X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmapblock.cpp;h=b436378da5a2cbc3f4f907fbabcee7e860640e6a;hb=eafde7186fe47c5ddd54812bc3414a7765eb1f9c;hp=a1e3c6694c5138b2d378677d1e11f0b7d2677472;hpb=4c2b9ed516e3109d5c74a37c9479a516beae4f50;p=oweals%2Fminetest.git diff --git a/src/mapblock.cpp b/src/mapblock.cpp index a1e3c6694..b436378da 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -18,31 +18,46 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "mapblock.h" + +#include #include "map.h" -// For g_settings and g_irrlicht +// For g_settings #include "main.h" #include "light.h" -#include - +#include "nodedef.h" +#include "nodemetadata.h" +#include "gamedef.h" +#include "log.h" +#include "nameidmapping.h" +#include "content_mapnode.h" // For legacy name-id mapping +#ifndef SERVER +#include "mapblock_mesh.h" +#endif /* MapBlock */ -MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy): +MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): + m_node_metadata(new NodeMetadataList), m_parent(parent), m_pos(pos), - changed(true), + m_gamedef(gamedef), + m_modified(MOD_STATE_WRITE_NEEDED), + m_modified_reason("initial"), + m_modified_reason_too_long(false), is_underground(false), + m_lighting_expired(true), m_day_night_differs(false), - m_objects(this) + m_generated(false), + m_timestamp(BLOCK_TIMESTAMP_UNDEFINED), + m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED), + m_usage_timer(0) { data = NULL; if(dummy == false) reallocate(); - m_spawn_timer = -10000; - #ifndef SERVER m_mesh_expired = false; mesh_mutex.Init(); @@ -65,6 +80,8 @@ MapBlock::~MapBlock() } #endif + delete m_node_metadata; + if(data) delete[] data; } @@ -130,484 +147,9 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p) } } -/* - Parameters must consist of air and !air. - Order doesn't matter. - - If either of the nodes doesn't exist, light is 0. - - parameters: - daynight_ratio: 0...1000 - n: getNodeParent(p) - n2: getNodeParent(p + face_dir) - face_dir: axis oriented unit vector from p to p2 - - returns encoded light value. -*/ -u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, - v3s16 face_dir) -{ - try{ - u8 light; - u8 l1 = n.getLightBlend(daynight_ratio); - u8 l2 = n2.getLightBlend(daynight_ratio); - if(l1 > l2) - light = l1; - else - light = l2; - - // Make some nice difference to different sides - - // This makes light come from a corner - /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.X == -1 || face_dir.Z == -1) - light = diminish_light(light);*/ - - // All neighboring faces have different shade (like in minecraft) - if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.Z == 1 || face_dir.Z == -1) - light = diminish_light(light); - - return light; - } - catch(InvalidPositionException &e) - { - return 0; - } -} - #ifndef SERVER -void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p, - v3s16 dir, v3f scale, v3f posRelative_f, - core::array &dest) -{ - FastFace face; - - // Position is at the center of the cube. - v3f pos = p * BS; - posRelative_f *= BS; - - v3f vertex_pos[4]; - // If looking towards z+, this is the face that is behind - // the center point, facing towards z+. - vertex_pos[0] = v3f(-BS/2,-BS/2,BS/2); - vertex_pos[1] = v3f( BS/2,-BS/2,BS/2); - vertex_pos[2] = v3f( BS/2, BS/2,BS/2); - vertex_pos[3] = v3f(-BS/2, BS/2,BS/2); - - if(dir == v3s16(0,0,1)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(0); - } - else if(dir == v3s16(0,0,-1)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(180); - } - else if(dir == v3s16(1,0,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(-90); - } - else if(dir == v3s16(-1,0,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(90); - } - else if(dir == v3s16(0,1,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateYZBy(-90); - } - else if(dir == v3s16(0,-1,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateYZBy(90); - } - - for(u16 i=0; i<4; i++) - { - vertex_pos[i].X *= scale.X; - vertex_pos[i].Y *= scale.Y; - vertex_pos[i].Z *= scale.Z; - vertex_pos[i] += pos + posRelative_f; - } - - f32 abs_scale = 1.; - if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X; - else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y; - else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z; - - v3f zerovector = v3f(0,0,0); - - //u8 li = decode_light(light); - u8 li = light; - //u8 li = 255; //DEBUG - - u8 alpha = tile.alpha; - /*u8 alpha = 255; - if(tile.id == TILE_WATER) - alpha = WATER_ALPHA;*/ - - video::SColor c = video::SColor(alpha,li,li,li); - - float x0 = tile.texture.pos.X; - float y0 = tile.texture.pos.Y; - float w = tile.texture.size.X; - float h = tile.texture.size.Y; - - face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c, - core::vector2d(x0+w*abs_scale, y0+h)); - face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), c, - core::vector2d(x0, y0+h)); - face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), c, - core::vector2d(x0, y0)); - face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c, - core::vector2d(x0+w*abs_scale, y0)); - - face.tile = tile; - //DEBUG - //f->tile = TILE_STONE; - - dest.push_back(face); - //return f; -} - -/* - Gets node tile from any place relative to block. - Returns TILE_NODE if doesn't exist or should not be drawn. -*/ -TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, - NodeModMap &temp_mods) -{ - TileSpec spec; - spec = mn.getTile(face_dir); - - /* - Check temporary modifications on this node - */ - /*core::map::Node *n; - n = m_temp_mods.find(p); - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue();*/ - NodeMod mod; - if(temp_mods.get(p, &mod)) - { - if(mod.type == NODEMOD_CHANGECONTENT) - { - MapNode mn2(mod.param); - spec = mn2.getTile(face_dir); - } - if(mod.type == NODEMOD_CRACK) - { - /* - Get texture id, translate it to name, append stuff to - name, get texture id - */ - - // Get original texture name - u32 orig_id = spec.texture.id; - std::string orig_name = g_texturesource->getTextureName(orig_id); - - // Create new texture name - std::ostringstream os; - os<getTextureId(os.str()); - - /*dstream<<"MapBlock::getNodeTile(): Switching from " - <getTexture(new_id); - } - } - - return spec; -} - -u8 MapBlock::getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) -{ - /* - Check temporary modifications on this node - */ - /*core::map::Node *n; - n = m_temp_mods.find(p); - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue();*/ - NodeMod mod; - if(temp_mods.get(p, &mod)) - { - if(mod.type == NODEMOD_CHANGECONTENT) - { - // Overrides content - return mod.param; - } - if(mod.type == NODEMOD_CRACK) - { - /* - Content doesn't change. - - face_contents works just like it should, because - there should not be faces between differently cracked - nodes. - - If a semi-transparent node is cracked in front an - another one, it really doesn't matter whether there - is a cracked face drawn in between or not. - */ - } - } - - return mn.d; -} - -/* - startpos: - translate_dir: unit vector with only one of x, y or z - face_dir: unit vector with only one of x, y or z -*/ -void MapBlock::updateFastFaceRow( - u32 daynight_ratio, - v3f posRelative_f, - v3s16 startpos, - u16 length, - v3s16 translate_dir, - v3f translate_dir_f, - v3s16 face_dir, - v3f face_dir_f, - core::array &dest, - NodeModMap &temp_mods) -{ - v3s16 p = startpos; - - u16 continuous_tiles_count = 0; - - MapNode n0 = getNodeParentNoEx(p); - MapNode n1 = getNodeParentNoEx(p + face_dir); - - u8 light = getFaceLight(daynight_ratio, n0, n1, face_dir); - - TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods); - TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods); - - for(u16 j=0; j indices; - core::array vertices; -}; - -class MeshCollector -{ -public: - void append( - video::SMaterial material, - const video::S3DVertex* const vertices, - u32 numVertices, - const u16* const indices, - u32 numIndices - ) - { - PreMeshBuffer *p = NULL; - for(u32 i=0; ivertices.size(); - for(u32 i=0; i 65535) - { - dstream<<"FIXME: Meshbuffer ran out of indices"<indices.push_back(j); - } - for(u32 i=0; ivertices.push_back(vertices[i]); - } - } - - void fillMesh(scene::SMesh *mesh) - { - /*dstream<<"Filling mesh with "< - scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - // Set material - buf->Material = p.material; - //((scene::SMeshBuffer*)buf)->Material = p.material; - // Use VBO - //buf->setHardwareMappingHint(scene::EHM_STATIC); - // Add to mesh - mesh->addMeshBuffer(buf); - // Mesh grabbed it - buf->drop(); - - buf->append(p.vertices.pointer(), p.vertices.size(), - p.indices.pointer(), p.indices.size()); - } - } - -private: - core::array m_prebuffers; -}; - +#if 1 void MapBlock::updateMesh(u32 daynight_ratio) { #if 0 @@ -620,667 +162,23 @@ void MapBlock::updateMesh(u32 daynight_ratio) return; } #endif - - // 4-21ms for MAP_BLOCKSIZE=16 - // 24-155ms for MAP_BLOCKSIZE=32 - //TimeTaker timer1("updateMesh()"); - core::array fastfaces_new; + MeshMakeData data; + data.fill(daynight_ratio, this); - v3f posRelative_f(getPosRelative().X, getPosRelative().Y, - getPosRelative().Z); // floating point conversion + scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef); /* - Avoid interlocks by copying m_temp_mods - */ - NodeModMap temp_mods; - { - JMutexAutoLock lock(m_temp_mods_mutex); - m_temp_mods.copy(temp_mods); - } - - /* - Some settings - */ - bool new_style_water = g_settings.getBool("new_style_water"); - bool new_style_leaves = g_settings.getBool("new_style_leaves"); - - float node_water_level = 1.0; - if(new_style_water) - node_water_level = 0.85; - - /* - We are including the faces of the trailing edges of the block. - This means that when something changes, the caller must - also update the meshes of the blocks at the leading edges. - - NOTE: This is the slowest part of this method. - */ - - { - // 4-23ms for MAP_BLOCKSIZE=16 - //TimeTaker timer2("updateMesh() collect"); - - /* - Go through