps.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; - - i = CONTENT_MUD; - f = &g_content_features[i]; - f->setAllTextures("mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SAND; - f = &g_content_features[i]; - f->setAllTextures("sand.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SANDSTONE; - f = &g_content_features[i]; - f->setAllTextures("sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; - - i = CONTENT_TREE; - f = &g_content_features[i]; - f->setAllTextures("tree.png"); - f->setTexture(0, "tree_top.png"); - f->setTexture(1, "tree_top.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_LEAVES; - f = &g_content_features[i]; - f->light_propagates = true; - //f->param_type = CPT_MINERAL; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - if(new_style_leaves) + else // NODEBOX_REGULAR { - f->solidness = 0; // drawn separately, makes no faces - f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); + boxes.push_back(aabb3f(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2)); } + return boxes; +} + +std::vector MapNode::getNodeBoxes(INodeDefManager *nodemgr) const +{ + const ContentFeatures &f = nodemgr->get(*this); + return transformNodeBox(*this, f.node_box, nodemgr); +} + +std::vector MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const +{ + const ContentFeatures &f = nodemgr->get(*this); + return transformNodeBox(*this, f.selection_box, nodemgr); +} + +u32 MapNode::serializedLength(u8 version) +{ + if(!ser_ver_supported(version)) + throw VersionMismatchException("ERROR: MapNode format not supported"); + + if(version == 0) + return 1; + else if(version <= 9) + return 2; else - { - f->setAllTextures("[noalpha:leaves.png"); - } - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_CACTUS; - f = &g_content_features[i]; - f->setAllTextures("cactus_side.png"); - f->setTexture(0, "cactus_top.png"); - f->setTexture(1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_GLASS; - f = &g_content_features[i]; - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); - - i = CONTENT_FENCE; - f = &g_content_features[i]; - f->setInventoryTexture("fence.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->air_equivalent = true; // grass grows underneath - - // Deprecated - i = CONTENT_COALSTONE; - f = &g_content_features[i]; - //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL); - f->setAllTextures("stone.png^mineral_coal.png"); - f->is_ground_content = true; - - i = CONTENT_WOOD; - f = &g_content_features[i]; - f->setAllTextures("wood.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_MESE; - f = &g_content_features[i]; - f->setAllTextures("mese.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_CLOUD; - f = &g_content_features[i]; - f->setAllTextures("cloud.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_AIR; - f = &g_content_features[i]; - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->air_equivalent = true; - - i = CONTENT_WATER; - f = &g_content_features[i]; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->solidness = 0; // Drawn separately, makes no faces - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; + return 3; +} +void MapNode::serialize(u8 *dest, u8 version) +{ + if(!ser_ver_supported(version)) + throw VersionMismatchException("ERROR: MapNode format not supported"); - i = CONTENT_WATERSOURCE; - f = &g_content_features[i]; - f->setInventoryTexture("water.png"); - if(new_style_water) + // Can't do this anymore; we have 16-bit dynamically allocated node IDs + // in memory; conversion just won't work in this direction. + if(version < 24) + throw SerializationError("MapNode::serialize: serialization to " + "version < 24 not possible"); + + writeU16(dest+0, param0); + writeU8(dest+2, param1); + writeU8(dest+3, param2); +} +void MapNode::deSerialize(u8 *source, u8 version) +{ + if(!ser_ver_supported(version)) + throw VersionMismatchException("ERROR: MapNode format not supported"); + + if(version <= 21) { - f->solidness = 0; // drawn separately, makes no faces + deSerialize_pre22(source, version); + return; } - else // old style - { - f->solidness = 1; - TileSpec t; - if(g_texturesource) - t.texture = g_texturesource->getTexture("water.png"); - - t.alpha = WATER_ALPHA; - t.material_type = MATERIAL_ALPHA_VERTEX; - t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; - f->setAllTiles(t); + if(version >= 24){ + param0 = readU16(source+0); + param1 = readU8(source+2); + param2 = readU8(source+3); + } + else{ + param0 = readU8(source+0); + param1 = readU8(source+1); + param2 = readU8(source+2); + if(param0 > 0x7F){ + param0 |= ((param2&0xF0)<<4); + param2 &= 0x0F; + } } - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_TORCH; - f = &g_content_features[i]; - f->setInventoryTexture("torch_on_floor.