X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.h;h=413a7fc05453d37d9a86a3caec9ab8ada9e91d6f;hb=8492796a5c45787810aad7fe08fc63cadc0c96b5;hp=a8aa8e6790a32940a16e8f5638165aef1804b910;hpb=3560f0de082a8950a84e2e866981f8bdfd05428a;p=oweals%2Fminetest.git diff --git a/src/map.h b/src/map.h index a8aa8e679..413a7fc05 100644 --- a/src/map.h +++ b/src/map.h @@ -24,18 +24,25 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include +#include #include "common_irrlicht.h" #include "mapnode.h" #include "mapblock_nodemod.h" #include "constants.h" #include "voxel.h" +#include "utility.h" // Needed for UniqueQueue, a member of Map + +extern "C" { + #include "sqlite3.h" +} class MapSector; class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -104,7 +111,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -152,6 +159,10 @@ public: // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } + // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); @@ -200,7 +211,7 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks); + core::map &modified_blocks, std::string &player_name); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); @@ -220,6 +231,10 @@ public: //core::aabbox3d getDisplayedBlockArea(); //bool updateChangedVisibleArea(); + + // Call these before and after saving of many blocks + virtual void beginSave() {return;}; + virtual void endSave() {return;}; virtual void save(bool only_changed){assert(0);}; @@ -276,7 +291,9 @@ public: protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -302,7 +319,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -361,9 +378,29 @@ public: v3s16 getBlockPos(std::string sectordir, std::string blockfile); static std::string getBlockFilename(v3s16 p); + /* + Database functions + */ + // Create the database structure + void createDatabase(); + // Verify we can read/write to the database + void verifyDatabase(); + // Get an integer suitable for a block + static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); + + // Returns true if the database file does not exist + bool loadFromFolders(); + + // Call these before and after saving of blocks + void beginSave(); + void endSave(); + void save(bool only_changed); //void loadAll(); + void listAllLoadableBlocks(core::list &dst); + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); @@ -391,6 +428,8 @@ public: // This will generate a sector with getSector if not found. void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false); MapBlock* loadBlock(v3s16 p); + // Database version + void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false); // For debug printing virtual void PrintInfo(std::ostream &out); @@ -400,9 +439,9 @@ public: u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -419,6 +458,14 @@ private: This is reset to false when written on disk. */ bool m_map_metadata_changed; + + /* + SQLite database and statements + */ + sqlite3 *m_database; + sqlite3_stmt *m_database_read; + sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -453,6 +500,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -465,6 +513,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -483,11 +532,12 @@ public: ISceneNode::drop(); } - void updateCamera(v3f pos, v3f dir) + void updateCamera(v3f pos, v3f dir, f32 fov) { JMutexAutoLock lock(m_camera_mutex); m_camera_position = pos; m_camera_direction = dir; + m_camera_fov = fov; } /* @@ -517,6 +567,8 @@ public: void renderMap(video::IVideoDriver* driver, s32 pass); + void renderPostFx(); + /* Methods for setting temporary modifications to nodes for drawing. @@ -537,7 +589,7 @@ public: /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ void updateMeshes(v3s16 blockpos, u32 daynight_ratio); @@ -566,6 +618,7 @@ private: v3f m_camera_position; v3f m_camera_direction; + f32 m_camera_fov; JMutex m_camera_mutex; core::map m_last_drawn_sectors;