X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapgen.cpp;h=1a31a8bcb0d728f35c74266a12aaf6490bbf1476;hb=86a0f5603b9e936b8527ae22c4aeaf5714c9d279;hp=be65694aa27a28f6473e7b55507b8ed4e5d2fb33;hpb=d718b0b34eda84744778fa12a01d5be5f03753d3;p=oweals%2Fminetest.git diff --git a/src/mapgen.cpp b/src/mapgen.cpp index be65694aa..1a31a8bcb 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -35,18 +35,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "treegen.h" #include "mapgen_v6.h" #include "mapgen_v7.h" +#include "serialization.h" #include "util/serialize.h" #include "filesys.h" + FlagDesc flagdesc_mapgen[] = { - {"trees", MG_TREES}, - {"caves", MG_CAVES}, - {"dungeons", MG_DUNGEONS}, - {"v6_jungles", MGV6_JUNGLES}, - {"v6_biome_blend", MGV6_BIOME_BLEND}, - {"flat", MG_FLAT}, - {"nolight", MG_NOLIGHT}, - {NULL, 0} + {"trees", MG_TREES}, + {"caves", MG_CAVES}, + {"dungeons", MG_DUNGEONS}, + {"flat", MG_FLAT}, + {"light", MG_LIGHT}, + {NULL, 0} }; FlagDesc flagdesc_ore[] = { @@ -63,6 +63,16 @@ FlagDesc flagdesc_deco_schematic[] = { {NULL, 0} }; +FlagDesc flagdesc_gennotify[] = { + {"dungeon", 1 << GENNOTIFY_DUNGEON}, + {"temple", 1 << GENNOTIFY_TEMPLE}, + {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN}, + {"cave_end", 1 << GENNOTIFY_CAVE_END}, + {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN}, + {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END}, + {NULL, 0} +}; + /////////////////////////////////////////////////////////////////////////////// @@ -150,7 +160,7 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed, int x0 = pr.range(nmin.X, nmax.X - csize + 1); int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); - + if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh)) continue; @@ -240,7 +250,7 @@ Decoration::~Decoration() { void Decoration::resolveNodeNames(INodeDefManager *ndef) { this->ndef = ndef; - + if (c_place_on == CONTENT_IGNORE) c_place_on = ndef->getId(place_on_name); } @@ -256,7 +266,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { "sidelen; setting sidelen to " << carea_size << std::endl; sidelen = carea_size; } - + s16 divlen = carea_size / sidelen; int area = sidelen * sidelen; @@ -286,11 +296,11 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { s16 z = ps.range(p2d_min.Y, p2d_max.Y); int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X); - - s16 y = mg->heightmap ? + + s16 y = mg->heightmap ? mg->heightmap[mapindex] : mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); - + if (y < nmin.Y || y > nmax.Y) continue; @@ -308,7 +318,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { if (mg->biomemap) { std::set::iterator iter; - + if (biomes.size()) { iter = biomes.find(mg->biomemap[mapindex]); if (iter == biomes.end()) @@ -326,7 +336,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { PseudoRandom pr(blockseed + 53); std::vector handled_cutoffs; - + // Copy over the cutoffs we're interested in so we don't needlessly hold a lock { JMutexAutoLock cutofflock(cutoff_mutex); @@ -340,37 +350,37 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) continue; if (p.Y + height < nmin.Y || p.Y > nmax.Y) continue; - + handled_cutoffs.push_back(cutoff); } } - + // Generate the cutoffs for (size_t i = 0; i != handled_cutoffs.size(); i++) { v3s16 p = handled_cutoffs[i].p; s16 height = handled_cutoffs[i].height; - + if (p.Y + height > nmax.Y) { //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z); cuttoffs.push_back(v3s16(p.X, p.Y, p.Z)); } - + generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z)); } - + // Remove cutoffs that were handled from the cutoff list { JMutexAutoLock cutofflock(cutoff_mutex); for (std::list::iterator i = cutoffs.begin(); i != cutoffs.end(); ++i) { - + for (size_t j = 0; j != handled_cutoffs.size(); j++) { CutoffData coff = *i; if (coff.p == handled_cutoffs[j].p) i = cutoffs.erase(i); } } - } + } } #endif @@ -380,8 +390,8 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) void DecoSimple::resolveNodeNames(INodeDefManager *ndef) { Decoration::resolveNodeNames(ndef); - - if (c_deco == CONTENT_IGNORE) { + + if (c_deco == CONTENT_IGNORE && !decolist_names.size()) { c_deco = ndef->getId(deco_name); if (c_deco == CONTENT_IGNORE) { errorstream << "DecoSimple::resolveNodeNames: decoration node '" @@ -393,16 +403,16 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) { c_spawnby = ndef->getId(spawnby_name); if (c_spawnby == CONTENT_IGNORE) { errorstream << "DecoSimple::resolveNodeNames: spawnby node '" - << deco_name << "' not defined" << std::endl; + << spawnby_name << "' not defined" << std::endl; nspawnby = -1; c_spawnby = CONTENT_AIR; } } - + if (c_decolist.size()) return; - - for (size_t i = 0; i != decolist_names.size(); i++) { + + for (size_t i = 0; i != decolist_names.size(); i++) { content_t c = ndef->getId(decolist_names[i]); if (c == CONTENT_IGNORE) { errorstream << "DecoSimple::resolveNodeNames: decolist node '" @@ -421,7 +431,7 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { if (vm->m_data[vi].getContent() != c_place_on && c_place_on != CONTENT_IGNORE) return; - + if (nspawnby != -1) { int nneighs = 0; v3s16 dirs[8] = { // a Moore neighborhood @@ -434,18 +444,18 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { v3s16(-1, 0, -1), v3s16( 1, 0, -1) }; - + for (int i = 0; i != 8; i++) { u32 index = vm->m_area.index(p + dirs[i]); if (vm->m_area.contains(index) && vm->m_data[index].getContent() == c_spawnby) nneighs++; } - + if (nneighs < nspawnby) return; } - + size_t ndecos = c_decolist.size(); content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco; @@ -453,15 +463,15 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { pr->range(deco_height, deco_height_max) : deco_height; height = MYMIN(height, max_y - p.Y); - + v3s16 em = vm->m_area.getExtent(); for (int i = 0; i < height; i++) { vm->m_area.add_y(em, vi, 1); - + content_t c = vm->m_data[vi].getContent(); if (c != CONTENT_AIR && c != CONTENT_IGNORE) break; - + vm->m_data[vi] = MapNode(c_place); } } @@ -481,52 +491,54 @@ std::string DecoSimple::getName() { DecoSchematic::DecoSchematic() { - node_names = NULL; - schematic = NULL; - flags = 0; - size = v3s16(0, 0, 0); + node_names = NULL; + schematic = NULL; + slice_probs = NULL; + flags = 0; + size = v3s16(0, 0, 0); } DecoSchematic::~DecoSchematic() { delete node_names; delete []schematic; + delete []slice_probs; } void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) { Decoration::resolveNodeNames(ndef); - + if (filename.empty()) return; - + if (!node_names) { errorstream << "DecoSchematic::resolveNodeNames: node name list was " "not created" << std::endl; return; } - + for (size_t i = 0; i != node_names->size(); i++) { std::string name = node_names->at(i); - + std::map::iterator it; it = replacements.find(name); if (it != replacements.end()) name = it->second; - + content_t c = ndef->getId(name); if (c == CONTENT_IGNORE) { errorstream << "DecoSchematic::resolveNodeNames: node '" << name << "' not defined" << std::endl; c = CONTENT_AIR; } - + c_nodes.push_back(c); } - + for (int i = 0; i != size.X * size.Y * size.Z; i++) schematic[i].setContent(c_nodes[schematic[i].getContent()]); - + delete node_names; node_names = NULL; } @@ -541,15 +553,15 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { p.Y -= (size.Y + 1) / 2; if (flags & DECO_PLACE_CENTER_Z) p.Z -= (size.Z + 1) / 2; - + u32 vi = vm->m_area.index(p); if (vm->m_data[vi].getContent() != c_place_on && c_place_on != CONTENT_IGNORE) return; - + Rotation rot = (rotation == ROTATE_RAND) ? (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation; - + blitToVManip(p, vm, rot, false); } @@ -598,48 +610,55 @@ void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm, i_step_x = xstride; i_step_z = zstride; } - - for (s16 z = 0; z != sz; z++) + + s16 y_map = p.Y; for (s16 y = 0; y != sy; y++) { - u32 i = z * i_step_z + y * ystride + i_start; - for (s16 x = 0; x != sx; x++, i += i_step_x) { - u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z); - if (!vm->m_area.contains(vi)) - continue; - - if (schematic[i].getContent() == CONTENT_IGNORE) - continue; - - if (schematic[i].param1 == MTSCHEM_PROB_NEVER) - continue; + if (slice_probs[y] != MTSCHEM_PROB_ALWAYS && + myrand_range(1, 255) > slice_probs[y]) + continue; + + for (s16 z = 0; z != sz; z++) { + u32 i = z * i_step_z + y * ystride + i_start; + for (s16 x = 0; x != sx; x++, i += i_step_x) { + u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z); + if (!vm->m_area.contains(vi)) + continue; + + if (schematic[i].getContent() == CONTENT_IGNORE) + continue; + + if (schematic[i].param1 == MTSCHEM_PROB_NEVER) + continue; + + if (!force_placement) { + content_t c = vm->m_data[vi].getContent(); + if (c != CONTENT_AIR && c != CONTENT_IGNORE) + continue; + } - if (!force_placement) { - content_t c = vm->m_data[vi].getContent(); - if (c != CONTENT_AIR && c != CONTENT_IGNORE) + if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS && + myrand_range(1, 255) > schematic[i].param1) continue; + + vm->m_data[vi] = schematic[i]; + vm->m_data[vi].param1 = 0; + + if (rot) + vm->m_data[vi].rotateAlongYAxis(ndef, rot); } - - if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS && - myrand_range(1, 255) > schematic[i].param1) - continue; - - vm->m_data[vi] = schematic[i]; - vm->m_data[vi].param1 = 0; - - if (rot) - vm->m_data[vi].rotateAlongYAxis(ndef, rot); } + y_map++; } } -void DecoSchematic::placeStructure(Map *map, v3s16 p) { +void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement) { assert(schematic != NULL); ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map); Rotation rot = (rotation == ROTATE_RAND) ? (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation; - + v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ? v3s16(size.Z, size.Y, size.X) : size; @@ -649,17 +668,17 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) { p.Y -= (s.Y + 1) / 2; if (flags & DECO_PLACE_CENTER_Z) p.Z -= (s.Z + 1) / 2; - + v3s16 bp1 = getNodeBlockPos(p); v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1)); vm->initialEmerge(bp1, bp2); - - blitToVManip(p, vm, rot, true); - + + blitToVManip(p, vm, rot, force_placement); + std::map lighting_modified_blocks; std::map modified_blocks; vm->blitBackAll(&modified_blocks); - + // TODO: Optimize this by using Mapgen::calcLighting() instead lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end()); map->updateLighting(lighting_modified_blocks, modified_blocks); @@ -670,7 +689,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) { it = modified_blocks.begin(); it != modified_blocks.end(); ++it) event.modified_blocks.insert(it->first); - + map->dispatchEvent(&event); } @@ -678,7 +697,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) { bool DecoSchematic::loadSchematicFile() { content_t cignore = CONTENT_IGNORE; bool have_cignore = false; - + std::ifstream is(filename.c_str(), std::ios_base::binary); u32 signature = readU32(is); @@ -687,19 +706,30 @@ bool DecoSchematic::loadSchematicFile() { "file" << std::endl; return false; } - + u16 version = readU16(is); - if (version > 2) { + if (version > MTSCHEM_FILE_VER_HIGHEST_READ) { errorstream << "loadSchematicFile: unsupported schematic " "file version" << std::endl; return false; } size = readV3S16(is); + + delete []slice_probs; + slice_probs = new u8[size.Y]; + if (version >= 3) { + for (int y = 0; y != size.Y; y++) + slice_probs[y] = readU8(is); + } else { + for (int y = 0; y != size.Y; y++) + slice_probs[y] = MTSCHEM_PROB_ALWAYS; + } + int nodecount = size.X * size.Y * size.Z; - + u16 nidmapcount = readU16(is); - + node_names = new std::vector; for (int i = 0; i != nidmapcount; i++) { std::string name = deSerializeString(is); @@ -711,11 +741,11 @@ bool DecoSchematic::loadSchematicFile() { node_names->push_back(name); } - delete schematic; + delete []schematic; schematic = new MapNode[nodecount]; MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic, nodecount, 2, 2, true); - + if (version == 1) { // fix up the probability values for (int i = 0; i != nodecount; i++) { if (schematic[i].param1 == 0) @@ -724,7 +754,7 @@ bool DecoSchematic::loadSchematicFile() { schematic[i].param1 = MTSCHEM_PROB_NEVER; } } - + return true; } @@ -734,10 +764,12 @@ bool DecoSchematic::loadSchematicFile() { All values are stored in big-endian byte order. [u32] signature: 'MTSM' - [u16] version: 2 + [u16] version: 3 [u16] size X [u16] size Y [u16] size Z + For each Y: + [u8] slice probability value [Name-ID table] Name ID Mapping Table [u16] name-id count For each name-id mapping: @@ -751,27 +783,31 @@ bool DecoSchematic::loadSchematicFile() { For each node in schematic: [u8] param2 } - + Version changes: 1 - Initial version 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always + 3 - Added y-slice probabilities; this allows for variable height structures */ void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) { std::ostringstream ss(std::ios_base::binary); - writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature - writeU16(ss, 2); // version - writeV3S16(ss, size); // schematic size - + writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature + writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version + writeV3S16(ss, size); // schematic size + + for (int y = 0; y != size.Y; y++) // Y slice probabilities + writeU8(ss, slice_probs[y]); + std::vector usednodes; int nodecount = size.X * size.Y * size.Z; build_nnlist_and_update_ids(schematic, nodecount, &usednodes); - + u16 numids = usednodes.size(); writeU16(ss, numids); // name count for (int i = 0; i != numids; i++) ss << serializeString(ndef->get(usednodes[i]).name); // node names - + // compressed bulk node data MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic, nodecount, 2, 2, true); @@ -784,7 +820,7 @@ void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount, std::vector *usednodes) { std::map nodeidmap; content_t numids = 0; - + for (u32 i = 0; i != nodecount; i++) { content_t id; content_t c = nodes[i].getContent(); @@ -810,10 +846,15 @@ bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) { v3s16 bp1 = getNodeBlockPos(p1); v3s16 bp2 = getNodeBlockPos(p2); vm->initialEmerge(bp1, bp2); - + size = p2 - p1 + 1; + + slice_probs = new u8[size.Y]; + for (s16 y = 0; y != size.Y; y++) + slice_probs[y] = MTSCHEM_PROB_ALWAYS; + schematic = new MapNode[size.X * size.Y * size.Z]; - + u32 i = 0; for (s16 z = p1.Z; z <= p2.Z; z++) for (s16 y = p1.Y; y <= p2.Y; y++) { @@ -829,20 +870,27 @@ bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) { } -void DecoSchematic::applyProbabilities(std::vector > *plist, - v3s16 p0) { +void DecoSchematic::applyProbabilities(v3s16 p0, + std::vector > *plist, + std::vector > *splist) { + for (size_t i = 0; i != plist->size(); i++) { v3s16 p = (*plist)[i].first - p0; int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X; if (index < size.Z * size.Y * size.X) { u8 prob = (*plist)[i].second; schematic[index].param1 = prob; - + // trim unnecessary node names from schematic if (prob == MTSCHEM_PROB_NEVER) schematic[index].setContent(CONTENT_AIR); } } + + for (size_t i = 0; i != splist->size(); i++) { + s16 y = (*splist)[i].first - p0.Y; + slice_probs[y] = (*splist)[i].second; + } } @@ -858,6 +906,15 @@ Mapgen::Mapgen() { ndef = NULL; heightmap = NULL; biomemap = NULL; + + for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++) + gen_notifications[i] = new std::vector; +} + + +Mapgen::~Mapgen() { + for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++) + delete gen_notifications[i]; } @@ -868,7 +925,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d) { s16 y_nodes_min = vm->m_area.MinEdge.Y; u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); s16 y; - + for (y = y_nodes_max; y >= y_nodes_min; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) @@ -884,7 +941,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { v3s16 em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; - + for (y = ymax; y >= ymin; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) @@ -899,7 +956,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { if (!heightmap) return; - + //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO); int index = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) { @@ -911,7 +968,7 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { continue; if (y == nmin.Y - 1 && heightmap[index] < nmin.Y) continue; - + heightmap[index] = y; } } @@ -920,10 +977,8 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax) { - bool isliquid, wasliquid, rare; + bool isliquid, wasliquid; v3s16 em = vm->m_area.getExtent(); - rare = g_settings->getBool("liquid_finite"); - int rarecnt = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { @@ -933,8 +988,8 @@ void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nm for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); - // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite - if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36))) + // there was a change between liquid and nonliquid, add to queue. + if (isliquid != wasliquid) trans_liquid->push_back(v3s16(x, y, z)); wasliquid = isliquid; @@ -1002,7 +1057,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { continue; } vm->m_area.add_y(em, i, -1); - + for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { MapNode &n = vm->m_data[i]; if (!ndef->get(n).sunlight_propagates) @@ -1065,71 +1120,3 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) { vm->spreadLight(bank, light_sources, ndef); } } - - -//////////////////////// Mapgen V6 parameter read/write - -bool MapgenV6Params::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - bool success = - settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) && - settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) && - settings->getNoiseParams("mgv6_np_steepness", np_steepness) && - settings->getNoiseParams("mgv6_np_height_select", np_height_select) && - settings->getNoiseParams("mgv6_np_mud", np_mud) && - settings->getNoiseParams("mgv6_np_beach", np_beach) && - settings->getNoiseParams("mgv6_np_biome", np_biome) && - settings->getNoiseParams("mgv6_np_cave", np_cave) && - settings->getNoiseParams("mgv6_np_humidity", np_humidity) && - settings->getNoiseParams("mgv6_np_trees", np_trees) && - settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees); - return success; -} - - -void MapgenV6Params::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); - - settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); - settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); - settings->setNoiseParams("mgv6_np_steepness", np_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_mud", np_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); - settings->setNoiseParams("mgv6_np_biome", np_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); - settings->setNoiseParams("mgv6_np_humidity", np_humidity); - settings->setNoiseParams("mgv6_np_trees", np_trees); - settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees); -} - - -bool MapgenV7Params::readParams(Settings *settings) { - bool success = - settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) && - settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) && - settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) && - settings->getNoiseParams("mgv7_np_height_select", np_height_select) && - settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) && - settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) && - settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) && - settings->getNoiseParams("mgv7_np_mountain", np_mountain) && - settings->getNoiseParams("mgv7_np_ridge", np_ridge); - return success; -} - - -void MapgenV7Params::writeParams(Settings *settings) { - settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); - settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); - settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); - settings->setNoiseParams("mgv7_np_height_select", np_height_select); - settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); - settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); - settings->setNoiseParams("mgv7_np_mountain", np_mountain); - settings->setNoiseParams("mgv7_np_ridge", np_ridge); -}