every y,z and get top faces in rows of x+ - */ - for(s16 y=0; y 0) - { - // avg 0ms (100ms spikes when loading textures the first time) - //TimeTaker timer2("updateMesh() mesh building"); - - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE); - - for(u32 i=0; igetTexture(f.tile.spec); - video::ITexture *texture = f.tile.texture.atlas; - if(texture == NULL) - continue; - - material.setTexture(0, texture); - - f.tile.applyMaterialOptions(material); - - collector.append(material, f.vertices, 4, indices, 6); - } - } - - /* - Add special graphics: - - torches - - flowing water - */ - - // 0ms - //TimeTaker timer2("updateMesh() adding special stuff"); - - // Flowing water material - video::SMaterial material_water1; - material_water1.setFlag(video::EMF_LIGHTING, false); - //material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_water1.setFlag(video::EMF_BILINEAR_FILTER, false); - material_water1.setFlag(video::EMF_FOG_ENABLE, true); - material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - //TODO - //material_water1.setTexture(0, g_irrlicht->getTexture("water.png")); - AtlasPointer pa_water1 = g_texturesource->getTexture( - g_texturesource->getTextureId("water.png")); - material_water1.setTexture(0, pa_water1.atlas); - - // New-style leaves material - video::SMaterial material_leaves1; - material_leaves1.setFlag(video::EMF_LIGHTING, false); - //material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); - material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); - material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - //TODO - //material_leaves1.setTexture(0, g_irrlicht->getTexture("leaves.png")); - AtlasPointer pa_leaves1 = g_texturesource->getTexture( - g_texturesource->getTextureId("leaves.png")); - material_leaves1.setTexture(0, pa_leaves1.atlas); - - for(s16 z=0; zgetTextureRaw("torch_on_floor.png")); - else if(dir == v3s16(0,1,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_ceiling.png")); - // For backwards compatibility - else if(dir == v3s16(0,0,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_floor.png")); - else - material.setTexture(0, - g_texturesource->getTextureRaw("torch.png")); - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); - } - /* - Add flowing water to mesh - */ - else if(n.d == CONTENT_WATER) - { - bool top_is_water = false; - try{ - MapNode n = getNodeParent(v3s16(x,y+1,z)); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) - top_is_water = true; - }catch(InvalidPositionException &e){} - - u8 l = decode_light(n.getLightBlend(daynight_ratio)); - video::SColor c(WATER_ALPHA,l,l,l); - - // Neighbor water levels (key = relative position) - // Includes current node - core::map neighbor_levels; - core::map neighbor_contents; - core::map neighbor_flags; - const u8 neighborflag_top_is_water = 0x01; - v3s16 neighbor_dirs[9] = { - v3s16(0,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(1,0,1), - v3s16(-1,0,-1), - v3s16(1,0,-1), - v3s16(-1,0,1), - }; - for(u32 i=0; i<9; i++) - { - u8 content = CONTENT_AIR; - float level = -0.5 * BS; - u8 flags = 0; - try{ - // Check neighbor - v3s16 p2 = p + neighbor_dirs[i]; - MapNode n2 = getNodeParent(p2); - - content = n2.d; - - if(n2.d == CONTENT_WATERSOURCE) - level = (-0.5+node_water_level) * BS; - else if(n2.d == CONTENT_WATER) - level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0 - * node_water_level) * BS; - - // Check node above neighbor. - // NOTE: This doesn't get executed if neighbor - // doesn't exist - p2.Y += 1; - n2 = getNodeParent(p2); - if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER) - flags |= neighborflag_top_is_water; - } - catch(InvalidPositionException &e){} - - neighbor_levels.insert(neighbor_dirs[i], level); - neighbor_contents.insert(neighbor_dirs[i], content); - neighbor_flags.insert(neighbor_dirs[i], flags); - } - - //float water_level = (-0.5 + ((float)n.param2 + 0.5) / 8.0) * BS; - //float water_level = neighbor_levels[v3s16(0,0,0)]; - - // Corner heights (average between four waters) - f32 corner_levels[4]; - - v3s16 halfdirs[4] = { - v3s16(0,0,0), - v3s16(1,0,0), - v3s16(1,0,1), - v3s16(0,0,1), - }; - for(u32 i=0; i<4; i++) - { - v3s16 cornerdir = halfdirs[i]; - float cornerlevel = 0; - u32 valid_count = 0; - for(u32 j=0; j<4; j++) - { - v3s16 neighbordir = cornerdir - halfdirs[j]; - u8 content = neighbor_contents[neighbordir]; - // Special case for source nodes - if(content == CONTENT_WATERSOURCE) - { - cornerlevel = (-0.5+node_water_level)*BS; - valid_count = 1; - break; - } - else if(content == CONTENT_WATER) - { - cornerlevel += neighbor_levels[neighbordir]; - valid_count++; - } - else if(content == CONTENT_AIR) - { - cornerlevel += -0.5*BS; - valid_count++; - } - } - if(valid_count > 0) - cornerlevel /= valid_count; - corner_levels[i] = cornerlevel; - } - - /* - Generate sides - */ - - v3s16 side_dirs[4] = { - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - }; - s16 side_corners[4][2] = { - {1, 