X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=5a24f95a448fb6fbafc273e183acaeb7fd4cb81f;hb=8f73ec6c6c18ea5676261064399a650911333da5;hp=0149fd9abe758c154bf799659b384bd0d71104be;hpb=6a76c226e10e92c3e3339096f07f8ab065e2098b;p=oweals%2Fminetest.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 0149fd9ab..5a24f95a4 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,30 +1,35 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventorymanager.h" +#include "debug.h" #include "log.h" -#include "environment.h" -#include "scriptapi.h" +#include "serverenvironment.h" +#include "scripting_server.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" -#include "utility.h" +#include "craftdef.h" +#include "rollback_interface.h" +#include "util/strfnd.h" +#include "util/basic_macros.h" + +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation @@ -39,51 +44,39 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ - case InventoryLocation::UNDEFINED: - { + switch (type) { + case InventoryLocation::UNDEFINED: os<<"undefined"; - } - break; - case InventoryLocation::CURRENT_PLAYER: - { + break; + case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; - } - break; - case InventoryLocation::PLAYER: - { + break; + case InventoryLocation::PLAYER: os<<"player:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getItem(from_i).empty()) - { - infostream<<"IMoveAction::apply(): FAIL: source item not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; + return; + } + + if ((u16)to_i > list_to->getSize()) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "to_i=" << to_i + << ", size=" << list_to->getSize() << std::endl; return; } /* - If the source and the destination slots are the same + Do not handle rollback if both inventories are that of the same player */ - if(inv_from == inv_to && list_from == list_to && from_i == to_i) - { - infostream<<"IMoveAction::apply(): FAIL: source and destination slots " - <<"are the same: inv=\""<getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<getItem(from_i); - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player, - player->getBasePosition() + v3f(0,1,0))) - { - // Apply returned ItemStack - if(g_settings->getBool("creative_mode") == false - || from_inv.type != InventoryLocation::PLAYER) - list_from->changeItem(from_i, item); + bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER); + + /* + Collect information of endpoints + */ + + int take_count = list_from->getItem(from_i).count; + if (count != 0 && count < take_count) + take_count = count; + int src_can_take_count = take_count; + + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; + + // Run callbacks depending on source inventory + switch (from_inv.type) { + case InventoryLocation::DETACHED: + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + break; + default: + break; + } + + if (src_can_take_count != -1 && src_can_take_count < take_count) + take_count = src_can_take_count; + + // Update item due executed callbacks + src_item = list_from->getItem(from_i); + + // Drop the item + ItemStack item1 = list_from->getItem(from_i); + item1.count = take_count; + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, + player->getBasePosition())) { + int actually_dropped_count = take_count - item1.count; + + if (actually_dropped_count == 0) { + infostream<<"Actually dropped no items"<setModified(); + return; + } + + // If source isn't infinite + if (src_can_take_count != -1) { + // Take item from source list + ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); + + if (item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); } @@ -321,4 +690,242 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player) <<" list=\""<getList("craft"); + InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); + + /* + If a list doesn't exist or the source item doesn't exist + */ + if (!list_craft) { + infostream << "ICraftAction::apply(): FAIL: craft list not found: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; + return; + } + if (!list_craftresult) { + infostream << "ICraftAction::apply(): FAIL: craftresult list not found: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; + return; + } + if (list_craftresult->getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; + return; + } + + ItemStack crafted; + ItemStack craftresultitem; + int count_remaining = count; + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + bool found = !crafted.empty(); + + while (found && list_craftresult->itemFits(0, crafted)) { + InventoryList saved_craft_list = *list_craft; + + std::vector temp; + // Decrement input and add crafting output + getCraftingResult(inv_craft, crafted, temp, true, gamedef); + PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); + list_craftresult->addItem(0, crafted); + mgr->setInventoryModified(craft_inv); + + // Add the new replacements to the list + IItemDefManager *itemdef = gamedef->getItemDefManager(); + for (auto &itemstack : temp) { + for (auto &output_replacement : output_replacements) { + if (itemstack.name == output_replacement.name) { + itemstack = output_replacement.addItem(itemstack, itemdef); + if (itemstack.empty()) + continue; + } + } + output_replacements.push_back(itemstack); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; + + // Decrement counter + if (count_remaining == 1) + break; + + if (count_remaining > 1) + count_remaining--; + + // Get next crafting result + getCraftingResult(inv_craft, crafted, temp, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + found = !crafted.empty(); + } + + // Put the replacements in the inventory or drop them on the floor, if + // the inventory is full + for (auto &output_replacement : output_replacements) { + if (list_main) + output_replacement = list_main->addItem(output_replacement); + if (output_replacement.empty()) + continue; + u16 count = output_replacement.count; + do { + PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player, + player->getBasePosition()); + if (count >= output_replacement.count) { + errorstream << "Couldn't drop replacement stack " << + output_replacement.getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!output_replacement.empty()); + } + + infostream<<"ICraftAction::apply(): crafted " + <<" craft_inv=\""< &output_replacements, + bool decrementInput, IGameDef *gamedef) +{ + result.clear(); + + // Get the InventoryList in which we will operate + InventoryList *clist = inv->getList("craft"); + if (!clist) + return false; + + // Mangle crafting grid to an another format + CraftInput ci; + ci.method = CRAFT_METHOD_NORMAL; + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for (u16 i=0; i < clist->getSize(); i++) + ci.items.push_back(clist->getItem(i)); + + // Find out what is crafted and add it to result item slot + CraftOutput co; + bool found = gamedef->getCraftDefManager()->getCraftResult( + ci, co, output_replacements, decrementInput, gamedef); + if (found) + result.deSerialize(co.item, gamedef->getItemDefManager()); + + if (found && decrementInput) { + // CraftInput has been changed, apply changes in clist + for (u16 i=0; i < clist->getSize(); i++) { + clist->changeItem(i, ci.items[i]); + } + } + + return found; } +