X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapgen%2Fmapgen_v5.cpp;h=bf99fd335634a94cc28e5d82fcaf7c7cac5e02fe;hb=37923920a07f06d201662d8f1f4e5821efcc7b09;hp=aabc86c4d7c6b89d48aae452ab9e1cb0101888d8;hpb=746ca41f58e356b0fbeeca1b43b7061ad1e1c02d;p=oweals%2Fminetest.git diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index aabc86c4d..bf99fd335 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -45,8 +45,8 @@ FlagDesc flagdesc_mapgen_v5[] = { }; -MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) - : MapgenBasic(mapgenid, params, emerge) +MapgenV5::MapgenV5(MapgenV5Params *params, EmergeManager *emerge) + : MapgenBasic(MAPGEN_V5, params, emerge) { spflags = params->spflags; cave_width = params->cave_width; @@ -67,9 +67,10 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) // 1-up 1-down overgeneration noise_ground = new Noise(¶ms->np_ground, seed, csize.X, csize.Y + 2, csize.Z); // 1 down overgeneration - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; - MapgenBasic::np_cavern = params->np_cavern; + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; + MapgenBasic::np_dungeons = params->np_dungeons; } @@ -83,13 +84,14 @@ MapgenV5::~MapgenV5() MapgenV5Params::MapgenV5Params(): - np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0), - np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0), - np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0), - np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED), - np_cave1 (0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0), - np_cave2 (0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0), - np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0) + np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0), + np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0), + np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0), + np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0), + np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } @@ -113,6 +115,7 @@ void MapgenV5Params::readParams(const Settings *settings) settings->getNoiseParams("mgv5_np_cave1", np_cave1); settings->getNoiseParams("mgv5_np_cave2", np_cave2); settings->getNoiseParams("mgv5_np_cavern", np_cavern); + settings->getNoiseParams("mgv5_np_dungeons", np_dungeons); } @@ -135,6 +138,7 @@ void MapgenV5Params::writeParams(Settings *settings) const settings->setNoiseParams("mgv5_np_cave1", np_cave1); settings->setNoiseParams("mgv5_np_cave2", np_cave2); settings->setNoiseParams("mgv5_np_cavern", np_cavern); + settings->setNoiseParams("mgv5_np_dungeons", np_dungeons); } @@ -206,25 +210,35 @@ void MapgenV5::makeChunk(BlockMakeData *data) updateHeightmap(node_min, node_max); // Init biome generator, place biome-specific nodes, and build biomemap - biomegen->calcBiomeNoise(node_min); - generateBiomes(); + if (flags & MG_BIOMES) { + biomegen->calcBiomeNoise(node_min); + generateBiomes(); + } - // Generate caverns, tunnels and classic caves + // Generate tunnels, caverns and large randomwalk caves if (flags & MG_CAVES) { - bool near_cavern = false; + // Generate tunnels first as caverns confuse them + generateCavesNoiseIntersection(stone_surface_max_y); + // Generate caverns + bool near_cavern = false; if (spflags & MGV5_CAVERNS) - near_cavern = generateCaverns(stone_surface_max_y); - // Generate tunnels and classic caves + near_cavern = generateCavernsNoise(stone_surface_max_y); + + // Generate large randomwalk caves if (near_cavern) - // Disable classic caves in this mapchunk by setting + // Disable large randomwalk caves in this mapchunk by setting // 'large cave depth' to world base. Avoids excessive liquid in // large caverns and floating blobs of overgenerated liquid. - generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); + generateCavesRandomWalk(stone_surface_max_y, + -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, large_cave_depth); + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } + // Generate the registered ores + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + // Generate dungeons and desert temples if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) @@ -234,11 +248,9 @@ void MapgenV5::makeChunk(BlockMakeData *data) if (flags & MG_DECORATIONS) m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); - // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); - // Sprinkle some dust on top after everything else was generated - dustTopNodes(); + if (flags & MG_BIOMES) + dustTopNodes(); //printf("makeChunk: %dms\n", t.stop());