2}, - {3, 0}, - {2, 3}, - {0, 1}, - }; - for(u32 i=0; i<4; i++) - { - v3s16 dir = side_dirs[i]; - - /* - If our topside is water and neighbor's topside - is water, don't draw side face - */ - if(top_is_water && - neighbor_flags[dir] & neighborflag_top_is_water) - continue; - - u8 neighbor_content = neighbor_contents[dir]; - - // Don't draw face if neighbor is not air or water - if(neighbor_content != CONTENT_AIR - && neighbor_content != CONTENT_WATER) - continue; - - bool neighbor_is_water = (neighbor_content == CONTENT_WATER); - - // Don't draw any faces if neighbor is water and top is water - if(neighbor_is_water == true && top_is_water == false) - continue; - - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - /* - If our topside is water, set upper border of face - at upper border of node - */ - if(top_is_water) - { - vertices[2].Pos.Y = 0.5*BS; - vertices[3].Pos.Y = 0.5*BS; - } - /* - Otherwise upper position of face is corner levels - */ - else - { - vertices[2].Pos.Y = corner_levels[side_corners[i][0]]; - vertices[3].Pos.Y = corner_levels[side_corners[i][1]]; - } - - /* - If neighbor is water, lower border of face is corner - water levels - */ - if(neighbor_is_water) - { - vertices[0].Pos.Y = corner_levels[side_corners[i][1]]; - vertices[1].Pos.Y = corner_levels[side_corners[i][0]]; - } - /* - If neighbor is not water, lower border of face is - lower border of node - */ - else - { - vertices[0].Pos.Y = -0.5*BS; - vertices[1].Pos.Y = -0.5*BS; - } - - for(s32 j=0; j<4; j++) - { - if(dir == v3s16(0,0,1)) - vertices[j].Pos.rotateXZBy(0); - if(dir == v3s16(0,0,-1)) - vertices[j].Pos.rotateXZBy(180); - if(dir == v3s16(-1,0,0)) - vertices[j].Pos.rotateXZBy(90); - if(dir == v3s16(1,0,-0)) - vertices[j].Pos.rotateXZBy(-90); - - vertices[j].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - - /* - Generate top side, if appropriate - */ - - if(top_is_water == false) - { - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - // This fixes a strange bug - s32 corner_resolve[4] = {3,2,1,0}; - - for(s32 i=0; i<4; i++) - { - //vertices[i].Pos.Y += water_level; - //vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)]; - s32 j = corner_resolve[i]; - vertices[i].Pos.Y += corner_levels[j]; - vertices[i].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - } - /* - Add water sources to mesh if using new style - */ - else if(n.d == CONTENT_WATERSOURCE && new_style_water) - { - //bool top_is_water = false; - bool top_is_air = false; - try{ - MapNode n = getNodeParent(v3s16(x,y+1,z)); - /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) - top_is_water = true;*/ - if(n.d == CONTENT_AIR) - top_is_air = true; - }catch(InvalidPositionException &e){} - - /*if(top_is_water == true) - continue;*/ - if(top_is_air == false) - continue; - - u8 l = decode_light(n.getLightBlend(daynight_ratio)); - video::SColor c(WATER_ALPHA,l,l,l); - - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - for(s32 i=0; i<4; i++) - { - vertices[i].Pos.Y += (-0.5+node_water_level)*BS; - vertices[i].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - /* - Add leaves if using new style - */ - else if(n.d == CONTENT_LEAVES && new_style_leaves) - { - /*u8 l = decode_light(n.getLightBlend(daynight_ratio));*/ - u8 l = decode_light(undiminish_light(n.getLightBlend(daynight_ratio))); - video::SColor c(255,l,l,l); - - for(u32 j=0; j<6; j++) - { - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, - pa_leaves1.x0(), pa_leaves1.y1()), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, - pa_leaves1.x1(), pa_leaves1.y1()), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, - pa_leaves1.x1(), pa_leaves1.y0()), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, - pa_leaves1.x0(), pa_leaves1.y0()), - }; - - if(j == 0) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(0); - } - else if(j == 1) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(180); - } - else if(j == 2) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-90); - } - else if(j == 3) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(90); - } - else if(j == 4) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(-90); - } - else if(j == 5) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(90); - } - - for(u16 i=0; i<4; i++) - { - vertices[i].