X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=51a472a569b49736252ac46b6a59168f68d1d771;hb=38f6e7a1981a8dcba9bfa9aa32ca77cd19a960aa;hp=91d43aee51deb3ac43cc828f1caf9a8b7c8291de;hpb=037b2591971d752e67fa7d47095b996b3f56da5a;p=oweals%2Fminetest.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 91d43aee5..51a472a56 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -18,16 +18,18 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "inventorymanager.h" +#include "debug.h" #include "log.h" -#include "environment.h" -#include "scriptapi.h" +#include "serverenvironment.h" +#include "scripting_server.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" -#include "utility.h" #include "craftdef.h" +#include "rollback_interface.h" +#include "util/strfnd.h" +#include "util/basic_macros.h" -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation @@ -42,51 +44,39 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ - case InventoryLocation::UNDEFINED: - { + switch (type) { + case InventoryLocation::UNDEFINED: os<<"undefined"; - } - break; - case InventoryLocation::CURRENT_PLAYER: - { + break; + case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; - } - break; - case InventoryLocation::PLAYER: - { + break; + case InventoryLocation::PLAYER: os<<"player:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; return; } - else if(from_inv.type == InventoryLocation::NODEMETA && - to_inv.type == InventoryLocation::NODEMETA && - from_inv.p == to_inv.p) - { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" moving "<getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" taking "<addItem(to_i, return_stack); - list_to->addItem(return_stack); // Force return of everything - } - // Handle node metadata offer - else if(to_inv.type == InventoryLocation::NODEMETA) - { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - ItemStack offer_stack = list_from->takeItem(from_i, count0); - infostream<getDescription()<<" offering " - <addItem(from_i, reject_stack); - list_from->addItem(reject_stack); // Force return of everything - } - // Handle regular move - else - { - /* - This performs the actual movement - If something is wrong (source item is empty, destination is the - same as source), nothing happens - */ - list_from->moveItem(from_i, list_to, to_i, count); + if ((u16)to_i > list_to->getSize()) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "to_i=" << to_i + << ", size=" << list_to->getSize() << std::endl; + return; + } + /* + Do not handle rollback if both inventories are that of the same player + */ + bool ignore_rollback = ( + from_inv.type == InventoryLocation::PLAYER && + from_inv == to_inv); + + /* + Collect information of endpoints + */ + + int try_take_count = count; + if (try_take_count == 0) + try_take_count = list_from->getItem(from_i).count; + + int src_can_take_count = 0xffff; + int dst_can_put_count = 0xffff; + + /* Query detached inventories */ + + // Move occurs in the same detached inventory + if (from_inv.type == InventoryLocation::DETACHED && + from_inv == to_inv) { + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( + *this, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { + // Destination is detached + if (to_inv.type == InventoryLocation::DETACHED) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( + *this, src_item, player); + } + // Source is detached + if (from_inv.type == InventoryLocation::DETACHED) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + } + } - infostream<<"IMoveAction::apply(): moved " - <<" count="<nodemeta_inventory_AllowMove( + *this, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { + // Destination is nodemeta + if (to_inv.type == InventoryLocation::NODEMETA) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( + *this, src_item, player); + } + // Source is nodemeta + if (from_inv.type == InventoryLocation::NODEMETA) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + *this, src_item, player); + } + } + + // Query player inventories + + // Move occurs in the same player inventory + if (from_inv.type == InventoryLocation::PLAYER && + from_inv == to_inv) { + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( + *this, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { + // Destination is a player + if (to_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut( + *this, src_item, player); + } + // Source is a player + if (from_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + } + } + + int old_count = count; + + /* Modify count according to collected data */ + count = try_take_count; + if (src_can_take_count != -1 && count > src_can_take_count) + count = src_can_take_count; + if (dst_can_put_count != -1 && count > dst_can_put_count) + count = dst_can_put_count; + /* Limit according to source item count */ + if (count > list_from->getItem(from_i).count) + count = list_from->getItem(from_i).count; + + /* If no items will be moved, don't go further */ + if (count == 0) { + infostream<<"IMoveAction::apply(): move was completely disallowed:" + <<" count="<getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" dropping "<changeItem(from_i, ItemStack()); - else - item1 = list_from->takeItem(from_i, count); + /* + Collect information of endpoints + */ + + int take_count = list_from->getItem(from_i).count; + if (count != 0 && count < take_count) + take_count = count; + int src_can_take_count = take_count; + + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; + + // Run callbacks depending on source inventory + switch (from_inv.type) { + case InventoryLocation::DETACHED: + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + break; + default: + break; } - // Drop the item and apply the returned ItemStack - ItemStack item2 = item1; - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player, - player->getBasePosition() + v3f(0,1,0))) - { - if(g_settings->getBool("creative_mode") == true - && from_inv.type == InventoryLocation::PLAYER) - item2 = item1; // creative mode + if (src_can_take_count != -1 && src_can_take_count < take_count) + take_count = src_can_take_count; + + int actually_dropped_count = 0; + + // Update item due executed callbacks + src_item = list_from->getItem(from_i); + + // Drop the item + ItemStack item1 = list_from->getItem(from_i); + item1.count = take_count; + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, + player->getBasePosition())) { + actually_dropped_count = take_count - item1.count; + + if (actually_dropped_count == 0) { + infostream<<"Actually dropped no items"<takeItem(from_i, actually_dropped_count); - list_from->addItem(from_i, item2); + if (item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv, false); + } } infostream<<"IDropAction::apply(): dropped " @@ -410,6 +680,50 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); /* If a list doesn't exist or the source item doesn't exist */ - if(!list_craft){ - infostream<<"ICraftAction::apply(): FAIL: craft list not found: " - <<"craft_inv=\""<getSize() < 1){ - infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: " - <<"craft_inv=\""<getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; return; } ItemStack crafted; + ItemStack craftresultitem; int count_remaining = count; - bool found = getCraftingResult(inv_craft, crafted, false, gamedef); + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + bool found = !crafted.empty(); + + while (found && list_craftresult->itemFits(0, crafted)) { + InventoryList saved_craft_list = *list_craft; - while(found && list_craftresult->itemFits(0, crafted)) - { + std::vector temp; // Decrement input and add crafting output - getCraftingResult(inv_craft, crafted, true, gamedef); + getCraftingResult(inv_craft, crafted, temp, true, gamedef); + PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); list_craftresult->addItem(0, crafted); mgr->setInventoryModified(craft_inv); - actionstream<getDescription() - <<" crafts " - <getItemDefManager(); + for (auto &itemstack : temp) { + for (auto &output_replacement : output_replacements) { + if (itemstack.name == output_replacement.name) { + itemstack = output_replacement.addItem(itemstack, itemdef); + if (itemstack.empty()) + continue; + } + } + output_replacements.push_back(itemstack); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; // Decrement counter - if(count_remaining == 1) + if (count_remaining == 1) break; - else if(count_remaining > 1) + + if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, false, gamedef); + getCraftingResult(inv_craft, crafted, temp, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + found = !crafted.empty(); + } + + // Put the replacements in the inventory or drop them on the floor, if + // the invenotry is full + for (auto &output_replacement : output_replacements) { + if (list_main) + output_replacement = list_main->addItem(output_replacement); + if (output_replacement.empty()) + continue; + u16 count = output_replacement.count; + do { + PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player, + player->getBasePosition()); + if (count >= output_replacement.count) { + errorstream << "Couldn't drop replacement stack " << + output_replacement.getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!output_replacement.empty()); } infostream<<"ICraftAction::apply(): crafted " @@ -525,39 +885,34 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // Crafting helper -bool getCraftingResult(Inventory *inv, ItemStack& result, +bool getCraftingResult(Inventory *inv, ItemStack &result, + std::vector &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(__FUNCTION_NAME); - result.clear(); - // TODO: Allow different sizes of crafting grids - // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist || clist->getSize() != 9) + if (!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; - ci.width = 3; - for(u16 i=0; i<9; i++) + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for (u16 i=0; i < clist->getSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( - ci, co, decrementInput, gamedef); - if(found) + ci, co, output_replacements, decrementInput, gamedef); + if (found) result.deSerialize(co.item, gamedef->getItemDefManager()); - if(found && decrementInput) - { + if (found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<9; i++) - { + for (u16 i=0; i < clist->getSize(); i++) { clist->changeItem(i, ci.items[i]); } }