X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapgen.h;h=3c897e02315a58c58b3ea5d42d2e4d826070fb22;hb=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1;hp=5d1e3bdf03952bf484c306ac0a1b7014f20b5b2b;hpb=93474c4218eee621a96e24324b1b41a55571f0df;p=oweals%2Fminetest.git diff --git a/src/mapgen.h b/src/mapgen.h index 5d1e3bdf0..3c897e023 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -20,33 +20,47 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef MAPGEN_HEADER #define MAPGEN_HEADER -#include "irrlichttypes_extrabloated.h" +#include "irrlichttypes_bloated.h" #include "util/container.h" // UniqueQueue #include "gamedef.h" +#include "nodedef.h" #include "mapnode.h" #include "noise.h" #include "settings.h" -#include + +#define DEFAULT_MAPGEN "v6" /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 -#define MGV6_JUNGLES 0x08 -#define MGV6_BIOME_BLEND 0x10 -#define MG_FLAT 0x20 +#define MG_FLAT 0x08 +#define MG_LIGHT 0x10 /////////////////// Ore generation flags // Use absolute value of height to determine ore placement -#define OREFLAG_ABSHEIGHT 0x01 +#define OREFLAG_ABSHEIGHT 0x01 // Use 3d noise to get density of ore placement, instead of just the position #define OREFLAG_DENSITY 0x02 // not yet implemented // For claylike ore types, place ore if the number of surrounding // nodes isn't the specified node #define OREFLAG_NODEISNT 0x04 // not yet implemented +/////////////////// Decoration flags +#define DECO_PLACE_CENTER_X 1 +#define DECO_PLACE_CENTER_Y 2 +#define DECO_PLACE_CENTER_Z 4 + +#define ORE_RANGE_ACTUAL 1 +#define ORE_RANGE_MIRROR 2 + +#define NUM_GEN_NOTIFY 6 + + extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_ore[]; +extern FlagDesc flagdesc_deco_schematic[]; +extern FlagDesc flagdesc_gennotify[]; class BiomeDefManager; class Biome; @@ -54,9 +68,41 @@ class EmergeManager; class MapBlock; class ManualMapVoxelManipulator; class VoxelManipulator; -class INodeDefManager; struct BlockMakeData; class VoxelArea; +class Map; + + +enum MapgenObject { + MGOBJ_VMANIP, + MGOBJ_HEIGHTMAP, + MGOBJ_BIOMEMAP, + MGOBJ_HEATMAP, + MGOBJ_HUMIDMAP, + MGOBJ_GENNOTIFY +}; + +enum GenNotify { + GENNOTIFY_DUNGEON, + GENNOTIFY_TEMPLE, + GENNOTIFY_CAVE_BEGIN, + GENNOTIFY_CAVE_END, + GENNOTIFY_LARGECAVE_BEGIN, + GENNOTIFY_LARGECAVE_END +}; + +enum OreType { + ORE_SCATTER, + ORE_SHEET, + ORE_CLAYLIKE +}; + + +struct MapgenSpecificParams { + virtual void readParams(Settings *settings) = 0; + virtual void writeParams(Settings *settings) = 0; + virtual ~MapgenSpecificParams() {} +}; struct MapgenParams { std::string mg_name; @@ -65,17 +111,16 @@ struct MapgenParams { int water_level; u32 flags; + MapgenSpecificParams *sparams; + MapgenParams() { - mg_name = "v6"; + mg_name = DEFAULT_MAPGEN; seed = 0; water_level = 1; chunksize = 5; - flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; + flags = MG_TREES | MG_CAVES | MG_LIGHT; + sparams = NULL; } - - virtual bool readParams(Settings *settings) = 0; - virtual void writeParams(Settings *settings) = 0; - virtual ~MapgenParams() {} }; class Mapgen { @@ -87,45 +132,42 @@ public: ManualMapVoxelManipulator *vm; INodeDefManager *ndef; - virtual ~Mapgen() {} + s16 *heightmap; + u8 *biomemap; + v3s16 csize; + u32 gennotify; + std::vector *gen_notifications[NUM_GEN_NOTIFY]; + + Mapgen(); + virtual ~Mapgen(); + + s16 findGroundLevelFull(v2s16 p2d); + s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); + void updateHeightmap(v3s16 nmin, v3s16 nmax); void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(v3s16 nmin, v3s16 nmax, u8 light); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); void calcLightingOld(v3s16 nmin, v3s16 nmax); - virtual void makeChunk(BlockMakeData *data) {}; - virtual int getGroundLevelAtPoint(v2s16 p) = 0; - - //Legacy functions for Farmesh (pending removal) - static bool get_have_beach(u64 seed, v2s16 p2d); - static double tree_amount_2d(u64 seed, v2s16 p); - static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); + virtual void makeChunk(BlockMakeData *data) {} + virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; - virtual