X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.h;h=3097d15b9fcc52549919ac1008d97118f55f4c21;hb=d5029958b9017ad89775bc4f68c4de3db603e618;hp=b71f699c04ebc7ac4141bab702f28cbaadefa118;hpb=58bed83d03bbe53f8286640fbc33043800e1c318;p=oweals%2Fminetest.git diff --git a/src/map.h b/src/map.h index b71f699c0..3097d15b9 100644 --- a/src/map.h +++ b/src/map.h @@ -3,16 +3,16 @@ Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -26,12 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include -#include "common_irrlicht.h" +#include "irrlichttypes_bloated.h" #include "mapnode.h" #include "constants.h" #include "voxel.h" -#include "utility.h" // Needed for UniqueQueue, a member of Map +#include "mapgen.h" //for BlockMakeData and EmergeManager #include "modifiedstate.h" +#include "util/container.h" +#include "nodetimer.h" extern "C" { #include "sqlite3.h" @@ -43,10 +45,8 @@ class ServerMapSector; class MapBlock; class NodeMetadata; class IGameDef; +class IRollbackReportSink; -namespace mapgen{ - struct BlockMakeData; -}; /* MapEditEvent @@ -98,6 +98,38 @@ struct MapEditEvent } return event; } + + VoxelArea getArea() + { + switch(type){ + case MEET_ADDNODE: + return VoxelArea(p); + case MEET_REMOVENODE: + return VoxelArea(p); + case MEET_BLOCK_NODE_METADATA_CHANGED: + { + v3s16 np1 = p*MAP_BLOCKSIZE; + v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1); + return VoxelArea(np1, np2); + } + case MEET_OTHER: + { + VoxelArea a; + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + v3s16 np1 = p*MAP_BLOCKSIZE; + v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1); + a.addPoint(np1); + a.addPoint(np2); + } + return a; + } + } + return VoxelArea(); + } }; class MapEventReceiver @@ -136,7 +168,7 @@ public: void removeEventReceiver(MapEventReceiver *event_receiver); // event shall be deleted by caller after the call. void dispatchEvent(MapEditEvent *event); - + // On failure returns NULL MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); // Same as the above (there exists no lock anymore) @@ -226,7 +258,7 @@ public: /* Takes the blocks at the edges into account */ - bool dayNightDiffed(v3s16 blockpos); + bool getDayNightDiff(v3s16 blockpos); //core::aabbox3d getDisplayedBlockArea(); @@ -277,9 +309,16 @@ public: NodeMetadata* getNodeMetadata(v3s16 p); void setNodeMetadata(v3s16 p, NodeMetadata *meta); void removeNodeMetadata(v3s16 p); - void nodeMetadataStep(float dtime, - core::map &changed_blocks); + + /* + Node Timers + These are basically coordinate wrappers to MapBlock + */ + NodeTimer getNodeTimer(v3s16 p); + void setNodeTimer(v3s16 p, NodeTimer t); + void removeNodeTimer(v3s16 p); + /* Misc. */ @@ -296,7 +335,7 @@ protected: IGameDef *m_gamedef; core::map m_event_receivers; - + core::map m_sectors; // Be sure to set this to NULL when the cached sector is deleted @@ -319,7 +358,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir, IGameDef *gamedef); + ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge); ~ServerMap(); s32 mapType() const @@ -338,15 +377,15 @@ public: /* Blocks are generated by using these and makeBlock(). */ - void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos); - MapBlock* finishBlockMake(mapgen::BlockMakeData *data, + void initBlockMake(BlockMakeData *data, v3s16 blockpos); + MapBlock* finishBlockMake(BlockMakeData *data, core::map &changed_blocks); - // A non-threaded wrapper to the above - MapBlock * generateBlock( + // A non-threaded wrapper to the above - DEFUNCT +/* MapBlock * generateBlock( v3s16 p, core::map &modified_blocks - ); + );*/ /* Get a block from somewhere. @@ -359,9 +398,10 @@ public: Forcefully get a block from somewhere. - Memory - Load from disk - - Generate + - Create blank filled with CONTENT_IGNORE + */ - MapBlock * emergeBlock(v3s16 p, bool allow_generate=true); + MapBlock * emergeBlock(v3s16 p, bool create_blank=true); // Helper for placing objects on ground level s16 findGroundLevel(v2s16 p2d); @@ -438,6 +478,7 @@ public: u64 getSeed(){ return m_seed; } + EmergeManager *m_emerge; private: // Seed used for all kinds of randomness in generation u64 m_seed;