X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=711ad10f8fd61afaa2bddfce2605c34961093d88;hb=e0b57c1140554fccbf3e57a036cc4100887ab8f1;hp=6c028c6e5e60f18bed4a690adaa8bf28ea6affb4;hpb=61bad9f87dd116328bb609fe6c54f928a151a54a;p=oweals%2Fminetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 6c028c6e5..711ad10f8 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,109 +1,67 @@ /* - Minetest-c55 - Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ #ifndef GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" +#include -enum -{ - GUI_ID_QUIT_BUTTON = 101, - GUI_ID_NAME_INPUT, - GUI_ID_ADDRESS_INPUT, - GUI_ID_PORT_INPUT, - GUI_ID_FANCYTREE_CB, - GUI_ID_SMOOTH_LIGHTING_CB, - GUI_ID_DAMAGE_CB, - GUI_ID_CREATIVE_CB, - GUI_ID_JOIN_GAME_BUTTON, - GUI_ID_CHANGE_KEYS_BUTTON, - GUI_ID_DELETE_MAP_BUTTON -}; +struct MainMenuDataForScript { -struct MainMenuData -{ - MainMenuData() : - // Client opts - fancy_trees(false), smooth_lighting(false), - // Server opts - creative_mode(false), enable_damage(false), - // Actions - delete_map(false) - { - } + MainMenuDataForScript() : + reconnect_requested(false) + {} - // These are in the native format of the gui elements + // Whether the server has requested a reconnect + bool reconnect_requested; - // Client options - std::wstring address; - std::wstring port; - std::wstring name; - std::wstring password; - bool fancy_trees; - bool smooth_lighting; - // Server options - bool creative_mode; - bool enable_damage; - // If map deletion is requested, this is set to true - bool delete_map; + std::string errormessage; }; -class GUIMainMenu: public GUIModalMenu -{ -public: - GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, MainMenuData *data, - IGameCallback *gamecallback); - ~GUIMainMenu(); - - gui::IGUIEnvironment* env; - gui::IGUIElement* parent; - s32 id; - IMenuManager *menumgr; - - void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ - void regenerateGui(v2u32 screensize); - - void drawMenu(); - - void acceptInput(); - - bool getStatus() - { - return m_accepted; - } - - bool OnEvent(const SEvent& event); +struct MainMenuData { + // Client options + std::string servername; + std::string serverdescription; + std::string address; + std::string port; + std::string name; + std::string password; + // Whether to reconnect + bool do_reconnect; -private: - MainMenuData *m_data; - bool m_accepted; - IGameCallback *m_gamecallback; + // Server options + bool enable_public; + int selected_world; + bool simple_singleplayer_mode; + + // Data to be passed to the script + MainMenuDataForScript script_data; + + MainMenuData(): + do_reconnect(false), + enable_public(false), + selected_world(0), + simple_singleplayer_mode(false) + {} }; #endif