MapgenParams *createMapgenParams() = 0; + virtual MapgenSpecificParams *createMapgenParams() = 0; virtual ~MapgenFactory() {} }; -enum OreType { - ORE_SCATTER, - ORE_SHEET, - ORE_CLAYLIKE -}; - -#define ORE_RANGE_ACTUAL 1 -#define ORE_RANGE_MIRROR 2 - class Ore { public: std::string ore_name; - std::string wherein_name; + std::vector wherein_names; content_t ore; - content_t wherein; // the node to be replaced + std::vector wherein; // the node to be replaced u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node s16 clust_num_ores; // how many ore nodes are in a chunk s16 clust_size; // how large (in nodes) a chunk of ore is @@ -133,19 +175,18 @@ public: s16 height_max; u8 ore_param2; // to set node-specific attributes u32 flags; // attributes for this ore - float nthresh; // threshhold for noise at which an ore is placed + float nthresh; // threshhold for noise at which an ore is placed NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise; - + Ore() { ore = CONTENT_IGNORE; - wherein = CONTENT_IGNORE; np = NULL; noise = NULL; } - + virtual ~Ore(); - + void resolveNodeNames(INodeDefManager *ndef); void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(ManualMapVoxelManipulator *vm, int seed, @@ -166,5 +207,129 @@ class OreSheet : public Ore { Ore *createOre(OreType type); + +enum DecorationType { + DECO_SIMPLE = 1, + DECO_SCHEMATIC, + DECO_LSYSTEM +}; + +#if 0 +struct CutoffData { + VoxelArea a; + Decoration *deco; + //v3s16 p; + //v3s16 size; + //s16 height; + + CutoffData(s16 x, s16 y, s16 z, s16 h) { + p = v3s16(x, y, z); + height = h; + } +}; +#endif + +class Decoration { +public: + INodeDefManager *ndef; + + int mapseed; + std::string place_on_name; + content_t c_place_on; + s16 sidelen; + float fill_ratio; + NoiseParams *np; + + std::set biomes; + //std::list cutoffs; + //JMutex cutoff_mutex; + + Decoration(); + virtual ~Decoration(); + + virtual void resolveNodeNames(INodeDefManager *ndef); + void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); + void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); + + virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0; + virtual int getHeight() = 0; + virtual std::string getName() = 0; +}; + +class DecoSimple : public Decoration { +public: + std::string deco_name; + std::string spawnby_name; + content_t c_deco; + content_t c_spawnby; + s16 deco_height; + s16 deco_height_max; + s16 nspawnby; + + std::vector decolist_names; + std::vector c_decolist; + + ~DecoSimple() {} + + void resolveNodeNames(INodeDefManager *ndef); + virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); + virtual int getHeight(); + virtual std::string getName(); +}; + +#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM' +#define MTSCHEM_FILE_VER_HIGHEST_READ 3 +#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3 + +#define MTSCHEM_PROB_NEVER 0x00 +#define MTSCHEM_PROB_ALWAYS 0xFF + +class DecoSchematic : public Decoration { +public: + std::string filename; + + std::vector *node_names; + std::vector c_nodes; + std::map replacements; + + u32 flags; + Rotation rotation; + v3s16 size; + MapNode *schematic; + u8 *slice_probs; + + DecoSchematic(); + ~DecoSchematic(); + + void resolveNodeNames(INodeDefManager *ndef); + virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); + virtual int getHeight(); + virtual std::string getName(); + + void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm, + Rotation rot, bool force_placement); + + bool loadSchematicFile(); + void saveSchematicFile(INodeDefManager *ndef); + + bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); + void placeStructure(Map *map, v3s16 p, bool force_placement); + void applyProbabilities(v3s16 p0, + std::vector > *plist, + std::vector > *splist); +}; + +void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount, + std::vector *usednodes); + +/* +class DecoLSystem : public Decoration { +public: + virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); +}; +*/ + +Decoration *createDecoration(DecorationType type); + #endif