X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.h;h=c9bc817907b758b3ec6db645607f672a7fc94e6b;hb=28660b4c1af1b1b6ac2d3fda6984bda2a1199dc1;hp=4af529c21804a1e97b68d6e46443cb991fc1baa3;hpb=7f2aa30bf29ed1c8b363bd948916d4c027b0192f;p=oweals%2Fminetest.git diff --git a/src/map.h b/src/map.h index 4af529c21..c9bc81790 100644 --- a/src/map.h +++ b/src/map.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,75 +21,123 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MAP_HEADER #include +#include #include #include -#include - -#ifdef _WIN32 - #include - #define sleep_s(x) Sleep((x*1000)) -#else - #include - #define sleep_s(x) sleep(x) -#endif +#include #include "common_irrlicht.h" -#include "heightmap.h" #include "mapnode.h" -#include "mapblock.h" -#include "mapsector.h" +#include "mapblock_nodemod.h" #include "constants.h" #include "voxel.h" -#include "mapchunk.h" + +extern "C" { + #include "sqlite3.h" +} + +class MapSector; +class ServerMapSector; +class ClientMapSector; +class MapBlock; +class NodeMetadata; + +namespace mapgen{ + struct BlockMakeData; +}; + +/* + MapEditEvent +*/ #define MAPTYPE_BASE 0 #define MAPTYPE_SERVER 1 #define MAPTYPE_CLIENT 2 -class Map : public NodeContainer, public Heightmappish +enum MapEditEventType{ + // Node added (changed from air or something else to something) + MEET_ADDNODE, + // Node removed (changed to air) + MEET_REMOVENODE, + // Node metadata of block changed (not knowing which node exactly) + // p stores block coordinate + MEET_BLOCK_NODE_METADATA_CHANGED, + // Anything else (modified_blocks are set unsent) + MEET_OTHER +}; + +struct MapEditEvent +{ + MapEditEventType type; + v3s16 p; + MapNode n; + core::map modified_blocks; + u16 already_known_by_peer; + + MapEditEvent(): + type(MEET_OTHER), + already_known_by_peer(0) + { + } + + MapEditEvent * clone() + { + MapEditEvent *event = new MapEditEvent(); + event->type = type; + event->p = p; + event->n = n; + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + bool v = i.getNode()->getValue(); + event->modified_blocks.insert(p, v); + } + return event; + } +}; + +class MapEventReceiver +{ +public: + // event shall be deleted by caller after the call. + virtual void onMapEditEvent(MapEditEvent *event) = 0; +}; + +class Map /*: public NodeContainer*/ { public: Map(std::ostream &dout); virtual ~Map(); - virtual u16 nodeContainerId() const + /*virtual u16 nodeContainerId() const { return NODECONTAINER_ID_MAP; - } + }*/ virtual s32 mapType() const { return MAPTYPE_BASE; } - + + /* + Drop (client) or delete (server) the map. + */ virtual void drop() { delete this; } - void updateCamera(v3f pos, v3f dir) - { - JMutexAutoLock lock(m_camera_mutex); - m_camera_position = pos; - m_camera_direction = dir; - } + void addEventReceiver(MapEventReceiver *event_receiver); + void removeEventReceiver(MapEventReceiver *event_receiver); + // event shall be deleted by caller after the call. + void dispatchEvent(MapEditEvent *event); - static core::aabbox3d getNodeBox(v3s16 p) - { - return core::aabbox3d( - (float)p.X * BS - 0.5*BS, - (float)p.Y * BS - 0.5*BS, - (float)p.Z * BS - 0.5*BS, - (float)p.X * BS + 0.5*BS, - (float)p.Y * BS + 0.5*BS, - (float)p.Z * BS + 0.5*BS - ); - } - // On failure returns NULL MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); - // On failure returns NULL + // Same as the above (there exists no lock anymore) MapSector * getSectorNoGenerateNoEx(v2s16 p2d); // On failure throws InvalidPositionException MapSector * getSectorNoGenerate(v2s16 p2d); @@ -108,71 +156,24 @@ public: MapBlock * getBlockNoCreate(v3s16 p); // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); - // Gets an existing block or creates an empty one - //MapBlock * getBlockCreate(v3s16 p); - // Returns InvalidPositionException if not found - f32 getGroundHeight(v2s16 p, bool generate=false); - void setGroundHeight(v2s16 p, f32 y, bool generate=false); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); - // virtual from NodeContainer - bool isValidPosition(v3s16 p) - { - v3s16 blockpos = getNodeBlockPos(p); - MapBlock *blockref; - try{ - blockref = getBlockNoCreate(blockpos); - } - catch(InvalidPositionException &e) - { - return false; - } - return true; - /*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - bool is_valid = blockref->isValidPosition(relpos); - return is_valid;*/ - } + bool isValidPosition(v3s16 p); - // virtual from NodeContainer // throws InvalidPositionException if not found - MapNode getNode(v3s16 p) - { - v3s16 blockpos = getNodeBlockPos(p); - MapBlock * blockref = getBlockNoCreate(blockpos); - v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; + MapNode getNode(v3s16 p); - return blockref->getNodeNoCheck(relpos); - } - - // virtual from NodeContainer // throws InvalidPositionException if not found - void setNode(v3s16 p, MapNode & n) - { - v3s16 blockpos = getNodeBlockPos(p); - MapBlock * blockref = getBlockNoCreate(blockpos); - v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - blockref->setNodeNoCheck(relpos, n); - } - - /*MapNode getNodeGenerate(v3s16 p) - { - v3s16 blockpos = getNodeBlockPos(p); - MapBlock * blockref = getBlock(blockpos); - v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - - return blockref->getNode(relpos); - }*/ - - /*void setNodeGenerate(v3s16 p, MapNode & n) - { - v3s16 blockpos = getNodeBlockPos(p); - MapBlock * blockref = getBlock(blockpos); - v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - blockref->setNode(relpos, n); - }*/ + void setNode(v3s16 p, MapNode & n); + + // Returns a CONTENT_IGNORE node if not found + MapNode getNodeNoEx(v3s16 p); void unspreadLight(enum LightBank bank, core::map & from_nodes, @@ -208,23 +209,18 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks); + core::map &modified_blocks, std::string &player_name); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); - -#ifndef SERVER - void expireMeshes(bool only_daynight_diffed); - + /* - Update the faces of the given block and blocks on the - leading edge. + Wrappers for the latter ones. + These emit events. + Return true if succeeded, false if not. */ - void updateMeshes(v3s16 blockpos, u32 daynight_ratio); + bool addNodeWithEvent(v3s16 p, MapNode n); + bool removeNodeWithEvent(v3s16 p); - // Update meshes that touch the node - //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio); -#endif - /* Takes the blocks at the edges into account */ @@ -233,27 +229,60 @@ public: //core::aabbox3d getDisplayedBlockArea(); //bool updateChangedVisibleArea(); + + // Call these before and after saving of many blocks + virtual void beginSave() {return;}; + virtual void endSave() {return;}; virtual void save(bool only_changed){assert(0);}; + + // Server implements this. + // Client leaves it as no-op. + virtual void saveBlock(MapBlock *block){}; /* - Updates usage timers + Updates usage timers and unloads unused blocks and sectors. + Saves modified blocks before unloading on MAPTYPE_SERVER. */ - void timerUpdate(float dtime); - + void timerUpdate(float dtime, float unload_timeout, + core::list *unloaded_blocks=NULL); + + // Deletes sectors and their blocks from memory // Takes cache into account - // sector mutex should be locked when calling - void deleteSectors(core::list &list, bool only_blocks); - - // Returns count of deleted sectors - u32 deleteUnusedSectors(float timeout, bool only_blocks=false, + // If deleted sector is in sector cache, clears cache + void deleteSectors(core::list &list); + +#if 0 + /* + Unload unused data + = flush changed to disk and delete from memory, if usage timer of + block is more than timeout + */ + void unloadUnusedData(float timeout, core::list *deleted_blocks=NULL); +#endif - // For debug printing + // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: " virtual void PrintInfo(std::ostream &out); void transformLiquids(core::map & modified_blocks); + /* + Node metadata + These are basically coordinate wrappers to MapBlock + */ + + NodeMetadata* getNodeMetadata(v3s16 p); + void setNodeMetadata(v3s16 p, NodeMetadata *meta); + void removeNodeMetadata(v3s16 p); + void nodeMetadataStep(float dtime, + core::map &changed_blocks); + + /* + Misc. + */ + core::map *getSectorsPtr(){return &m_sectors;} + /* Variables */ @@ -262,53 +291,18 @@ protected: std::ostream &m_dout; + core::map m_event_receivers; + core::map m_sectors; - JMutex m_sector_mutex; - - v3f m_camera_position; - v3f m_camera_direction; - JMutex m_camera_mutex; // Be sure to set this to NULL when the cached sector is deleted MapSector *m_sector_cache; v2s16 m_sector_cache_p; - WrapperHeightmap m_hwrapper; - // Queued transforming water nodes UniqueQueue m_transforming_liquid; }; -// Master heightmap parameters -struct HMParams -{ - HMParams() - { - blocksize = 64; - randmax = "constant 70.0"; - randfactor = "constant 0.6"; - base = "linear 0 80 0"; - } - s16 blocksize; - std::string randmax; - std::string randfactor; - std::string base; -}; - -// Map parameters -struct MapParams -{ - MapParams() - { - plants_amount = 1.0; - ravines_amount = 1.0; - //max_objects_in_block = 30; - } - float plants_amount; - float