X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fmap.cpp;h=8bdc2ad4c97f341e8bffd3faa737cfccdcad97de;hb=cd563473fa298db3b910009f26ba263bacd84be9;hp=f2ac3f6184bb3d1f67485d6bd259189941be1a36;hpb=763da10c7b13a00fa1ed117a2693755af9284caf;p=oweals%2Fminetest.git diff --git a/src/map.cpp b/src/map.cpp index f2ac3f618..8bdc2ad4c 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -30,13 +30,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "mapgen.h" #include "nodemetadata.h" -#include "content_mapnode.h" #ifndef SERVER #include #endif #include "settings.h" #include "log.h" #include "profiler.h" +#include "nodedef.h" +#include "gamedef.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -61,8 +62,9 @@ with this program; if not, write to the Free Software Foundation, Inc., Map */ -Map::Map(std::ostream &dout): +Map::Map(std::ostream &dout, IGameDef *gamedef): m_dout(dout), + m_gamedef(gamedef), m_sector_cache(NULL) { /*m_sector_mutex.Init(); @@ -206,6 +208,15 @@ void Map::setNode(v3s16 p, MapNode & n) v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; + // Never allow placing CONTENT_IGNORE, it fucks up stuff + if(n.getContent() == CONTENT_IGNORE){ + errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE" + <<" while trying to replace \"" + <ndef()->get(block->getNodeNoCheck(relpos)).name + <<"\" at "<setNodeNoCheck(relpos, n); } @@ -232,6 +243,8 @@ void Map::unspreadLight(enum LightBank bank, core::map & light_sources, core::map & modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top @@ -328,19 +341,20 @@ void Map::unspreadLight(enum LightBank bank, If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ - if(n2.getLight(bank) < oldlight) + if(n2.getLight(bank, nodemgr) < oldlight) { /* And the neighbor is transparent and it has some light */ - if(n2.light_propagates() && n2.getLight(bank) != 0) + if(nodemgr->get(n2).light_propagates + && n2.getLight(bank, nodemgr) != 0) { /* Set light to 0 and add to queue */ - u8 current_light = n2.getLight(bank); - n2.setLight(bank, 0); + u8 current_light = n2.getLight(bank, nodemgr); + n2.setLight(bank, 0, nodemgr); block->setNode(relpos, n2); unlighted_nodes.insert(n2pos, current_light); @@ -414,6 +428,8 @@ void Map::spreadLight(enum LightBank bank, core::map & from_nodes, core::map & modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top @@ -472,7 +488,7 @@ void Map::spreadLight(enum LightBank bank, // Get node straight from the block MapNode n = block->getNode(relpos); - u8 oldlight = n.getLight(bank); + u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors @@ -510,7 +526,7 @@ void Map::spreadLight(enum LightBank bank, If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ - if(n2.getLight(bank) > undiminish_light(oldlight)) + if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); @@ -520,11 +536,11 @@ void Map::spreadLight(enum LightBank bank, If the neighbor is dimmer than how much light this node would spread on it, add to list */ - if(n2.getLight(bank) < newlight) + if(n2.getLight(bank, nodemgr) < newlight) { - if(n2.light_propagates()) + if(nodemgr->get(n2).light_propagates) { - n2.setLight(bank, newlight); + n2.setLight(bank, newlight, nodemgr); block->setNode(relpos, n2); lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); @@ -573,6 +589,8 @@ void Map::lightNeighbors(enum LightBank bank, v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top @@ -598,8 +616,8 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) { continue; } - if(n2.getLight(bank) > brightest_light || found_something == false){ - brightest_light = n2.getLight(bank); + if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){ + brightest_light = n2.getLight(bank, nodemgr); brightest_pos = n2pos; found_something = true; } @@ -622,6 +640,8 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) s16 Map::propagateSunlight(v3s16 start, core::map & modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + s16 y = start.Y; for(; ; y--) { @@ -640,23 +660,15 @@ s16 Map::propagateSunlight(v3s16 start, v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE; MapNode n = block->getNode(relpos); - if(n.sunlight_propagates()) + if(nodemgr->get(n).sunlight_propagates) { - n.setLight(LIGHTBANK_DAY, LIGHT_SUN); + n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); } else { - /*// Turn mud into grass - if(n.getContent() == CONTENT_MUD) - { - n.setContent(CONTENT_GRASS); - block->setNode(relpos, n); - modified_blocks.insert(blockpos, block); - }*/ - // Sunlight goes no further break; } @@ -668,6 +680,8 @@ void Map::updateLighting(enum LightBank bank, core::map & a_blocks, core::map & modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + /*m_dout<getNode(v3s16(x,y,z)); - u8 oldlight = n.getLight(bank); - n.setLight(bank, 0); + u8 