X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.h;h=413a7fc05453d37d9a86a3caec9ab8ada9e91d6f;hb=8492796a5c45787810aad7fe08fc63cadc0c96b5;hp=c9bc817907b758b3ec6db645607f672a7fc94e6b;hpb=78f4142f4ff033351030a2008f76c6bf8768780c;p=oweals%2Fminetest.git diff --git a/src/map.h b/src/map.h index c9bc81790..413a7fc05 100644 --- a/src/map.h +++ b/src/map.h @@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock_nodemod.h" #include "constants.h" #include "voxel.h" +#include "utility.h" // Needed for UniqueQueue, a member of Map extern "C" { #include "sqlite3.h" @@ -41,6 +42,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +111,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -289,7 +291,9 @@ public: protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -315,7 +319,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -435,9 +439,9 @@ public: u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -496,6 +500,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -508,6 +513,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -583,7 +589,7 @@ public: /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ void updateMeshes(v3s16 blockpos, u32 daynight_ratio);