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; // drawn separately, makes no faces - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SIGN_WALL; - f = &g_content_features[i]; - f->setInventoryTexture("sign_wall.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; // drawn separately, makes no faces - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); - - i = CONTENT_CHEST; - f = &g_content_features[i]; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new ChestNodeMetadata(); - - i = CONTENT_FURNACE; - f = &g_content_features[i]; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("furnace_side.png"); - f->setTexture(5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png"); - //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6"; - if(f->initial_metadata == NULL) - f->initial_metadata = new FurnaceNodeMetadata(); - - i = CONTENT_COBBLE; - f = &g_content_features[i]; - f->setAllTextures("cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_STEEL; - f = &g_content_features[i]; - f->setAllTextures("steel_block.png"); - f->setInventoryTextureCube("steel_block.png", "steel_block.png", - "steel_block.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp } - -v3s16 facedir_rotate(u8 facedir, v3s16 dir) +void MapNode::serializeBulk(std::ostream &os, int version, + const MapNode *nodes, u32 nodecount, + u8 content_width, u8 params_width, bool compressed) { + if(!ser_ver_supported(version)) + throw VersionMismatchException("ERROR: MapNode format not supported"); + + assert(content_width == 2); + assert(params_width == 2); + + // Can't do this anymore; we have 16-bit dynamically allocated node IDs + // in memory; conversion just won't work in this direction. + if(version < 24) + throw SerializationError("MapNode::serializeBulk: serialization to " + "version < 24 not possible"); + + SharedBuffer databuf(nodecount * (content_width + params_width)); + + // Serialize content + for(u32 i=0; i= 22); + assert(content_width == 1 || content_width == 2); + assert(params_width == 2); + + // Uncompress or read data + u32 len = nodecount * (content_width + params_width); + SharedBuffer databuf(len); + if(compressed) { - u8 mineral = param & 0x1f; - std::string mineral_texture_name = mineral_block_texture(mineral); - if(mineral_texture_name != "") - { - u32 orig_id = spec.texture.id; - std::string texture_name = g_texturesource->getTextureName(orig_id); - //texture_name += "^blit:"; - texture_name += "^"; - texture_name += mineral_texture_name; - u32 new_id = g_texturesource->getTextureId(texture_name); - spec.texture = g_texturesource->getTexture(new_id); - } + std::ostringstream os(std::ios_base::binary); + decompressZlib(is, os); + std::string s = os.str(); + if(s.size() != len) + throw SerializationError("deSerializeBulkNodes: " + "decompress resulted in invalid size"); + memcpy(&databuf[0], s.c_str(), len); + } + else + { + is.read((char*) &databuf[0], len); + if(is.eof() || is.fail()) + throw SerializationError("deSerializeBulkNodes: " + "failed to read bulk node data"); } - return spec; -} - -u8 MapNode::getMineral() -{ - if(content_features(d).param_type == CPT_MINERAL) + // Deserialize content + if(content_width == 1) + { + for(u32 i=0; i 0x7F){ + nodes[i].param0 <<= 4; + nodes[i].param0 |= (nodes[i].param2&0xF0)>>4; + nodes[i].param2 &= 0x0F; + } + } + } + else if(content_width == 2) + { + for(u32 i=0; i 0x7f){ + param0 <<= 4; + param0 |= (param2&0xf0)>>4; + param2 &= 0x0f; + } + } + + // Convert special values from old version to new + if(version <= 19) + { + // In these versions, CONTENT_IGNORE and CONTENT_AIR + // are 255 and 254 + // Version 19 is fucked up with sometimes the old values and sometimes not + if(param0 == 255) + param0 = CONTENT_IGNORE; + else if(param0 == 254) + param0 = CONTENT_AIR; + } + // Translate to our known version + *this = mapnode_translate_to_internal(*this, version); +}