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_leaves1, vertices, 4, indices, 6); - } - } - } - - /* - Add stuff from collector to mesh - */ - - scene::SMesh *mesh_new = NULL; - mesh_new = new scene::SMesh(); - - collector.fillMesh(mesh_new); - - /* - Do some stuff to the mesh + Replace the mesh */ - mesh_new->recalculateBoundingBox(); + replaceMesh(mesh_new); - /* - Delete new mesh if it is empty - */ - - if(mesh_new->getMeshBufferCount() == 0) - { - mesh_new->drop(); - mesh_new = NULL; - } - - if(mesh_new) - { -#if 0 - // Usually 1-700 faces and 1-7 materials - std::cout<<"Updated MapBlock has "<getMeshBufferCount() - <<" materials (meshbuffers)"<setHardwareMappingHint(scene::EHM_STATIC); - - /* - NOTE: If that is enabled, some kind of a queue to the main - thread should be made which would call irrlicht to delete - the hardware buffer and then delete the mesh - */ - } - - /* - Replace the mesh - */ - +void MapBlock::replaceMesh(scene::SMesh *mesh_new) +{ mesh_mutex.Lock(); //scene::SMesh *mesh_old = mesh[daynight_i]; @@ -1300,13 +198,13 @@ void MapBlock::updateMesh(u32 daynight_ratio) IMeshBuffer *buf = mesh_old->getMeshBuffer(i); }*/ - /*dstream<<"mesh_old->getReferenceCount()=" + /*infostream<<"mesh_old->getReferenceCount()=" <getReferenceCount()<getMeshBufferCount(); for(u32 i=0; igetMeshBuffer(i); - dstream<<"buf->getReferenceCount()=" + infostream<<"buf->getReferenceCount()=" <getReferenceCount()<= 0 && first_i <= DAYNIGHT_CACHE_COUNT); - updateMesh(first_i); - for(s32 i=0; i & light_sources, - bool remove_light, bool *black_air_left, - bool grow_grass) + bool remove_light, bool *black_air_left) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + // Whether the sunlight at the top of the bottom block is valid bool block_below_is_valid = true; @@ -1375,7 +258,12 @@ bool MapBlock::propagateSunlight(core::map & light_sources, // Check if node above block has sunlight try{ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); - if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) + if(n.getContent() == CONTENT_IGNORE) + { + // Trust heuristics + no_sunlight = is_underground; + } + else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN) { no_sunlight = true; } @@ -1393,7 +281,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, else { MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + if(m_gamedef->ndef()->get(n).sunlight_propagates == false) { no_sunlight = true; } @@ -1442,31 +330,12 @@ bool MapBlock::propagateSunlight(core::map & light_sources, { // Do nothing } - else if(current_light == LIGHT_SUN && n.sunlight_propagates()) + else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates) { // Do nothing: Sunlight is continued } - else if(n.light_propagates() == false) + else if(nodemgr->get(n).light_propagates == false) { - if(grow_grass) - { - bool upper_is_air = false; - try - { - if(getNodeParent(pos+v3s16(0,1,0)).d == CONTENT_AIR) - upper_is_air = true; - } - catch(InvalidPositionException &e) - { - } - // Turn mud into grass - if(upper_is_air && n.d == CONTENT_MUD - && current_light == LIGHT_SUN) - { - n.d = CONTENT_GRASS; - } - } - // A solid object is on the way. stopped_to_solid_object = true; @@ -1479,11 +348,11 @@ bool MapBlock::propagateSunlight(core::map & light_sources, current_light = diminish_light(current_light); } - u8 old_light = n.getLight(LIGHTBANK_DAY); + u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr); if(current_light > old_light || remove_light) { - n.setLight(LIGHTBANK_DAY, current_light); + n.setLight(LIGHTBANK_DAY, current_light, nodemgr); } if(diminish_light(current_light) != 0) @@ -1516,12 +385,12 @@ bool MapBlock::propagateSunlight(core::map & light_sources, if(block_below_is_valid) { MapNode n = getNodeParent(v3s16(x, -1, z)); - if(n.light_propagates()) + if(nodemgr->get(n).light_propagates) { - if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN + if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN && sunlight_should_go_down == false) block_below_is_valid = false; - else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN + else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN && sunlight_should_go_down == true) block_below_is_valid = false; } @@ -1539,76 +408,31 @@ bool MapBlock::propagateSunlight(core::map & light_sources, return block_below_is_valid; } -void MapBlock::copyTo(VoxelManipulator &dst) -{ - v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); - VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); - - // Copy from data to VoxelManipulator - dst.copyFrom(data, data_area, v3s16(0,0,0), - getPosRelative(), data_size); -} -void MapBlock::copyFrom(VoxelManipulator &dst) -{ - v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); - VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); - - // Copy from VoxelManipulator to data - dst.copyTo(data, data_area, v3s16(0,0,0), - getPosRelative(), data_size); -} - -void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio) -{ - /* - Step objects - */ - m_objects.step(dtime, server, daynight_ratio); - - /* - Spawn some objects at random. - - Use dayNightDiffed() to approximate being near ground level - */ - if(m_spawn_timer < -999) - { - m_spawn_timer = 60; - } - if(dayNightDiffed() == true && getObjectCount() == 0) - { - m_spawn_timer -= dtime; - if(m_spawn_timer <= 0.0) - { - m_spawn_timer += myrand() % 300; - - v2s16 p2d( - (myrand()%(MAP_BLOCKSIZE-1))+0, - (myrand()%(MAP_BLOCKSIZE-1))+0 - ); - - s16 y = getGroundLevel(p2d); - - if(y >= 0) - { - v3s16 p(p2d.X, y+1, p2d.Y); - - if(getNode(p).d == CONTENT_AIR - && getNode(p).getLightBlend(daynight_ratio) <= 