oldlight = n.getLight(bank, nodemgr); + n.setLight(bank, 0, nodemgr); block->setNode(v3s16(x,y,z), n); // Collect borders for unlighting @@ -846,15 +860,15 @@ void Map::updateLighting(enum LightBank bank, for(s16 y=-1; y<=1; y++) for(s16 x=-1; x<=1; x++) { - v3s16 p(x,y,z); - MapBlock *block = getBlockNoCreateNoEx(p); + v3s16 p2 = p + v3s16(x,y,z); + MapBlock *block = getBlockNoCreateNoEx(p2); if(block == NULL) continue; if(block->isDummy()) continue; if(block->getLightingExpired()) continue; - vmanip.initialEmerge(p, p); + vmanip.initialEmerge(p2, p2); }*/ // Lighting of block will be updated completely @@ -863,11 +877,11 @@ void Map::updateLighting(enum LightBank bank, { //TimeTaker timer("unSpreadLight"); - vmanip.unspreadLight(bank, unlight_from, light_sources); + vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr); } { //TimeTaker timer("spreadLight"); - vmanip.spreadLight(bank, light_sources); + vmanip.spreadLight(bank, light_sources, nodemgr); } { //TimeTaker timer("blitBack"); @@ -903,6 +917,8 @@ void Map::updateLighting(core::map & a_blocks, void Map::addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks, std::string &player_name) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + /*PrintInfo(m_dout); m_dout<get(n).sunlight_propagates) { - n.setLight(LIGHTBANK_DAY, LIGHT_SUN); + n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr); } /* @@ -1020,13 +1003,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /* Add intial metadata */ - - NodeMetadata *meta_proto = content_features(n).initial_metadata; - if(meta_proto) - { - NodeMetadata *meta = meta_proto->clone(); - meta->setOwner(player_name); - setNodeMetadata(p, meta); + + std::string metadata_name = nodemgr->get(n).metadata_name; + if(metadata_name != ""){ + NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef); + if(!meta){ + errorstream<<"Failed to create node metadata \"" + <setOwner(player_name); + setNodeMetadata(p, meta); + } } /* @@ -1036,7 +1023,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, TODO: This could be optimized by mass-unlighting instead of looping */ - if(node_under_sunlight && !content_features(n).sunlight_propagates) + if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ @@ -1052,12 +1039,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, break; } - if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN) + if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN) { unLightNeighbors(LIGHTBANK_DAY, - n2pos, n2.getLight(LIGHTBANK_DAY), + n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr), light_sources, modified_blocks); - n2.setLight(LIGHTBANK_DAY, 0); + n2.setLight(LIGHTBANK_DAY, 0, nodemgr); setNode(n2pos, n2); } else @@ -1107,7 +1094,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.getContent()) || n2.getContent() == CONTENT_AIR) + if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) { m_transforming_liquid.push_back(p2); } @@ -1123,6 +1110,8 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, void Map::removeNodeAndUpdate(v3s16 p, core::map &modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + /*PrintInfo(m_dout); m_dout<get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) { m_transforming_liquid.push_back(p2); } @@ -1415,9 +1404,13 @@ void Map::timerUpdate(float dtime, float unload_timeout, { bool save_before_unloading = (mapType() == MAPTYPE_SERVER); + // Profile modified reasons + Profiler modprofiler; + core::list sector_deletion_queue; u32 deleted_blocks_count = 0; u32 saved_blocks_count = 0; + u32 block_count_all = 0; core::map::Iterator si; @@ -1447,6 +1440,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, if(block->getModified() != MOD_STATE_CLEAN && save_before_unloading) { + modprofiler.add(block->getModifiedReason(), 1); saveBlock(block); saved_blocks_count++; } @@ -1462,6 +1456,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, else { all_blocks_deleted = false; + block_count_all++; } } @@ -1482,7 +1477,13 @@ void Map::timerUpdate(float dtime, float unload_timeout, <<" blocks from memory"; if(save_before_unloading) infostream<<", of which "< & modified_blocks) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + DSTACK(__FUNCTION_NAME); //TimeTaker timer("transformLiquids()"); @@ -1612,11 +1615,11 @@ void Map::transformLiquids(core::map & modified_blocks) */ s8 liquid_level = -1; u8 liquid_kind = CONTENT_IGNORE; - LiquidType liquid_type = content_features(n0.getContent()).liquid_type; + LiquidType liquid_type = nodemgr->get(n0).liquid_type; switch (liquid_type) { case LIQUID_SOURCE: liquid_level = LIQUID_LEVEL_SOURCE; - liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing; + liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing); break; case LIQUID_FLOWING: liquid_level = (n0.param2 & LIQUID_LEVEL_MASK); @@ -1656,7 +1659,7 @@ void Map::transformLiquids(core::map & modified_blocks) } v3s16 npos = p0 + dirs[i]; NodeNeighbor nb = {getNodeNoEx(npos), nt, npos}; - switch (content_features(nb.n.getContent()).liquid_type) { + switch (nodemgr->get(nb.n.getContent()).liquid_type) { case LIQUID_NONE: if (nb.n.getContent() == CONTENT_AIR) { airs[num_airs++] = nb; @@ -1676,18 +1679,20 @@ void Map::transformLiquids(core::map & modified_blocks) case LIQUID_SOURCE: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) - liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing; - if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) { + liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing); + if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) { neutrals[num_neutrals++] = nb; } else { - sources[num_sources++] = nb; + // Do not count bottom source, it will screw things up + if(dirs[i].Y != -1) + sources[num_sources++] = nb; } break; case LIQUID_FLOWING: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) - liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing; - if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) { + liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing); + if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) { neutrals[num_neutrals++] = nb; } else { flows[num_flows++] = nb; @@ -1708,7 +1713,7 @@ void Map::transformLiquids(core::map & modified_blocks) // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so // it's perfectly safe to use liquid_kind here to determine the new node content. - new_node_content = content_features(liquid_kind).liquid_alternative_source; + new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source); } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above new_node_content = liquid_kind; @@ -1737,7 +1742,7 @@ void Map::transformLiquids(core::map & modified_blocks) } } - u8 viscosity = content_features(liquid_kind).liquid_viscosity; + u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity; if (viscosity > 1 && max_node_level != liquid_level) { // amount to gain, limited by viscosity // must be at least 1 in absolute value @@ -1763,7 +1768,7 @@ void Map::transformLiquids(core::map & modified_blocks) /* check if anything has changed. if not, just continue with the next node. */ - if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING || + if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING || ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK) == flowing_down))) @@ -1773,8 +1778,8 @@ void Map::transformLiquids(core::map & modified_blocks) /* update the current node */ - bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK)); - if (content_features(new_node_content).liquid_type == LIQUID_FLOWING) { + //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK)); + if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) { // set level to last 3 bits, flowing down bit to 4th bit n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { @@ -1788,14 +1793,14 @@ void Map::transformLiquids(core::map & modified_blocks) if(block != NULL) { modified_blocks.insert(blockpos, block); // If node emits light, MapBlock requires lighting update - if(content_features(n0).light_source != 0) + if(nodemgr->get(n0).light_source != 0) lighting_modified_blocks[block->getPos()] = block; } /* enqueue neighbors for update if neccessary */ - switch (content_features(n0.getContent()).liquid_type) { + switch (nodemgr->get(n0.getContent()).liquid_type) { case LIQUID_SOURCE: case LIQUID_FLOWING: // make sure source flows into all neighboring nodes @@ -1835,7 +1840,7 @@ NodeMetadata* Map::getNodeMetadata(v3s16 p) <m_node_metadata.get(p_rel); + NodeMetadata *meta = block->m_node_metadata->get(p_rel); return meta; } @@ -1855,7 +1860,7 @@ void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta) <m_node_metadata.set(p_rel, meta); + block->m_node_metadata->set(p_rel, meta); } void Map::removeNodeMetadata(v3s16 p) @@ -1869,7 +1874,7 @@ void Map::removeNodeMetadata(v3s16 p) <m_node_metadata.remove(p_rel); + block->m_node_metadata->remove(p_rel); } void Map::nodeMetadataStep(float dtime, @@ -1894,7 +1899,7 @@ void Map::nodeMetadataStep(float dtime, for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) { MapBlock *block = *i; - bool changed = block->m_node_metadata.step(dtime); + bool changed = block->m_node_metadata->step(dtime); if(changed) changed_blocks[block->getPos()] = block; } @@ -1905,8 +1910,8 @@ void Map::nodeMetadataStep(float dtime, ServerMap */ -ServerMap::ServerMap(std::string savedir): - Map(dout_server), +ServerMap::ServerMap(std::string savedir, IGameDef *gamedef): + Map(dout_server, gamedef), m_seed(0), m_map_metadata_changed(true), m_database(NULL), @@ -2013,7 +2018,7 @@ ServerMap::ServerMap(std::string savedir): emergeSector(v2s16(0,0)); // Initially write whole map - save(false); + save(MOD_STATE_CLEAN); } ServerMap::~ServerMap() @@ -2025,7 +2030,7 @@ ServerMap::~ServerMap() if(m_map_saving_enabled) { // Save only changed parts - save(true); + save(MOD_STATE_WRITE_AT_UNLOAD); infostream<<"Server: saved map to "<no_op = false; data->seed = m_seed; data->blockpos = blockpos; + data->nodedef = m_gamedef->ndef(); /* Create the whole area of this and the neighboring blocks @@ -2163,7 +2169,17 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, /*infostream<<"Resulting vmanip:"<vmanip.print(infostream);*/ - + + // Make sure affected blocks are loaded + for(s16 x=-1; x<=1; x++) + for(s16 z=-1; z<=1; z++) + for(s16 y=-1; y<=1; y++) + { + v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z); + // Load from disk if not already in memory + emergeBlock(p, false); + } + /* Blit generated stuff to map NOTE: blitBackAll adds nearly everything to changed_blocks @@ -2302,7 +2318,8 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, /* Set block as modified */ - block->raiseModified(MOD_STATE_WRITE_NEEDED); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "finishBlockMake updateDayNightDiff"); } /* @@ -2314,7 +2331,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, Save changed parts of map NOTE: Will be saved later. */ - //save(true); + //save(MOD_STATE_WRITE_AT_UNLOAD); /*infostream<<"finishBlockMake() done for ("<setNode(v3s16(x0,y0,z0), n); } } @@ -2825,7 +2839,7 @@ std::string ServerMap::getBlockFilename(v3s16 p) return cc; } -void ServerMap::save(bool only_changed) +void ServerMap::save(ModifiedState save_level) { DSTACK(__FUNCTION_NAME); if(m_map_saving_enabled == false) @@ -2834,27 +2848,32 @@ void ServerMap::save(bool only_changed) return; } - if(only_changed == false) + if(save_level == MOD_STATE_CLEAN) infostream<<"ServerMap: Saving whole map, this can take time." <::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue(); assert(sector->getId() == MAPSECTOR_SERVER); - if(sector->differs_from_disk || only_changed == false) + if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) { saveSectorMeta(sector); sector_meta_count++; @@ -2863,16 +2882,22 @@ void ServerMap::save(bool only_changed) sector->getBlocks(blocks); core::list::Iterator j; - //sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL); for(j=blocks.begin(); j!=blocks.end(); j++) { MapBlock *block = *j; block_count_all++; - if(block->getModified() >= MOD_STATE_WRITE_NEEDED - || only_changed == false) + if(block->getModified() >= save_level) { + // Lazy beginSave() + if(!save_started){ + beginSave(); + save_started = true; + } + + modprofiler.add(block->getModifiedReason(), 1); + saveBlock(block); block_count++; @@ -2882,15 +2907,15 @@ void ServerMap::save(bool only_changed) <getPos().Z<<")" <resetModified(); @@ -3521,12 +3549,13 @@ void ServerMap::PrintInfo(std::ostream &out) ClientMap::ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id ): - Map(dout_client), + Map(dout_client, gamedef), scene::ISceneNode(parent, mgr, id), m_client(client), m_control(control), @@ -3564,7 +3593,7 @@ MapSector * ClientMap::emergeSector(v2s16 p2d) } // Create a sector - ClientMapSector *sector = new ClientMapSector(this, p2d); + ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef); { //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out @@ -3614,7 +3643,7 @@ void ClientMap::OnRegisterSceneNode() } static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac, - float start_off, float end_off, u32 needed_count) + float start_off, float end_off, u32 needed_count, INodeDefManager *nodemgr) { float d0 = (float)BS * p0.getDistanceFrom(p1); v3s16 u0 = p1 - p0; @@ -3627,7 +3656,7 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac, v3s16 p = floatToInt(pf, BS); MapNode n = map->getNodeNoEx(p); bool is_transparent = false; - ContentFeatures &f = content_features(n); + const ContentFeatures &f = nodemgr->get(n); if(f.solidness == 0) is_transparent = (f.visual_solidness != 2); else @@ -3644,6 +3673,8 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac, void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + //m_dout<ndef(); + // Sadly ISceneManager has no "post effects" render pass, in that case we // could just register for that and handle it in renderMap(). @@ -4024,7 +4057,7 @@ void ClientMap::renderPostFx() // - If the player is in a solid node, make everything black. // - If the player is in liquid, draw a semi-transparent overlay. - ContentFeatures& features = content_features(n); + const ContentFeatures& features = nodemgr->get(n); video::SColor post_effect_color = features.post_effect_color; if(features.solidness == 2 && g_settings->getBool("free_move") == false) {