ravines_amount; - //u16 max_objects_in_block; -}; - /* ServerMap @@ -321,7 +315,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir, HMParams hmp, MapParams mp); + ServerMap(std::string savedir); ~ServerMap(); s32 mapType() const @@ -329,116 +323,25 @@ public: return MAPTYPE_SERVER; } - /* - Map generation - */ - - // Returns the position of the chunk where the sector is in - v2s16 sector_to_chunk(v2s16 sectorpos) - { - sectorpos.X += m_chunksize / 2; - sectorpos.Y += m_chunksize / 2; - v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize); - return chunkpos; - } - - // Returns the position of the (0,0) sector of the chunk - v2s16 chunk_to_sector(v2s16 chunkpos) - { - v2s16 sectorpos( - chunkpos.X * m_chunksize, - chunkpos.Y * m_chunksize - ); - sectorpos.X -= m_chunksize / 2; - sectorpos.Y -= m_chunksize / 2; - return sectorpos; - } - - /* - Get a chunk. - */ - MapChunk *getChunk(v2s16 chunkpos) - { - core::map::Node *n; - n = m_chunks.find(chunkpos); - if(n == NULL) - return NULL; - return n->getValue(); - } - - /* - True if the chunk and its neighbors are fully generated. - It means the chunk will not be touched in the future by the - generator. If false, generateChunk will make it true. - */ - bool chunkNonVolatile(v2s16 chunkpos) - { - /*for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++)*/ - s16 x=0; - s16 y=0; - { - v2s16 chunkpos0 = chunkpos + v2s16(x,y); - MapChunk *chunk = getChunk(chunkpos); - if(chunk == NULL) - return false; - if(chunk->getGenLevel() != GENERATED_FULLY) - return false; - } - return true; - } - - /* - Generate a chunk. - - All chunks touching this one can be altered also. - */ - MapChunk* generateChunkRaw(v2s16 chunkpos, - core::map &changed_blocks); - - /* - Generate a chunk and its neighbors so that it won't be touched - anymore. - */ - MapChunk* generateChunk(v2s16 chunkpos, - core::map &changed_blocks); - - /* - Generate a sector. - - This is mainly called by generateChunkRaw. - */ - //ServerMapSector * generateSector(v2s16 p); - /* Get a sector from somewhere. - Check memory - - Check disk (loads blocks also) + - Check disk (doesn't load blocks) - Create blank one */ ServerMapSector * createSector(v2s16 p); /* - Get a sector from somewhere. - - Check memory - - Check disk (loads blocks also) - - Generate chunk + Blocks are generated by using these and makeBlock(). */ - MapSector * emergeSector(v2s16 p, + void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos); + MapBlock* finishBlockMake(mapgen::BlockMakeData *data, core::map &changed_blocks); - MapSector * emergeSector(v2s16 p) - { - core::map changed_blocks; - return emergeSector(p, changed_blocks); - } - + // A non-threaded wrapper to the above MapBlock * generateBlock( v3s16 p, - MapBlock *original_dummy, - ServerMapSector *sector, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks + core::map &modified_blocks ); /* @@ -447,73 +350,68 @@ public: - Create blank */ MapBlock * createBlock(v3s16 p); - - /* - only_from_disk, changed_blocks and lighting_invalidated_blocks - are not properly used by the new map generator. - */ - MapBlock * emergeBlock( - v3s16 p, - bool only_from_disk, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks - ); -#if 0 /* Forcefully get a block from somewhere. - - Exceptions: - - InvalidPositionException: possible if only_from_disk==true - - changed_blocks: - - All already existing blocks that were modified are added. - - If found on disk, nothing will be added. - - If generated, the new block will not be included. - - lighting_invalidated_blocks: - - All blocks that have heavy-to-calculate lighting changes - are added. - - updateLighting() should be called for these. - - - A block that is in changed_blocks may not be in - lighting_invalidated_blocks. + - Memory + - Load from disk + - Generate */ - MapBlock * emergeBlock( - v3s16 p, - bool only_from_disk, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks - ); -#endif + MapBlock * emergeBlock(v3s16 p, bool allow_generate=true); + + // Helper for placing objects on ground level + s16 findGroundLevel(v2s16 p2d); /* Misc. helper functions for fiddling with directory and file names when saving */ - void createDir(std::string path); - void createSaveDir(); - // returns something like "xxxxxxxx" - std::string getSectorSubDir(v2s16 pos); + void createDirs(std::string path); // returns something like "map/sectors/xxxxxxxx" - std::string getSectorDir(v2s16 pos); - std::string createSectorDir(v2s16 pos); + std::string getSectorDir(v2s16 pos, int layout = 2); // dirname: final directory