11) - { - RatObject *obj = new RatObject(NULL, -1, intToFloat(p)); - addObject(obj); - } - } - } - } - - setChangedFlag(); +void MapBlock::copyTo(VoxelManipulator &dst) +{ + v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); + VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); + + // Copy from data to VoxelManipulator + dst.copyFrom(data, data_area, v3s16(0,0,0), + getPosRelative(), data_size); } +void MapBlock::copyFrom(VoxelManipulator &dst) +{ + v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); + VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); + + // Copy from VoxelManipulator to data + dst.copyTo(data, data_area, v3s16(0,0,0), + getPosRelative(), data_size); +} void MapBlock::updateDayNightDiff() { + INodeDefManager *nodemgr = m_gamedef->ndef(); + if(data == NULL) { m_day_night_differs = false; @@ -1623,7 +447,7 @@ void MapBlock::updateDayNightDiff() for(u32 i=0; i=0; y--) { - //if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d)) - if(content_features(getNodeRef(p2d.X, y, p2d.Y).d).walkable) + MapNode n = getNodeRef(p2d.X, y, p2d.Y); + if(m_gamedef->ndef()->get(n).walkable) { if(y == MAP_BLOCKSIZE-1) return -2; @@ -1683,8 +507,99 @@ s16 MapBlock::getGroundLevel(v2s16 p2d) /* Serialization */ +// List relevant id-name pairs for ids in the block using nodedef +// Renumbers the content IDs (starting at 0 and incrementing +static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, + INodeDefManager *nodedef) +{ + std::map mapping; + std::set unknown_contents; + content_t id_counter = 0; + for(u32 i=0; i::iterator j = mapping.find(global_id); + if(j != mapping.end()) + { + id = j->second; + } + else + { + // We have to assign a new mapping + id = id_counter++; + mapping.insert(std::make_pair(global_id, id)); + + const ContentFeatures &f = nodedef->get(global_id); + const std::string &name = f.name; + if(name == "") + unknown_contents.insert(global_id); + else + nimap->set(id, name); + } + + // Update the MapNode + nodes[i].setContent(id); + } + for(std::set::const_iterator + i = unknown_contents.begin(); + i != unknown_contents.end(); i++){ + errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: " + <<"Name for node id "<<(*i)<<" not known"<ndef(); + // This means the block contains incorrect ids, and we contain + // the information to convert those to names. + // nodedef contains information to convert our names to globally + // correct ids. + std::set unnamed_contents; + std::set unallocatable_contents; + for(u32 i=0; igetName(local_id, name); + if(!found){ + unnamed_contents.insert(local_id); + continue; + } + content_t global_id; + found = nodedef->getId(name, global_id); + if(!found){ + global_id = gamedef->allocateUnknownNodeId(name); + if(global_id == CONTENT_IGNORE){ + unallocatable_contents.insert(name); + continue; + } + } + nodes[i].setContent(global_id); + } + for(std::set::const_iterator + i = unnamed_contents.begin(); + i != unnamed_contents.end(); i++){ + errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " + <<"Block contains id "<<(*i) + <<" with no name mapping"<::const_iterator + i = unallocatable_contents.begin(); + i != unallocatable_contents.end(); i++){ + errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " + <<"Could not allocate global id for node name \"" + <<(*i)<<"\""< dest(buflen); + serialize_pre22(os, version, disk); + return; + } - dest[0] = is_underground; + // First byte + u8 flags = 0; + if(is_underground) + flags |= 0x01; + if(m_day_night_differs) + flags |= 0x02; + if(m_lighting_expired) + flags |= 0x04; + if(m_generated == false) + flags |= 0x08; + writeU8(os, flags); + + /* + Bulk node data + */ + NameIdMapping nimap; + u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; + if(disk) + { + MapNode *tmp_nodes = new MapNode[nodecount]; for(u32 i=0; indef()); + + u8 content_width = 1; + /*u8 content_width = (nimap.size() <= 255) ? 1 : 2;*/ + u8 params_width = 2; + writeU8(os, content_width); + writeU8(os, params_width); + MapNode::serializeBulk(os, version, tmp_nodes, nodecount, + content_width, params_width, true); + delete[] tmp_nodes; + } + else + { + u8 content_width = 1; + /*u8 content_width = 2;*/ + u8 params_width = 2; + writeU8(os, content_width); + writeU8(os, params_width); + MapNode::serializeBulk(os, version, data, nodecount, + content_width, params_width, true); + } + + /* + Node metadata + */ + std::ostringstream oss(std::ios_base::binary); + m_node_metadata->serialize(oss); + compressZlib(oss.str(), os); + + /* + Data that goes to disk, but not the network + */ + if(disk) + { + // Static objects + m_static_objects.serialize(os); + + // Timestamp + writeU32(os, getTimestamp()); + + // Write block-specific node definition id mapping + nimap.serialize(os); + } +} + + +void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) +{ + if(!ser_ver_supported(version)) + throw VersionMismatchException("ERROR: MapBlock format not supported"); + + if(version <= 