X-Git-Url: https://git.librecmc.org/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=43a3b1a33e851cc20fd63430dddf42340d71ab94;hb=b5f7249a7edc25077d84b27b38552228b92ff763;hp=abfc6bdb494141d4582fb1a7ecab9c5c3cfe2098;hpb=0dd9c14ff8b20b825da1b0f8bd9952702b19affb;p=oweals%2Fminetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index abfc6bdb4..43a3b1a33 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,103 +17,39 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GUIMAINMENU_HEADER -#define GUIMAINMENU_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include #include -#include "subgame.h" -class IGameCallback; -struct MainMenuData -{ - // These are in the native format of the gui elements - // Generic - int selected_tab; - // Client options - std::wstring address; - std::wstring port; - std::wstring name; - std::wstring password; - bool fancy_trees; - bool smooth_lighting; - bool clouds_3d; - bool opaque_water; - bool mip_map; - bool anisotropic_filter; - bool bilinear_filter; - bool trilinear_filter; - // Server options - bool creative_mode; - bool enable_damage; - int selected_world; - bool simple_singleplayer_mode; - // Actions - std::wstring create_world_name; - std::string create_world_gameid; - bool only_refresh; +struct MainMenuDataForScript { - std::vector worlds; - std::vector games; + MainMenuDataForScript() = default; - MainMenuData(): - // Generic - selected_tab(0), - // Client opts - fancy_trees(false), - smooth_lighting(false), - // Server opts - creative_mode(false), - enable_damage(false), - selected_world(0), - simple_singleplayer_mode(false), - // Actions - only_refresh(false) - {} + // Whether the server has requested a reconnect + bool reconnect_requested = false; + std::string errormessage = ""; }; -class GUIMainMenu : public GUIModalMenu -{ -public: - GUIMainMenu(gui::IGUIEnvironment* env, - gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, - MainMenuData *data, - IGameCallback *gamecallback); - ~GUIMainMenu(); - - void removeChildren(); - // Remove and re-add (or reposition) stuff - void regenerateGui(v2u32 screensize); - void drawMenu(); - void readInput(MainMenuData *dst); - void acceptInput(); - bool getStatus() - { return m_accepted; } - bool OnEvent(const SEvent& event); - void createNewWorld(std::wstring name, std::string gameid); - void deleteWorld(const std::vector &paths); - int getTab(); - void displayMessageMenu(std::wstring msg); - -private: - MainMenuData *m_data; - bool m_accepted; - IGameCallback *m_gamecallback; +struct MainMenuData { + // Client options + std::string servername; + std::string serverdescription; + std::string address; + std::string port; + std::string name; + std::string password; + // Whether to reconnect + bool do_reconnect = false; - gui::IGUIEnvironment* env; - gui::IGUIElement* parent; - s32 id; - IMenuManager *menumgr; - - bool m_is_regenerating; - v2s32 m_topleft_client; - v2s32 m_size_client; - v2s32 m_topleft_server; - v2s32 m_size_server; -}; + // Server options + int selected_world = 0; + bool simple_singleplayer_mode = false; -#endif + // Data to be passed to the script + MainMenuDataForScript script_data; + MainMenuData() = default; +};