X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.h;h=413a7fc05453d37d9a86a3caec9ab8ada9e91d6f;hb=8492796a5c45787810aad7fe08fc63cadc0c96b5;hp=cb649addd009253c9f2c223326b910b2a47ff55f;hpb=baf7da9d4a7fc0566840b159903999d76d99a228;p=oweals%2Fminetest.git diff --git a/src/map.h b/src/map.h index cb649addd..413a7fc05 100644 --- a/src/map.h +++ b/src/map.h @@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock_nodemod.h" #include "constants.h" #include "voxel.h" +#include "utility.h" // Needed for UniqueQueue, a member of Map extern "C" { #include "sqlite3.h" @@ -41,6 +42,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +111,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -157,6 +159,10 @@ public: // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } + // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); @@ -205,7 +211,7 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks); + core::map &modified_blocks, std::string &player_name); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); @@ -285,7 +291,9 @@ public: protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -311,7 +319,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -379,6 +387,7 @@ public: void verifyDatabase(); // Get an integer suitable for a block static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); // Returns true if the database file does not exist bool loadFromFolders(); @@ -390,6 +399,8 @@ public: void save(bool only_changed); //void loadAll(); + void listAllLoadableBlocks(core::list &dst); + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); @@ -428,9 +439,9 @@ public: u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -454,6 +465,7 @@ private: sqlite3 *m_database; sqlite3_stmt *m_database_read; sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -488,6 +500,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -500,6 +513,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -575,7 +589,7 @@ public: /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ void updateMeshes(v3s16 blockpos, u32 daynight_ratio);