21) + { + deSerialize_pre22(is, version, disk); + return; + } + + u8 flags = readU8(is); + is_underground = (flags & 0x01) ? true : false; + m_day_night_differs = (flags & 0x02) ? true : false; + m_lighting_expired = (flags & 0x04) ? true : false; + m_generated = (flags & 0x08) ? false : true; + + /* + Bulk node data + */ + u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; + u8 content_width = readU8(is); + u8 params_width = readU8(is); + if(content_width != 1) + throw SerializationError("MapBlock::deSerialize(): invalid content_width"); + if(params_width != 2) + throw SerializationError("MapBlock::deSerialize(): invalid params_width"); + MapNode::deSerializeBulk(is, version, data, nodecount, + content_width, params_width, true); + + /* + NodeMetadata + */ + // Ignore errors + try{ + std::ostringstream oss(std::ios_base::binary); + decompressZlib(is, oss); + std::istringstream iss(oss.str(), std::ios_base::binary); + m_node_metadata->deSerialize(iss, m_gamedef); + } + catch(SerializationError &e) + { + errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" + <<" while deserializing node metadata"< unknown_contents; + for(u32 i=0; iget(id); + const std::string &name = f.name; + if(name == "") + unknown_contents.insert(id); + else + nimap->set(id, name); + } + for(std::set::const_iterator + i = unknown_contents.begin(); + i != unknown_contents.end(); i++){ + errorstream<<"getBlockNodeIdMapping_pre22(): IGNORING ERROR: " + <<"Name for node id "<<(*i)<<" not known"<ndef(); + for(u32 i=0; iget(tmp_data[i].getContent()); + // Mineral + if(nodedef->getId("default:stone_with_coal") == tmp_data[i].getContent()) + { + tmp_data[i].setContent(nodedef->getId("default:stone")); + tmp_data[i].setParam1(1); // MINERAL_COAL + } + else if(nodedef->getId("default:stone_with_iron") == tmp_data[i].getContent()) { - u32 s = 1 + i * MapNode::serializedLength(version); - data[i].serialize(&dest[s], version); + tmp_data[i].setContent(nodedef->getId("default:stone")); + tmp_data[i].setParam1(2); // MINERAL_IRON } + // facedir_simple + if(f.legacy_facedir_simple) + { + tmp_data[i].setParam1(tmp_data[i].getParam2()); + tmp_data[i].setParam2(0); + } + // wall_mounted + if(f.legacy_wallmounted) + { + u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0}; + u8 dir_new_format = tmp_data[i].getParam2() & 7; // lowest 3 bits + u8 dir_old_format = wallmounted_new_to_old[dir_new_format]; + tmp_data[i].setParam2(dir_old_format); + } + } + + // Serialize nodes + u32 ser_length = MapNode::serializedLength(version); + SharedBuffer databuf_nodelist(nodecount * ser_length); + for(u32 i=0; i materialdata(nodecount); for(u32 i=0; i lightdata(nodecount); for(u32 i=0; i param2data(nodecount); for(u32 i=0; i= 18) + { + if(m_generated == false) + flags |= 0x08; + } + writeU8(os, flags); + /* Get data */ + // Create buffer with different parameters sorted SharedBuffer databuf(nodecount*3); - - // Get contents for(u32 i=0; i= 14) { - databuf[i+nodecount] = data[i].param; + if(version <= 15) + { + try{ + std::ostringstream oss(std::ios_base::binary); + m_node_metadata->serialize(oss); + os<serialize(oss); + compressZlib(oss.str(), os); + //os<= 9) { - databuf[i+nodecount*2] = data[i].param2; + // count=0 + writeU16(os, 0); } - /* - Compress data to output stream - */ + // Versions up from 15 have static objects. + if(version >= 15) + { + m_static_objects.serialize(os); + } - compress(databuf, os, version); + // Timestamp + if(version >= 17) + { + writeU32(os, getTimestamp()); + } + + // Scan and write node definition id mapping + if(version >= 21) + { + NameIdMapping nimap; + getBlockNodeIdMapping_pre22(&nimap, data, m_gamedef->ndef()); + nimap.serialize(os); + } } } -void MapBlock::deSerialize(std::istream &is, u8 version) +void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) { - if(!ser_ver_supported(version)) - throw VersionMismatchException("ERROR: MapBlock format not supported"); + u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; + + // Initialize default flags + is_underground = false; + m_day_night_differs = false; + m_lighting_expired = false; + m_generated = true; + + // Make a temporary buffer + u32 ser_length = MapNode::serializedLength(version); + SharedBuffer databuf_nodelist(nodecount * ser_length); // These have no compression if(version <= 3 || version == 5 || version == 6) { - u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; char tmp; is.read(&tmp, 1); if(is.gcount() != 1) throw SerializationError ("MapBlock::deSerialize: no enough input data"); is_underground = tmp; - for(u32 i=0; i d(len); - is.read((char*)*d, len); - if(is.gcount() != len) - throw SerializationError - ("MapBlock::deSerialize: no enough input data"); - data[i].deSerialize(*d, version); - } + is.read((char*)*databuf_nodelist, nodecount * ser_length); + if(is.gcount() != nodecount * ser_length) + throw SerializationError + ("MapBlock::deSerialize: no enough input data"); } else if(version <= 