name v2s16 getSectorPos(std::string dirname); v3s16 getBlockPos(std::string sectordir, std::string blockfile); + static std::string getBlockFilename(v3s16 p); - void save(bool only_changed); - void loadAll(); + /* + Database functions + */ + // Create the database structure + void createDatabase(); + // Verify we can read/write to the database + void verifyDatabase(); + // Get an integer suitable for a block + static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); + + // Returns true if the database file does not exist + bool loadFromFolders(); - void saveMasterHeightmap(); - void loadMasterHeightmap(); + // Call these before and after saving of blocks + void beginSave(); + void endSave(); + void save(bool only_changed); + //void loadAll(); + + void listAllLoadableBlocks(core::list &dst); + + // Saves map seed and possibly other stuff + void saveMapMeta(); + void loadMapMeta(); + + /*void saveChunkMeta(); + void loadChunkMeta();*/ + // The sector mutex should be locked when calling most of these // This only saves sector-specific data such as the heightmap // (no MapBlocks) + // DEPRECATED? Sectors have no metadata anymore. void saveSectorMeta(ServerMapSector *sector); - MapSector* loadSectorMeta(std::string dirname); + MapSector* loadSectorMeta(std::string dirname, bool save_after_load); + bool loadSectorMeta(v2s16 p2d); // Full load of a sector including all blocks. // returns true on success, false on failure. @@ -524,30 +422,46 @@ public: void saveBlock(MapBlock *block); // This will generate a sector with getSector if not found. - void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector); - - // Gets from master heightmap - void getSectorCorners(v2s16 p2d, s16 *corners); + void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false); + MapBlock* loadBlock(v3s16 p); + // Database version + void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false); // For debug printing virtual void PrintInfo(std::ostream &out); + bool isSavingEnabled(){ return m_map_saving_enabled; } + + u64 getSeed(){ return m_seed; } + private: - // Generator parameters - UnlimitedHeightmap *m_heightmap; - MapParams m_params; - PointAttributeDatabase m_padb; - // Seed used for all kinds of randomness u64 m_seed; std::string m_savedir; bool m_map_saving_enabled; +#if 0 // Chunk size in MapSectors + // If 0, chunks are disabled. s16 m_chunksize; // Chunks core::map m_chunks; +#endif + + /* + Metadata is re-written on disk only if this is true. + This is reset to false when written on disk. + */ + bool m_map_metadata_changed; + + /* + SQLite database and statements + */ + sqlite3 *m_database; + sqlite3_stmt *m_database_read; + sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -612,12 +526,20 @@ public: ISceneNode::drop(); } + void updateCamera(v3f pos, v3f dir, f32 fov) + { + JMutexAutoLock lock(m_camera_mutex); + m_camera_position = pos; + m_camera_direction = dir; + m_camera_fov = fov; + } + /* Forcefully get a sector from somewhere */ MapSector * emergeSector(v2s16 p); - void deSerializeSector(v2s16 p2d, std::istream &is); + //void deSerializeSector(v2s16 p2d, std::istream &is); /* ISceneNode methods @@ -639,6 +561,8 @@ public: void renderMap(video::IVideoDriver* driver, s32 pass); + void renderPostFx(); + /* Methods for setting temporary modifications to nodes for drawing. @@ -655,19 +579,43 @@ public: // Efficient implementation needs a cache of TempMods //void clearTempMods(); + void expireMeshes(bool only_daynight_diffed); + + /* + Update the faces of the given block and blocks on the + leading edge. + */ + void updateMeshes(v3s16 blockpos, u32 daynight_ratio); + + // Update meshes that touch the node + //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio); + // For debug printing virtual void PrintInfo(std::ostream &out); + // Check if sector was drawn on last render() + bool sectorWasDrawn(v2s16 p) + { + return (m_last_drawn_sectors.find(p) != NULL); + } + private: Client *m_client; core::aabbox3d m_box; // This is the master heightmap mesh - scene::SMesh *mesh; - JMutex mesh_mutex; + //scene::SMesh *mesh; + //JMutex mesh_mutex; MapDrawControl &m_control; + + v3f m_camera_position; + v3f m_camera_direction; + f32 m_camera_fov; + JMutex m_camera_mutex; + + core::map m_last_drawn_sectors; }; #endif @@ -702,6 +650,9 @@ class ManualMapVoxelManipulator : public MapVoxelManipulator public: ManualMapVoxelManipulator(Map *map); virtual ~ManualMapVoxelManipulator(); + + void setMap(Map *map) + {m_map = map;} virtual void emerge(VoxelArea a, s32 caller_id=-1);