X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Fitemdef.cpp;h=10e1afe2dbaedcf160e1ad692a5030d0ffda3b8e;hb=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1;hp=e7498ce55de580dbd4fcb7f95d717c01457284b8;hpb=112dbba7c4d38bf780e4e2f05bdff106b52ce2f9;p=oweals%2Fminetest.git diff --git a/src/itemdef.cpp b/src/itemdef.cpp index e7498ce55..10e1afe2d 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -38,6 +38,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include +#ifdef __ANDROID__ +#include +#endif + /* ItemDefinition */ @@ -76,6 +80,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) groups = def.groups; node_placement_prediction = def.node_placement_prediction; sound_place = def.sound_place; + range = def.range; return *this; } @@ -109,6 +114,7 @@ void ItemDefinition::reset() } groups.clear(); sound_place = SimpleSoundSpec(); + range = -1; node_placement_prediction = ""; } @@ -117,8 +123,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { if(protocol_version <= 17) writeU8(os, 1); // version - else + else if(protocol_version <= 20) writeU8(os, 2); // version + else + writeU8(os, 3); // version writeU8(os, type); os< 20){ + writeF1000(os, range); + } } void ItemDefinition::deSerialize(std::istream &is) @@ -156,7 +167,7 @@ void ItemDefinition::deSerialize(std::istream &is) // Deserialize int version = readU8(is); - if(version != 1 && version != 2) + if(version < 1 || version > 3) throw SerializationError("unsupported ItemDefinition version"); type = (enum ItemType)readU8(is); name = deSerializeString(is); @@ -189,16 +200,18 @@ void ItemDefinition::deSerialize(std::istream &is) // Set the old default sound sound_place.name = "default_place_node"; sound_place.gain = 0.5; - } else if(version == 2) { + } else if(version >= 2) { node_placement_prediction = deSerializeString(is); //deserializeSimpleSoundSpec(sound_place, is); sound_place.name = deSerializeString(is); sound_place.gain = readF1000(is); } + if(version == 3) { + range = readF1000(is); + } // If you add anything here, insert it primarily inside the try-catch // block to not need to increase the version. try{ - }catch(SerializationError &e) {}; } @@ -381,16 +394,18 @@ public: /* Make a mesh from the node */ + bool reenable_shaders = false; + if(g_settings->getBool("enable_shaders")){ + reenable_shaders = true; + g_settings->setBool("enable_shaders",false); + } MeshMakeData mesh_make_data(gamedef); MapNode mesh_make_node(id, param1, 0); mesh_make_data.fillSingleNode(&mesh_make_node); - MapBlockMesh mapblock_mesh(&mesh_make_data); - + MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); scene::IMesh *node_mesh = mapblock_mesh.getMesh(); assert(node_mesh); video::SColor c(255, 255, 255, 255); - if(g_settings->getBool("enable_shaders")) - c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source)); setMeshColor(node_mesh, c); /* @@ -422,6 +437,11 @@ public: params.light_color.set(1.0, 0.5, 0.5, 0.5); params.light_radius = 1000; +#ifdef __ANDROID__ + params.camera_position.set(0, -1.0, -1.5); + params.camera_position.rotateXZBy(45); + params.light_position.set(10, -100, -50); +#endif cc->inventory_texture = tsrc->generateTextureFromMesh(params); @@ -446,6 +466,9 @@ public: //no way reference count can be smaller than 2 in this place! assert(cc->wield_mesh->getReferenceCount() >= 2); + + if (reenable_shaders) + g_settings->setBool("enable_shaders",true); } // Put in cache @@ -468,21 +491,24 @@ public: else { // We're gonna ask the result to be put into here - ResultQueue result_queue; + static ResultQueue result_queue; + // Throw a request in m_get_clientcached_queue.add(name, 0, 0, &result_queue); try{ - // Wait result for a second - GetResult + while(true) { + // Wait result for a second + GetResult result = result_queue.pop_front(1000); - // Check that at least something worked OK - assert(result.key == name); - // Return it - return result.item; + + if (result.key == name) { + return result.item; + } + } } catch(ItemNotFoundException &e) { - errorstream<<"Waiting for clientcached timed out."< request = m_get_clientcached_queue.pop(); - GetResult - result; - result.key = request.key; - result.callers = request.callers; - result.item = createClientCachedDirect(request.key, gamedef); - request.dest->push_back(result); + + m_get_clientcached_queue.pushResult(request, + createClientCachedDirect(request.key, gamedef)); } #endif }