10) { - u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; - u8 t8; is.read((char*)&t8, 1); is_underground = t8; @@ -1841,7 +1009,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) ("MapBlock::deSerialize: invalid format"); for(u32 i=0; i= 18) + m_generated = (flags & 0x08) ? false : true; // Uncompress data std::ostringstream os(std::ios_base::binary); @@ -1890,41 +1058,240 @@ void MapBlock::deSerialize(std::istream &is, u8 version) std::string s = os.str(); if(s.size() != nodecount*3) throw SerializationError - ("MapBlock::deSerialize: invalid format"); + ("MapBlock::deSerialize: decompress resulted in size" + " other than nodecount*3"); - // Set contents + // deserialize nodes from buffer for(u32 i=0; i= 14) { - data[i].param = s[i+nodecount]; + // Ignore errors + try{ + if(version <= 15) + { + std::string data = deSerializeString(is); + std::istringstream iss(data, std::ios_base::binary); + m_node_metadata->deSerialize(iss, m_gamedef); + } + else + { + //std::string data = deSerializeLongString(is); + std::ostringstream oss(std::ios_base::binary); + decompressZlib(is, oss); + std::istringstream iss(oss.str(), std::ios_base::binary); + m_node_metadata->deSerialize(iss, m_gamedef); + } + } + catch(SerializationError &e) + { + errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" + <<" while deserializing node metadata"<= 9){ + u16 count = readU16(is); + // Not supported and length not known if count is not 0 + if(count != 0){ + errorstream<<"WARNING: MapBlock::deSerialize_pre22(): " + <<"Ignoring stuff coming at and after MBOs"<= 15) + m_static_objects.deSerialize(is); + + // Timestamp + if(version >= 17){ + setTimestamp(readU32(is)); + m_disk_timestamp = m_timestamp; + } else { + setTimestamp(BLOCK_TIMESTAMP_UNDEFINED); + } + + // Dynamically re-set ids based on node names + NameIdMapping nimap; + // If supported, read node definition id mapping + if(version >= 21){ + nimap.deSerialize(is); + // Else set the legacy mapping + } else { + content_mapnode_get_name_id_mapping(&nimap); + } + correctBlockNodeIds(&nimap, data, m_gamedef); + } + + + // Legacy data changes + // This code has to convert from pre-22 to post-22 format. + INodeDefManager *nodedef = m_gamedef->ndef(); + for(u32 i=0; iget(data[i].getContent()); + // Mineral + if(nodedef->getId("default:stone") == data[i].getContent() + && data[i].getParam1() == 1) + { + data[i].setContent(nodedef->getId("default:stone_with_coal")); + data[i].setParam1(0); + } + else if(nodedef->getId("default:stone") == data[i].getContent() + && data[i].getParam1() == 2) + { + data[i].setContent(nodedef->getId("default:stone_with_iron")); + data[i].setParam1(0); + } + // facedir_simple + if(f.legacy_facedir_simple) + { + data[i].setParam2(data[i].getParam1()); + data[i].setParam1(0); + } + // wall_mounted + if(f.legacy_wallmounted) { - data[i].param2 = s[i+nodecount*2]; + u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0}; + u8 dir_old_format = data[i].getParam2(); + u8 dir_new_format = 0; + for(u8 j=0; j<8; j++) + { + if((dir_old_format & wallmounted_new_to_old[j]) != 0) + { + dir_new_format = j; + break; + } + } + data[i].setParam2(dir_new_format); } } + +} + +/* + Get a quick string to describe what a block actually contains +*/ +std::string analyze_block(MapBlock *block) +{ + if(block == NULL) + return "NULL"; + + std::ostringstream desc; - /* - Translate nodes as specified in the translate_to fields of - node features - */ - for(u32 i=0; igetPos(); + char spos[20]; + snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); + desc<getModified()) { - MapNode &n = data[i]; + case MOD_STATE_CLEAN: + desc<<"CLEAN, "; + break; + case MOD_STATE_WRITE_AT_UNLOAD: + desc<<"WRITE_AT_UNLOAD, "; + break; + case MOD_STATE_WRITE_NEEDED: + desc<<"WRITE_NEEDED, "; + break; + default: + desc<<"unknown getModified()="+itos(block->getModified())+", "; + } + + if(block->isGenerated()) + desc<<"is_gen [X], "; + else + desc<<"is_gen [ ], "; + + if(block->getIsUnderground()) + desc<<"is_ug [X], "; + else + desc<<"is_ug [ ], "; + +#ifndef SERVER + if(block->getMeshExpired()) + desc<<"mesh_exp [X], "; + else + desc<<"mesh_exp [ ], "; +#endif + + if(block->getLightingExpired()) + desc<<"lighting_exp [X], "; + else + desc<<"lighting_exp [ ], "; - MapNode *translate_to = content_features(n.d).translate_to; - if(translate_to) + if(block->isDummy()) + { + desc<<"Dummy, "; + } + else + { + bool full_ignore = true; + bool some_ignore = false; + bool full_air = true; + bool some_air = false; + for(s16 z0=0; z0d<getNode(p); + content_t c = n.getContent(); + if(c == CONTENT_IGNORE) + some_ignore = true; + else + full_ignore = false; + if(c == CONTENT_AIR) + some_air = true; + else + full_air = false; } + + desc<<"content {"; + + std::ostringstream ss; + + if(full_ignore) + ss<<"IGNORE (full), "; + else if(some_ignore) + ss<<"IGNORE, "; + + if(full_air) + ss<<"AIR (full), "; + else if(some_air) + ss<<"AIR, "; + + if(ss.str().size()>=2) + desc<