X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=51a472a569b49736252ac46b6a59168f68d1d771;hb=38f6e7a1981a8dcba9bfa9aa32ca77cd19a960aa;hp=1c511e9cbe69f7659e70e8a7a1d5e172285af73b;hpb=bd6d4666abe20247437ede28f73955d413fe5e22;p=oweals%2Fminetest.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 1c511e9cb..51a472a56 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -18,16 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "inventorymanager.h" +#include "debug.h" #include "log.h" -#include "environment.h" -#include "scripting_game.h" +#include "serverenvironment.h" +#include "scripting_server.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" #include "craftdef.h" #include "rollback_interface.h" - -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +#include "util/strfnd.h" +#include "util/basic_macros.h" #define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() @@ -44,7 +44,7 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ + switch (type) { case InventoryLocation::UNDEFINED: os<<"undefined"; break; @@ -61,7 +61,7 @@ void InventoryLocation::serialize(std::ostream &os) const os<<"detached:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; + return; + } + + if ((u16)to_i > list_to->getSize()) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "to_i=" << to_i + << ", size=" << list_to->getSize() << std::endl; + return; + } /* Do not handle rollback if both inventories are that of the same player */ bool ignore_rollback = ( from_inv.type == InventoryLocation::PLAYER && - to_inv.type == InventoryLocation::PLAYER && - from_inv.name == to_inv.name); + from_inv == to_inv); /* Collect information of endpoints */ int try_take_count = count; - if(try_take_count == 0) + if (try_take_count == 0) try_take_count = list_from->getItem(from_i).count; int src_can_take_count = 0xffff; int dst_can_put_count = 0xffff; - + /* Query detached inventories */ // Move occurs in the same detached inventory - if(from_inv.type == InventoryLocation::DETACHED && - to_inv.type == InventoryLocation::DETACHED && - from_inv.name == to_inv.name) - { + if (from_inv.type == InventoryLocation::DETACHED && + from_inv == to_inv) { src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( - from_inv.name, from_list, from_i, - to_list, to_i, try_take_count, player); + *this, try_take_count, player); dst_can_put_count = src_can_take_count; - } - else - { + } else { // Destination is detached - if(to_inv.type == InventoryLocation::DETACHED) - { + if (to_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( - to_inv.name, to_list, to_i, src_item, player); + *this, src_item, player); } // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { + if (from_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( - from_inv.name, from_list, from_i, src_item, player); + *this, src_item, player); } } @@ -257,50 +287,67 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Both endpoints are nodemeta // Move occurs in the same nodemeta inventory - if(from_inv.type == InventoryLocation::NODEMETA && - to_inv.type == InventoryLocation::NODEMETA && - from_inv.p == to_inv.p) - { + if (from_inv.type == InventoryLocation::NODEMETA && + from_inv == to_inv) { src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( - from_inv.p, from_list, from_i, - to_list, to_i, try_take_count, player); + *this, try_take_count, player); dst_can_put_count = src_can_take_count; - } - else - { + } else { // Destination is nodemeta - if(to_inv.type == InventoryLocation::NODEMETA) - { + if (to_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( - to_inv.p, to_list, to_i, src_item, player); + *this, src_item, player); } // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { + if (from_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( - from_inv.p, from_list, from_i, src_item, player); + *this, src_item, player); + } + } + + // Query player inventories + + // Move occurs in the same player inventory + if (from_inv.type == InventoryLocation::PLAYER && + from_inv == to_inv) { + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( + *this, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { + // Destination is a player + if (to_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut( + *this, src_item, player); + } + // Source is a player + if (from_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); } } int old_count = count; - + /* Modify count according to collected data */ count = try_take_count; - if(src_can_take_count != -1 && count > src_can_take_count) + if (src_can_take_count != -1 && count > src_can_take_count) count = src_can_take_count; - if(dst_can_put_count != -1 && count > dst_can_put_count) + if (dst_can_put_count != -1 && count > dst_can_put_count) count = dst_can_put_count; /* Limit according to source item count */ - if(count > list_from->getItem(from_i).count) + if (count > list_from->getItem(from_i).count) count = list_from->getItem(from_i).count; - + /* If no items will be moved, don't go further */ - if(count == 0) - { + if (count == 0) { infostream<<"IMoveAction::apply(): move was completely disallowed:" <<" count="<moveItem(from_i, list_to, to_i, count); + bool did_swap = false; + move_count = list_from->moveItem(from_i, + list_to, to_i, count, !caused_by_move_somewhere, &did_swap); // If source is infinite, reset it's stack - if(src_can_take_count == -1){ - // If destination stack is of different type and there are leftover - // items, attempt to put the leftover items to a different place in the - // destination inventory. - // The client-side GUI will try to guess if this happens. - if(from_stack_was.name != to_stack_was.name){ - for(u32 i=0; igetSize(); i++){ - if(list_to->getItem(i).empty()){ - list_to->changeItem(i, to_stack_was); - break; + if (src_can_take_count == -1) { + // For the caused_by_move_somewhere == true case we didn't force-put the item, + // which guarantees there is no leftover, and code below would duplicate the + // (not replaced) to_stack_was item. + if (!caused_by_move_somewhere) { + // If destination stack is of different type and there are leftover + // items, attempt