X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapblock_mesh.h;h=c5295499884d63c39d13080f85bf972c1488cb7b;hb=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1;hp=7f52317383a02435930a98983e7525299f7667c4;hpb=556bdc260a6938ddab8db22e2ebc4033ec3757eb;p=oweals%2Fminetest.git diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 7f5231738..c52954998 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -39,7 +39,11 @@ struct MeshMakeData VoxelManipulator m_vmanip; v3s16 m_blockpos; v3s16 m_crack_pos_relative; + v3s16 m_highlighted_pos_relative; bool m_smooth_lighting; + bool m_show_hud; + video::SColor m_highlight_mesh_color; + IGameDef *m_gamedef; MeshMakeData(IGameDef *gamedef); @@ -60,6 +64,11 @@ struct MeshMakeData */ void setCrack(int crack_level, v3s16 crack_pos); + /* + Set the highlighted node position + */ + + void setHighlighted(v3s16 highlighted_pos, bool show_hud); /* Enable or disable smooth lighting */ @@ -114,6 +123,11 @@ private: scene::SMesh *m_mesh; IGameDef *m_gamedef; + bool m_enable_shaders; + bool m_enable_highlighting; + + video::SColor m_highlight_mesh_color; + // Must animate() be called before rendering? bool m_has_animation; int m_animation_force_timer; @@ -123,6 +137,7 @@ private: int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names std::map m_crack_materials; + std::list m_highlighted_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs