X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fitemdef.h;h=45cff582a218096028f28689c04695bfe66bdee4;hb=38f6e7a1981a8dcba9bfa9aa32ca77cd19a960aa;hp=08c9c835870b111254f8e43a5dbebb520e78d94f;hpb=a0566270d9fa075afa36a7e3e68c690b1b23ba90;p=oweals%2Fminetest.git diff --git a/src/itemdef.h b/src/itemdef.h index 08c9c8358..45cff582a 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -18,8 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef ITEMDEF_HEADER -#define ITEMDEF_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include @@ -28,7 +27,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemgroup.h" #include "sound.h" class IGameDef; +class Client; struct ToolCapabilities; +#ifndef SERVER +#include "client/tile.h" +struct ItemMesh; +struct ItemStack; +#endif /* Base item definition @@ -55,19 +60,25 @@ struct ItemDefinition Visual properties */ std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems + std::string inventory_overlay; // Overlay of inventory_image. std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used + std::string wield_overlay; // Overlay of wield_image. + std::string palette_image; // If specified, the item will be colorized based on this + video::SColor color; // The fallback color of the node. v3f wield_scale; /* Item stack and interaction properties */ - s16 stack_max; + u16 stack_max; bool usable; bool liquids_pointable; // May be NULL. If non-NULL, deleted by destructor ToolCapabilities *tool_capabilities; ItemGroupList groups; SimpleSoundSpec sound_place; + SimpleSoundSpec sound_place_failed; + f32 range; // Client shall immediately place this node when player places the item. // Server will update the precise end result a moment later. @@ -91,24 +102,32 @@ private: class IItemDefManager { public: - IItemDefManager(){} - virtual ~IItemDefManager(){} + IItemDefManager() = default; + + virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition - virtual std::string getAlias(const std::string &name) const=0; + virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases - virtual std::set getAll() const=0; + virtual void getAll(std::set &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const=0; + // Get item palette + virtual Palette* getPalette(const std::string &name, + Client *client) const = 0; + // Returns the base color of an item stack: the color of all + // tiles that do not define their own color. + virtual video::SColor getItemstackColor(const ItemStack &stack, + Client *client) const = 0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; @@ -117,24 +136,25 @@ public: class IWritableItemDefManager : public IItemDefManager { public: - IWritableItemDefManager(){} - virtual ~IWritableItemDefManager(){} + IWritableItemDefManager() = default; + + virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition - virtual std::string getAlias(const std::string &name) const=0; + virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases - virtual std::set getAll() const=0; + virtual void getAll(std::set &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const=0; #endif // Remove all registered item and node definitions and aliases @@ -142,6 +162,7 @@ public: virtual void clear()=0; // Register item definition virtual void registerItem(const ItemDefinition &def)=0; + virtual void unregisterItem(const std::string &name)=0; // Set an alias so that items named will load as . // Alias is not set if has already been defined. // Alias will be removed if is defined at a later point of time. @@ -156,5 +177,3 @@ public: }; IWritableItemDefManager* createItemDefManager(); - -#endif