to put the leftover items to a different place in the + // destination inventory. + // The client-side GUI will try to guess if this happens. + if (from_stack_was.name != to_stack_was.name) { + for (u32 i = 0; i < list_to->getSize(); i++) { + if (list_to->getItem(i).empty()) { + list_to->changeItem(i, to_stack_was); + break; + } } } } - list_from->deleteItem(from_i); - list_from->addItem(from_i, from_stack_was); + if (move_count > 0 || did_swap) { + list_from->deleteItem(from_i); + list_from->addItem(from_i, from_stack_was); + } } // If destination is infinite, reset it's stack and take count from source - if(dst_can_put_count == -1){ + if (dst_can_put_count == -1) { list_to->deleteItem(to_i); list_to->addItem(to_i, to_stack_was); list_from->deleteItem(from_i); @@ -352,25 +408,32 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame list_from->takeItem(from_i, count); } - infostream<<"IMoveAction::apply(): moved" - <<" count="<getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<getItem(from_i).count; - if(count != 0 && count < take_count) + if (count != 0 && count < take_count) take_count = count; int src_can_take_count = take_count; - // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = take_count; - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( - from_inv.name, from_list, from_i, src_item, player); - } + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; - // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = take_count; + // Run callbacks depending on source inventory + switch (from_inv.type) { + case InventoryLocation::DETACHED: + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( - from_inv.p, from_list, from_i, src_item, player); + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + break; + default: + break; } - if(src_can_take_count != -1 && src_can_take_count < take_count) + if (src_can_take_count != -1 && src_can_take_count < take_count) take_count = src_can_take_count; - + int actually_dropped_count = 0; - ItemStack src_item = list_from->getItem(from_i); + // Update item due executed callbacks + src_item = list_from->getItem(from_i); // Drop the item ItemStack item1 = list_from->getItem(from_i); item1.count = take_count; if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, - player->getBasePosition() + v3f(0,1,0))) - { + player->getBasePosition())) { actually_dropped_count = take_count - item1.count; - if(actually_dropped_count == 0){ + if (actually_dropped_count == 0) { infostream<<"Actually dropped no items"<takeItem(from_i, actually_dropped_count); - if(item2.count != actually_dropped_count) + if (item2.count != actually_dropped_count) errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv, false); } } @@ -605,36 +680,38 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); /* If a list doesn't exist or the source item doesn't exist */ - if(!list_craft){ - infostream<<"ICraftAction::apply(): FAIL: craft list not found: " - <<"craft_inv=\""<getSize() < 1){ - infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: " - <<"craft_inv=\""<getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; return; } ItemStack crafted; ItemStack craftresultitem; int count_remaining = count; - bool found = getCraftingResult(inv_craft, crafted, false, gamedef); + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); - found = !crafted.empty(); + bool found = !crafted.empty(); - while(found && list_craftresult->itemFits(0, crafted)) - { + while (found && list_craftresult->itemFits(0, crafted)) { InventoryList saved_craft_list = *list_craft; - + + std::vector temp; // Decrement input and add crafting output - getCraftingResult(inv_craft, crafted, true, gamedef); + getCraftingResult(inv_craft, crafted, temp, true, gamedef); PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); list_craftresult->addItem(0, crafted); mgr->setInventoryModified(craft_inv); - actionstream<getDescription() - <<" crafts " - <getItemDefManager(); + for (auto &itemstack : temp) { + for (auto &output_replacement : output_replacements) { + if (itemstack.name == output_replacement.name) { + itemstack = output_replacement.addItem(itemstack, itemdef); + if (itemstack.empty()) + continue; + } + } + output_replacements.push_back(itemstack); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; // Decrement counter - if(count_remaining == 1) + if (count_remaining == 1) break; - else if(count_remaining > 1) + + if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, false, gamedef); + getCraftingResult(inv_craft, crafted, temp, false, gamedef); PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); found = !crafted.empty(); } + // Put the replacements in the inventory or drop them on the floor, if + // the invenotry is full + for (auto &output_replacement : output_replacements) { + if (list_main) + output_replacement = list_main->addItem(output_replacement); + if (output_replacement.empty()) + continue; + u16 count = output_replacement.count; + do { + PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player, + player->getBasePosition()); + if (count >= output_replacement.count) { + errorstream << "Couldn't drop replacement stack " << + output_replacement.getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!output_replacement.empty()); + } + infostream<<"ICraftAction::apply(): crafted " <<" craft_inv=\""< &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(__FUNCTION_NAME); - result.clear(); // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist) + if (!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; ci.width = clist->getWidth() ? clist->getWidth() : 3; - for(u16 i=0; igetSize(); i++) + for (u16 i=0; i < clist->getSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( - ci, co, decrementInput, gamedef); - if(found) + ci, co, output_replacements, decrementInput, gamedef); + if (found) result.deSerialize(co.item, gamedef->getItemDefManager()); - if(found && decrementInput) - { + if (found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; igetSize(); i++) - { + for (u16 i=0; i < clist->getSize(); i++) { clist->changeItem(i, ci.items[i]); } }